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one.empty3.library.core.raytracer.RtNode Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.core.raytracer;
public abstract class RtNode {
public static final int LIGHT = 0x0001000;
public static final int OMNILIGHT = 0x0001002;
public static final int CAMERA = 0x0010004;
public static final int TARGETCAMERA = 0x0010008;
protected int mNodeType;
protected String mName;
// constructeurs et destructeur
public RtNode() {
mName = null;
}
public RtNode(int nodeType, String name) {
mNodeType = nodeType;
mName = name;
}
// raytrace related
public abstract boolean intersectsNode(RtRay ray, RtIntersectInfo intersectInfo);
// get
public final int getNodeType() {
return mNodeType;
}
// set
public void setNodeType(int nodeType) {
mNodeType = nodeType;
}
public final String getName() {
return mName;
}
public void setName(String name) {
mName = name;
}
public final RtNode getNodeInstance() {
return this;
}
}
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