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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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/*

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 */
/*__
 *
 */
package one.empty3.library.core.script;

import java.util.ArrayList;

/*__
 * @author MANUEL DAHMEN
 *         

* dev *

* 15 oct. 2011 */ public class InterpreteCaractere implements Interprete { private String repertoire; @Override public InterpreteConstants constant() { // TODO Auto-generated method stub return null; } @Override public int getPosition() { // TODO Auto-generated method stub return 0; } @Override public Object interprete(String text, int pos) throws InterpreteException { InterpretesBase isb = new InterpretesBase(); ArrayList p = new ArrayList(); p.add(isb.BLANK); p.add(isb.CARACTERE); p.add(isb.BLANK); isb.compile(p); Character c = null; try { c = (Character) isb.read(text, pos).get(1); } catch (Exception ex) { ex.printStackTrace(); } return c; } @Override public void setConstant(InterpreteConstants c) { // TODO Auto-generated method stub } @Override public void setRepertoire(String r) { this.repertoire = r; } }





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