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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
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* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
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*/
/*
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*/
package one.empty3.library.core.script;
import java.awt.*;
import java.util.ArrayList;
public class InterpreteLumiere implements Interprete {
private String repertoire;
private int pos;
@Override
public InterpreteConstants constant() {
// TODO Auto-generated method stub
return null;
}
@Override
public int getPosition() {
return pos;
}
public Object interprete(String text, int pos) throws InterpreteException {
InterpretesBase ib = new InterpretesBase();
ArrayList pattern = new ArrayList();
pattern.add(ib.BLANK);
pattern.add(ib.LEFTPARENTHESIS);
pattern.add(ib.BLANK);
ib.compile(pattern);
ArrayList