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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
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 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
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/*

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 */
package one.empty3.library.core.script;

import java.awt.*;
import java.util.ArrayList;

public class InterpreteLumiere implements Interprete {

    private String repertoire;
    private int pos;

    @Override
    public InterpreteConstants constant() {
        // TODO Auto-generated method stub
        return null;
    }

    @Override
    public int getPosition() {
        return pos;
    }

    public Object interprete(String text, int pos) throws InterpreteException {
        InterpretesBase ib = new InterpretesBase();
        ArrayList pattern = new ArrayList();
        pattern.add(ib.BLANK);
        pattern.add(ib.LEFTPARENTHESIS);
        pattern.add(ib.BLANK);

        ib.compile(pattern);
        ArrayList os = ib.read(text, pos);
        this.pos = ib.getPosition();

        InterpreteCouleur ic = new InterpreteCouleur();
        Color c = (Color) ic.interprete(text, pos);

        pattern = new ArrayList();
        pattern.add(ib.BLANK);
        pattern.add(ib.RIGHTPARENTHESIS);
        pattern.add(ib.BLANK);

        ib.compile(pattern);
        os = ib.read(text, pos);
        this.pos = ib.getPosition();

        return c;
    }

    @Override
    public void setConstant(InterpreteConstants c) {
        // TODO Auto-generated method stub

    }

    @Override
    public void setRepertoire(String r) {
        this.repertoire = r;
    }

}