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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
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/*

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 */
package one.empty3.library.core.script;


import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;

import java.util.ArrayList;

public class InterpretePolygone implements Interprete {

    private String repertoire;
    private int pos = 0;

    @Override
    public InterpreteConstants constant() {
        // TODO Auto-generated method stub
        return null;
    }

    @Override
    public int getPosition() {
        return pos;
    }

    @Override
    public Object interprete(String text, int pos) throws InterpreteException {
        ArrayList points = new ArrayList();

        InterpretesBase ib = null;
        ArrayList pattern = null;

        ib = new InterpretesBase();
        pattern = new ArrayList();
        pattern.add(ib.BLANK);
        pattern.add(ib.LEFTPARENTHESIS);
        pattern.add(ib.BLANK);
        pattern.add(ib.LEFTPARENTHESIS);
        pattern.add(ib.BLANK);
        ib.compile(pattern);
        ib.read(text, pos);
        pos = ib.getPosition();

        boolean md5 = true;
        while (md5) {
            InterpretePoint3D pp = new InterpretePoint3D();
            try {
                Point3D p = (Point3D) pp.interprete(text, pos);
                if (pp.getPosition() > pos) {
                    pos = pp.getPosition();
                    points.add(p);
                }
            } catch (InterpreteException ex) {
                md5 = false;
            }
        }


        ib = new InterpretesBase();
        pattern = new ArrayList();
        pattern.add(ib.BLANK);
        pattern.add(ib.RIGHTPARENTHESIS);
        pattern.add(ib.BLANK);
        pattern.add(ib.RIGHTPARENTHESIS);
        pattern.add(ib.BLANK);
        ib.compile(pattern);
        ib.read(text, pos);
        pos = ib.getPosition();
        this.pos = pos;

        Polygon p = new Polygon();
        StructureMatrix objectStructureMatrix = new StructureMatrix<>(1, Point3D.class);
        p.getPoints().data1d.addAll(points);
        //p.texture(c);
        return p;
    }

    @Override
    public void setConstant(InterpreteConstants c) {
        // TODO Auto-generated method stub
    }

    @Override
    public void setRepertoire(String r) {
        this.repertoire = r;
    }

}