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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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package one.empty3.library.core.testing;

import java.io.*;
import java.util.zip.ZipEntry;
import java.util.zip.ZipOutputStream;

public class ZipWriter {

    private ZipOutputStream zos;

    public void addFile(ByteArrayOutputStream baos) {
        // TODO Auto-generated method stub

    }

    public void addFile(File image) throws IOException {
        byte[] b = new byte[1024];
        FileInputStream fis = new FileInputStream(image);
        fis.read(b, 0, b.length);
        ZipEntry ze = new ZipEntry(image.getName());
        ze.setSize((long) b.length);
        zos.setLevel(6);
        zos.putNextEntry(ze);
        zos.write(b, 0, b.length);
    }

    public void addFile(String name, byte[] b) throws IOException {
        ZipEntry ze = new ZipEntry(name);
        ze.setSize((long) b.length);
        zos.setLevel(6);
        zos.putNextEntry(ze);
        zos.write(b, 0, b.length);
    }

    public void end() throws IOException {
        zos.finish();
        zos.close();
    }

    public void init(File zipf) throws FileNotFoundException {
        zos = new ZipOutputStream(new FileOutputStream(zipf));
    }
}




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