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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
Vous êtes libre de :
*/
package one.empty3.library.core.tribase;
public class Instance {
private BaseGenerator instance;
private ThreadInstance thread;
public Instance(BaseGenerator bg, Params params) {
instance = bg;
thread = new ThreadInstance(params);
thread.start();
}
public void kill() {
thread.setStopped(true);
thread.setKilled(true);
}
public void pauseInstance() {
thread.setPaused(true);
}
public void restartInstance() {
thread.setStopped(true);
thread.setStarted(true);
}
public void startInstance() {
thread.setStarted(true);
}
public void stopInstance() {
thread.setStopped(true);
}
private class ThreadInstance extends Thread {
private boolean started = false;
private boolean stopped = false;
private boolean paused = false;
private boolean killed = false;
public ThreadInstance(Params params) {
instance.setParams(params);
}
public void run() {
while (!killed) {
while (!stopped & started & !paused) {
instance.initFrame();
instance.computeFrame();
instance.showFrame();
instance.computeFrame();
}
try {
sleep(100);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
public void setKilled(boolean killed) {
this.killed = killed;
}
public void setPaused(boolean paused) {
this.paused = paused;
}
public void setStarted(boolean started) {
this.started = started;
}
public void setStopped(boolean stopped) {
this.stopped = stopped;
}
}
}