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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
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 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * Global license :
 * 

* Microsoft Public Licence *

* author Manuel Dahmen [email protected]_ ***/ package one.empty3.library.core.tribase; import one.empty3.library.Point3D; import one.empty3.library.core.nurbs.ParametricSurface; /*__ * Meta Description missing * @author Manuel Dahmen [email protected] */ public class ParaboloideHyperbolique extends ParametricSurface { private double a; private double b; private double h; { setStartU(-1.0); setStartV(-1.0); setEndU(1.0); setEndV(1.0); } public ParaboloideHyperbolique(double a, double b, double h) { this.a = a; this.b = b; this.h = h; } @Override public Point3D calculerPoint3D(double u, double v) { return new Point3D(a / 2 * (u + v), b / 2 * (u - v), h * u * v); } }





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