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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.lang;
public class Token {
TokenTypeTxt typeTxt;
String literal;
String tt;
public Token(String tt, String literal, TokenTypeTxt typeTxt) {
this.typeTxt = typeTxt;
literal = literal;
this.tt = tt;
}
public enum TokenTypeTxt {
Space,
SpecialChar,
Keyword,
Name,
Literal
}
public TokenTypeTxt getTypeTxt() {
return typeTxt;
}
public void setTypeTxt(TokenTypeTxt typeTxt) {
this.typeTxt = typeTxt;
}
public String getLiteral() {
return literal;
}
public void setLiteral(String literal) {
this.literal = literal;
}
public String getTt() {
return tt;
}
public void setTt(String tt) {
this.tt = tt;
}
@Override
public String toString() {
return "Token{" +
"literal='" + literal + '\'' +
", tt='" + tt + '\'' +
", typeTxt='" + typeTxt + '\'' +
'}';
}
}