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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.shader;
import one.empty3.library.StructureMatrix;
import one.empty3.library1.tree.AlgebraicFormulaSyntaxException;
import one.empty3.library1.tree.AlgebraicTree;
import one.empty3.library1.tree.TreeNodeEvalException;
public class VecAlTree extends Vec {
protected String formula;
AlgebraicTree tree;
private boolean invalidTree = true;
public VecAlTree(String formula, int dim) {
super(dim);
String[] formulas = formula.split(",");
this.formula = formula;
try {
tree = new AlgebraicTree(formula)
;
tree.construct();
invalidTree = false;
} catch (AlgebraicFormulaSyntaxException t) {
System.out.println("error vecaltreecondtruct\n" + tree);
invalidTree = true;
}
}
public void setParameter(String p, Double d) {
tree.setParameter(p, d);
}
public Double[] getValue() {
try {
StructureMatrix eval = tree.eval();
Double d = 0.0;
if (eval.getDim() == 0)
d = eval.getElem();
else if (eval.getDim() == 1)
d = eval.getElem(0);
return new Double[]{d};
} catch (TreeNodeEvalException ex) {
ex.printStackTrace();
return new Double[]{0.0};
} catch (AlgebraicFormulaSyntaxException ex) {
ex.printStackTrace();
return new Double[]{0.0};
}
}
}