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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.stl_loader;
import java.io.IOException;
import java.io.Reader;
import java.io.StreamTokenizer;
public class StlFileParser extends StreamTokenizer {
/*__
* Constructor: object creation and setup
*
* @param r The Reader instance
*/
public StlFileParser(Reader r) {
super(r);
setup();
}
/*__
* Gets a number from the stream. Note that we don't recognize numbers in
* the tokenizer automatically because numbers might be in scientific
* notation, which isn't processed correctly by StreamTokenizer. The number
* is returned in nval.
*
* @return boolean.
*/
boolean getNumber() {
int t;
try {
nextToken();
if (ttype != TT_WORD) {
throw new IOException("Expected number on line " + lineno());
}
nval = (Double.valueOf(sval)).doubleValue();
} catch (IOException e) {
System.err.println(e.getMessage());
return false;
} catch (NumberFormatException e) {
System.err.println(e.getMessage());
return false;
}
return true;
} // end of getNumber
/*__
* Method that sets some params of the Tokenizer for reading the file
* correctly
*/
public void setup() {
resetSyntax();
eolIsSignificant(true); // The End Of Line is important
lowerCaseMode(true);
// All printable ascii characters
wordChars('!', '~');
whitespaceChars(' ', ' ');
whitespaceChars('\n', '\n');
whitespaceChars('\r', '\r');
whitespaceChars('\t', '\t');
}// End setup
}// End of StlFileParser