one.empty3.library.utils.Developer Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.library.utils;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
/*__
*
* @author manuel
*/
public class Developer {
public static BufferedImage getImageFromClasspath(Object clazz, String path) {
try {
return ImageIO.read(clazz.getClass()
.getResourceAsStream(
path));
} catch (IOException e) {
e.printStackTrace();
return null;
}
}
public static BufferedImage getImageFromOuter(String[] path, String name) {
for (int i = 0; i < path.length; i++) {
try {
return ImageIO.read(new File(path + File.separator + name));
} catch (IOException e) {
e.printStackTrace();
}
}
return null;
}
}