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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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package one.empty3.testscopy.tests.test3;

import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.objloader.E3Model;
import one.empty3.library.objloader.ModelLoaderOBJ;

import java.io.File;
import java.util.logging.Level;
import java.util.logging.Logger;

public class TestObjs extends TestObjetSub {
    String directory = "resources/models/samples/";
    public TestObjs() {

    }

    public void finit() {
        testObjs();
    }

    public void testObjs() {
        String[] list = new File(directory).list();
        assert list != null;
        setMaxFrames(list.length);
        Logger.getAnonymousLogger().log(Level.INFO, "Obj directory. Number of files : " + list.length);
        scene().getObjets().getData1d().clear();
        int i = frame();
        if(i




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