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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.test3.xmlrepresentation;
import junit.framework.TestCase;
import one.empty3.library.Scene;
import org.junit.Test;
import java.util.logging.Level;
import java.util.logging.Logger;
/*__
* Created by manue on 20-09-19.
*/
public class XmlSceneTest extends TestCase {
@Test
public void testScene()
{
Scene scene = new Scene();
StringBuilder stringBuilder = new StringBuilder();
scene.declareProperties();
scene.declarations();
scene.xmlRepresentation(null, scene, stringBuilder);
Logger.getAnonymousLogger().log(Level.INFO, ""+stringBuilder);
assertTrue(stringBuilder.toString().length()>0);
}
}