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one.empty3.testscopy.tests.tests2.aaa.BalleDeformee Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.aaa;
import atlasgen.TextureOpSphere;
import one.empty3.library.*;
import one.empty3.library.core.nurbs.CameraInPath;
import one.empty3.library.core.testing.TestObjetSub;
import javax.imageio.ImageIO;
import java.io.File;
import java.io.IOException;
/*__
* Created by manue on 22-06-19.
*/
public class BalleDeformee extends TestObjetSub {
private CameraInPath camera;
private Balle balle;
public static void main(String[] args) {
BalleDeformee ba = new BalleDeformee();
ba.setMaxFrames(25 * 60);
ba.loop(true);
new Thread(ba).start();
}
@Override
public void finit() throws Exception {
double t = 1.0 * (frame() % (25 * 4));
camera.setT(t);
Point3D z = Point3D.O0.moins(camera.getCurve().calculerPoint3D(t)).norme1();
Point3D x = camera.getCurve().tangente(t).norme1().mult(-1d);
Point3D y = x.prodVect(z).norme1();
camera.setMatrix(x, y, z);
}
@Override
public void ginit() {
balle = new Balle(new Axe(Point3D.Y.mult(1d), Point3D.Y.mult(-1d)), 100);
balle.setFormula(Balle.formula3);
balle.setIncrU(0.001);
balle.setIncrV(0.001);
try {
balle.texture(
new TextureOpSphere(
new TextureImg(
new ECBufferedImage(
ImageIO.read(
new File("samples/img/pink-watercolor-texture.jpg"))))));
} catch (Exception ex) {}
scene().add(balle);
camera = new CameraInPath(new Circle(
new Axe(Point3D.O0.plus(Point3D.Y), Point3D.O0.moins(Point3D.Y)), 800 * 35));
scene().cameraActive(camera);
}
public void testScene() throws Exception {
balle.bounce();
}
}
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