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one.empty3.testscopy.tests.tests2.balleclou.TestBalleClous Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.balleclou;
import one.empty3.library.*;
import one.empty3.library.core.extra.BalleClous;
import one.empty3.library.core.testing.TestObjetSub;
import javax.imageio.ImageIO;
import java.awt.*;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
/*__
* @author MD
*/
public class TestBalleClous extends TestObjetSub {
private ITexture tc = new TextureCol(Color.red);
private BalleClous ballec;
public static void main(String[] args) {
TestBalleClous th = new TestBalleClous();
th.loop(true);
th.setMaxFrames(1000);
th.setGenerate(GENERATE_MOVIE | GENERATE_IMAGE | GENERATE_MODEL);
new Thread(th).start();
}
@Override
public void ginit() {
z().setDisplayType(ZBufferImpl.SURFACE_DISPLAY_COL_TRI);
z().setFORCE_POSITIVE_NORMALS(true);
try {
tc = new TextureImg(new ECBufferedImage(ImageIO.read(new File("samples/img/manu.jpg"))));
} catch (IOException ex) {
Logger.getLogger(TestBalleClous1.class.getName()).log(Level.SEVERE, null, ex);
}
ballec = new BalleClous(Point3D.O0, 1.0);
int m, n;
m = 5;
n = 5;
for (int i = 0; i < m; i++)
for (int j = 0; j < n; j++) {
ballec.addPoint(new Point2D(1.0 * i / m, 1.0 * j / n));
}
ballec.texture(tc);
scene().add(ballec);
//scene().lumieres().add(new LumierePonctuelle(Point3D.Z, Color.YELLOW));
Camera camera;
camera = new Camera(new Point3D(0d, 0d, -2.0), new Point3D(0d, 0d, 0d));
scene().cameraActive(camera);
}
@Override
public void testScene() throws Exception {
ballec.param(1./(frame()+1));
}
}
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