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one.empty3.testscopy.tests.tests2.balleclou.TestBalleClous111 Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.balleclou;
import one.empty3.library.*;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
/*__
* @author Se7en
*/
public class TestBalleClous111 extends TestObjetSub {
public int MAXFRAMES = 2000;
public int N = 2;
private ColorTexture tc = new ColorTexture(Color.red);
private BalleClous2 ballec;
private Point3D[] s;
private Point3D[] v;
private double V = 0.03;
private double D = 1;
public static void main(String[] args) {
TestBalleClous111 th = new TestBalleClous111();
th.loop(true);
th.setResx(1920);
th.setResy(1080);
th.MAXFRAMES = 4000;
new Thread(th).start();
}
@Override
public void ginit() {
z().setFORCE_POSITIVE_NORMALS(true);
z().setDisplayType(Representable.DISPLAY_ALL);
LumierePonctuelle lumierePonctuelle = new LumierePonctuelle(Point3D.X, Color.RED);
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
lumierePonctuelle = new LumierePonctuelle(Point3D.Y, Color.BLUE);
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
s = new Point3D[N];
v = new Point3D[N];
for (int i = 0; i < N; i++) {
s[i] = new Point3D(Point3D.O0);
s[i].texture(new TextureCol(Color.GREEN));
v[i] = new Point3D(Math.random() * (V / 2 - V), Math.random() * (V / 2 - V), Math.random() * (V / 2 - V));
}
tc = new ColorTexture(Color.YELLOW);
ballec = new BalleClous2(Point3D.O0, 2.0);
ballec.texture(tc);
scene().add(ballec);
scene().lumieres().add(new LumierePonctuelle(Point3D.O0, Color.BLUE));
Camera camera;
camera = new Camera(new Point3D(0d, 0d, 4d),
new Point3D(0d, 0d, 0d), Point3D.Y);
scene().cameraActive(camera);
}
public void bounce(int i) {
s[i] = s[i].plus(v[i]);
if (s[i].getX() > D && v[i].getX() > 0) {
v[i].setX(-v[i].getX());
}
if (s[i].getX() < -D && v[i].getX() < 0) {
v[i].setX(-v[i].getX());
}
if (s[i].getY() > D && v[i].getY() > 0) {
v[i].setY(-v[i].getY());
}
if (s[i].getY() < -D && v[i].getY() < 0) {
v[i].setY(-v[i].getY());
}
if (s[i].getZ() > D && v[i].getZ() > 0) {
v[i].setZ(-v[i].getZ());
}
if (s[i].getZ() < -D && v[i].getZ() < 0) {
v[i].setZ(-v[i].getZ());
}
}
@Override
public void finit() {
for (int i = 0; i < s.length; i++) {
bounce(i);
}
ballec.points().clear();
double totalA = 0;
double totalB = 0;
for (int j = 0; j < s.length; j++) {
if (s[j].getX() < 0) {
s[j].setX(s[j].getX() + D);
}
if (s[j].getY() < 0) {
s[j].setY(s[j].getY() + D);
}
if (s[j].getX() > D) {
s[j].setX(s[j].getX() - D);
}
if (s[j].getY() > D) {
s[j].setY(s[j].getY() - D);
}
totalA += s[j].getX();
totalB += s[j].getY();
ballec.addPoint(new Point2D(s[j].getX(), s[j].getY()));
}
}
}
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