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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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 *  * Copyright (c) 2024. Manuel Daniel Dahmen
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 *  *    Copyright 2024 Manuel Daniel Dahmen
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/*__
 * *
 * Global license : * GNU GPL v3
 * 

* author Manuel Dahmen *

* Creation time 25-oct.-2014 SURFACE D'ÉLASTICITÉ DE FRESNEL Fresnel's * elasticity surface, Fresnelsche Elastizitätfläche * http://www.mathcurve.com/surfaces/elasticite/elasticite.shtml * */ package one.empty3.testscopy.tests.tests2.coeur; import one.empty3.library.Point3D; import one.empty3.library.core.nurbs.ParametricSurface; /*__ * * @author Manuel Dahmen */ public class SurfaceElasticite extends ParametricSurface { private double a; private double b; private double c; public SurfaceElasticite(double a, double b, double c) { this.a = a; this.b = b; this.c = c; } @Override public Point3D calculerPoint3D(double u, double v) { double denom = (Math.pow(Math.sin(2 * Math.PI * v), 2) + c * c * Math.pow(Math.cos(2 * Math.PI * v), 2) * (Math.pow(Math.cos(2 * Math.PI * u), 2) / a / a + Math.pow(Math.sin(2 * Math.PI * u), 2) / b / b)); double x, y, z; x = c * c / a * Math.cos(2 * Math.PI * u) * Math.cos(2 * Math.PI * v) / denom; y = c * c / b * Math.sin(2 * Math.PI * u) * Math.cos(2 * Math.PI * v) / denom; z = c * c / a * Math.sin(2 * Math.PI * v) / denom; return new Point3D(x, y, z); } @Override public Point3D calculerVitesse3D(double u, double v) { throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates. } }





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