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one.empty3.testscopy.tests.tests2.courbes_bsplines.TestCParamBSpline Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
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* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package one.empty3.testscopy.tests.tests2.courbes_bsplines;
import one.empty3.library.Point3D;
import one.empty3.library.TextureCol;
import one.empty3.library.core.nurbs.BSpline;
import one.empty3.library.core.nurbs.CourbeParametriqueBSpline;
import one.empty3.library.core.testing.TestObjet;
import java.awt.*;
/*__
* Test
*
* Meta Description missing
* @author Manuel Dahmen [email protected]
*/
public class
TestCParamBSpline extends TestObjet {
private BSpline b;
public static void main(String[] args) {
TestCParamBSpline ts = new TestCParamBSpline();
ts.publishResult(true);
ts.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
ts.unterminable(false);
ts.loop(false);
ts.setMaxFrames(1);
new Thread(ts).start();
}
@Override
public void afterRenderFrame() {
}
@Override
public void finit() {
scene().clear();
b = new CourbeParametriqueBSpline();
/*
double[] u = TestsBSpline.u(frame() + 1);
Point3D[] p = TestsBSpline.p(frame()+1);
for(int i=0; i
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