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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)

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/*
 *
 *  * Copyright (c) 2024. Manuel Daniel Dahmen
 *  *
 *  *
 *  *    Copyright 2024 Manuel Daniel Dahmen
 *  *
 *  *    Licensed under the Apache License, Version 2.0 (the "License");
 *  *    you may not use this file except in compliance with the License.
 *  *    You may obtain a copy of the License at
 *  *
 *  *        http://www.apache.org/licenses/LICENSE-2.0
 *  *
 *  *    Unless required by applicable law or agreed to in writing, software
 *  *    distributed under the License is distributed on an "AS IS" BASIS,
 *  *    WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  *    See the License for the specific language governing permissions and
 *  *    limitations under the License.
 *
 *
 */

/*__
 * *
 * Global license :  *
 * Microsoft Public Licence
 * 

* author Manuel Dahmen *

* * */ package one.empty3.testscopy.tests.tests2.formesbase; import one.empty3.library.Camera; import one.empty3.library.Point3D; import one.empty3.library.core.testing.TestObjetSub; import one.empty3.library.core.tribase.TRIEllipsoide; /*__ * * Meta Description missing * @author Manuel Dahmen [email protected] */ public class TestEllipsoide extends TestObjetSub { public static void main(String[] args) { new Thread(new TestEllipsoide()) .start(); } @Override public void ginit() { setGenerate(GENERATE_IMAGE | GENERATE_MODEL | GENERATE_MOVIE); setMaxFrames(1); loop(false); } @Override public void testScene() { TRIEllipsoide e = new TRIEllipsoide(Point3D.O0, 5.0, 2.0, 1.0); scene().add(e); scene().cameraActive(new Camera(Point3D.Z.mult(-10d), Point3D.O0)); } }





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