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one.empty3.testscopy.tests.tests2.modeleStl.TestStl Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.modeleStl;
import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.stl_loader.IncorrectFormatException;
import one.empty3.library.stl_loader.ParsingErrorException;
import one.empty3.library.stl_loader.StlFile;
import java.io.BufferedReader;
import java.io.File;
import java.io.IOException;
import java.util.logging.Level;
import java.util.logging.Logger;
public class TestStl extends TestObjetSub {
private BufferedReader reader;
@Override
public void ginit() {
super.ginit();
z().setDisplayType(ZBufferImpl.DISPLAY_ALL);
StlFile file = new StlFile();
Scene load = new Scene();
try {
File file1 = new File("samples/stl/another_nude_girl-ascii.stl");
load = file.load(file1.getAbsolutePath());
} catch (IncorrectFormatException | IOException | ParsingErrorException e) {
e.printStackTrace();
}
scene().add(load.getObjets().getElem(0));
Logger.getAnonymousLogger().log(Level.INFO, "scene objets= "+load.getObjets().data1d.size());
TextureCol colorTexture0 = new TextureCol(Colors.random());
for (int i = 0; i < ((RepresentableConteneur) scene().getObjets().getElem(0)).getListRepresentable().size(); i++) {
TRI t = (TRI)((RepresentableConteneur) scene().getObjets().getElem(0)).getListRepresentable().get(i);
t.texture(colorTexture0);
}
load.getObjets().getElem(0).texture(colorTexture0);
//Logger.getAnonymousLogger().log(Level.INFO, ((RepresentableConteneur) scene().getObjets().getElem(0)).getListRepresentable().size());
Sphere s = new Sphere(new Axe(new Point3D(0., -1., 0.),
new Point3D(0., 1., 0.)), 1.0);
s.texture(new TextureCol(Colors.random()));
scene().add(s);
scene().cameraActive(new Camera());
Camera camera = new Camera(Point3D.Y.mult(-50), Point3D.O0, Point3D.Z);
//camera.calculerMatrice(Point3D.Y);
scene().cameraActive(camera);
scene().lumieres().add(new Lumiere() {
@Override
public int getCouleur(int base, Point3D p, Point3D n) {
double dot = (n.norme1().dot(p.norme1()));
double [] pc = Lumiere.getDoubles(base);
return Lumiere.getInt(
new double[]{dot*pc[0], dot*pc[1], dot*pc[2]});
}
});
}
public static void main(String[] args) {
TestStl stl = new TestStl();
stl.setMaxFrames(1);
stl.setResolution(1000, 1000);
new Thread(stl).start();
}
}
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