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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.neurone;
/*__
* @author Se7en
*/
public abstract class Neurone {
public double poids = 1;
public Object objet;
public abstract double fonction(Neurone source);
public static double moyenne;
public static double sortie(Neurone[] neurones) {
int n = 0;
double total = 0;
for (int i = 0; i < neurones.length; i++)
for (int j = 0; j < i; j++) {
if (i != j)
total += neurones[i].fonction(neurones[j]);
n++;
}
moyenne = total / n;
return moyenne;
}
}