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one.empty3.testscopy.tests.tests2.triangles.TestTriangles Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
/*
* 2013 Manuel Dahmen
*/
package one.empty3.testscopy.tests.tests2.triangles;
import one.empty3.library.Camera;
import one.empty3.library.Point3D;
import one.empty3.library.TRI;
import one.empty3.library.core.testing.TestObjetSub;
import java.awt.*;
public class TestTriangles extends TestObjetSub {
private SiPiKi3D si;
public TestTriangles() {
}
/*__
* @param args
*/
public static void main(String[] args) {
TestTriangles tt = new TestTriangles();
tt.loop(true);
tt.setMaxFrames(10);
new Thread(tt).start();
}
@Override
public void ginit() {
scene().getObjets().getData1d().clear();
si = new SiPiKi3D(frame());
si.add(new TRI(Point3D.O0, Point3D.X, Point3D.Y, Color.BLUE), frame);
scene().add(si);
scene().cameraActive(new Camera(new Point3D(0d, 0d, 2d), new Point3D(0d, 0d, 0d)));
}
}
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