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one.empty3.testscopy.tests.tests2.ver.Serpentins2 Maven / Gradle / Ivy
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3D rendering engine. Plus modelling. Expected glsl textures 3d and 2d rendering3D primitives, and a lot of scenes' samples to test.+ Game Jogl reworked, Calculator (numbers and vectors). Java code parser implementation starts (<=1.2)
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/*
*
* * Copyright (c) 2024. Manuel Daniel Dahmen
* *
* *
* * Copyright 2024 Manuel Daniel Dahmen
* *
* * Licensed under the Apache License, Version 2.0 (the "License");
* * you may not use this file except in compliance with the License.
* * You may obtain a copy of the License at
* *
* * http://www.apache.org/licenses/LICENSE-2.0
* *
* * Unless required by applicable law or agreed to in writing, software
* * distributed under the License is distributed on an "AS IS" BASIS,
* * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* * See the License for the specific language governing permissions and
* * limitations under the License.
*
*
*/
package one.empty3.testscopy.tests.tests2.ver;
import one.empty3.library.*;
import one.empty3.library.core.lighting.Colors;
import one.empty3.library.core.testing.TestObjetSub;
import one.empty3.library.core.tribase.TubulaireN;
import java.awt.*;
import java.io.File;
import java.io.IOException;
import java.util.HashMap;
/*__
* @author Se7en
*/
public class Serpentins2 extends TestObjetSub {
public int MAXFRAMES = 2000;
public int Ns = 4;
public int N = 7;
public int Ncolors = 6;
private Point3D[][] s = new Point3D[Ns][N];
private Point3D[][] v = new Point3D[Ns][N];
private double V = 0.08;
private double D = 1.0;
private double TUBE_RAYON = 0.1;
private HashMap map = new HashMap();
private TubulaireN[] tubulaireN = new TubulaireN[Ns];
private ITexture[] itext = new ITexture[Ns];
public static void main(String[] args) {
Serpentins2 th = new Serpentins2();
th.loop(true);
th.setResx(640);
th.setResy(480);
th.setGenerate(GENERATE_IMAGE | GENERATE_MOVIE);
th.run();
}
@Override
public void ginit() {
for (int i = 0; i < Ns; i++) {
try {
itext[i] = new TextureImg(ECBufferedImage.getFromFile(new File("c:\\Emptycanvas\\textures\\photo" + (i + 1) + ".jpg")));
} catch (IOException ex) {
itext[i] = new TextureCol(Colors.random());
}
}
LumierePonctuelle lumierePonctuelle = new LumierePonctuelle(Point3D.X, Colors.random());
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
lumierePonctuelle = new LumierePonctuelle(Point3D.Y, Colors.random());
lumierePonctuelle.setR0(1);
scene().lumieres().add(lumierePonctuelle);
s = new Point3D[Ns][N];
v = new Point3D[Ns][N];
for (int j = 0; j < Ns; j++) {
for (int i = 0; i < N; i++) {
s[j][i] = rand(-D, D);
v[j][i] = rand(-V, V);
}
}
scene().lumieres().add(new LumierePonctuelle(Point3D.O0, Colors.random()));
Camera camera;
camera = new Camera(new Point3D(0d, 0d, -3d),
new Point3D(0d, 0d, 0d));
scene().cameraActive(camera);
}
public Point3D rand(double limitMinus, double limitPlus) {
Double[] d = new Double[3];
for (int i = 0; i < 3; i++) {
d[i] = (limitPlus - limitMinus) * Math.random() + limitMinus;
}
return new Point3D(d, null);
}
public void bounce(int i, int j) {
s[i][j] = s[i][j].plus(v[i][j]);
if (s[i][j].getX() > D && v[i][j].getX() > 0) {
v[i][j].setX(-v[i][j].getX());
}
if (s[i][j].getX() < -D && v[i][j].getX() < 0) {
v[i][j].setX(-v[i][j].getX());
}
if (s[i][j].getY() > D && v[i][j].getY() > 0) {
v[i][j].setY(-v[i][j].getY());
}
if (s[i][j].getY() < -D && v[i][j].getY() < 0) {
v[i][j].setY(-v[i][j].getY());
}
if (s[i][j].getZ() > D && v[i][j].getZ() > 0) {
v[i][j].setZ(-v[i][j].getZ());
}
if (s[i][j].getZ() < -D && v[i][j].getZ() < 0) {
v[i][j].setZ(-v[i][j].getZ());
}
}
@Override
public void testScene() throws Exception {
for (TubulaireN ti : tubulaireN)
scene().remove(ti);
for (int i = 0; i < s.length; i++) {
for (int j = 0; j < s[i].length; j++) {
bounce(i, j);
}
}
for (int i = 0; i < Ns; i++) {
tubulaireN[i] = new TubulaireN();
tubulaireN[i].diam((float) TUBE_RAYON);
tubulaireN[i].texture(itext[i]);
tubulaireN[i].nbrAnneaux(40);
tubulaireN[i].nbrRotations(30);
scene().add(tubulaireN[i]);
}
int i = 0;
for (Point3D[] pp : s) {
for (Point3D p : pp) {
tubulaireN[i].addPoint(p);
}
i++;
}
}
private Matrix33 matrix1(double a, double b) {
return Matrix33.rot(a, b);
}
@Override
public void finit() {
}
}
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