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/*
 * $Header: /home/harald/repos/remotetea.sf.net/remotetea/src/org/acplt/oncrpc/server/OncRpcUdpServerTransport.java,v 1.4 2008/01/02 15:13:35 haraldalbrecht Exp $
 *
 * Copyright (c) 1999, 2000
 * Lehrstuhl fuer Prozessleittechnik (PLT), RWTH Aachen
 * D-52064 Aachen, Germany.
 * All rights reserved.
 *
 * This library is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Library General Public License as
 * published by the Free Software Foundation; either version 2 of the
 * License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public
 * License along with this program (see the file LICENSE.txt for more
 * details); if not, write to the Free Software Foundation, Inc.,
 * 675 Mass Ave, Cambridge, MA 02139, USA.
 */

package org.acplt.oncrpc.server;

import org.acplt.oncrpc.*;

import java.io.IOException;
import java.net.DatagramSocket;
import java.net.InetAddress;

/**
 * Instances of class OncRpcUdpServerTransport encapsulate
 * UDP/IP-based XDR streams of ONC/RPC servers. This server transport class
 * is responsible for receiving ONC/RPC calls over UDP/IP.
 *
 * @see OncRpcServerTransport
 * @see OncRpcTcpServerTransport
 *
 * @version $Revision: 1.4 $ $Date: 2008/01/02 15:13:35 $ $State: Exp $ $Locker:  $
 * @author Harald Albrecht
 */
public class OncRpcUdpServerTransport extends OncRpcServerTransport {

   /**
     * Create a new instance of a OncRpcUdpServerTransport which
     * encapsulates UDP/IP-based XDR streams of an ONC/RPC server. Using a
     * server transport, ONC/RPC calls are received and the corresponding
     * replies are sent back.
     * This constructor is a convenience constructor for those transports
     * handling only a single ONC/RPC program and version number.
     *
     * @param dispatcher Reference to interface of an object capable of
     *   dispatching (handling) ONC/RPC calls.
     * @param port Number of port where the server will wait for incoming
     *   calls.
     * @param program Number of ONC/RPC program handled by this server
     *   transport.
     * @param version Version number of ONC/RPC program handled.
     * @param bufferSize Size of buffer for receiving and sending UDP/IP
     *   datagrams containing ONC/RPC call and reply messages.
     * 
     * @throws OncRpcException if an RPC error occurs.
     * @throws IOException if an IO error occurs.
     */
    public OncRpcUdpServerTransport(OncRpcDispatchable dispatcher,
                                    int port,
                                    int program, int version,
                                    int bufferSize)
           throws OncRpcException, IOException {
        this(dispatcher, port,
             new OncRpcServerTransportRegistrationInfo [] {
                new OncRpcServerTransportRegistrationInfo(program, version)
             },
             bufferSize);
    }

    /**
      * Create a new instance of a OncRpcUdpServerTransport which
      * encapsulates UDP/IP-based XDR streams of an ONC/RPC server. Using a
      * server transport, ONC/RPC calls are received and the corresponding
      * replies are sent back.
      * This constructor is a convenience constructor for those transports
      * handling only a single ONC/RPC program and version number.
      *
      * @param dispatcher Reference to interface of an object capable of
      *   dispatching (handling) ONC/RPC calls.
      * @param port Number of port where the server will wait for incoming
      *   calls.
      * @param info Array of program and version number tuples of the ONC/RPC
      *   programs and versions handled by this transport.
      * @param bufferSize Size of buffer for receiving and sending UDP/IP
      *   datagrams containing ONC/RPC call and reply messages.
      * 
      * @throws OncRpcException if an RPC error occurs.
      * @throws IOException if an IO error occurs.
      */
     public OncRpcUdpServerTransport(OncRpcDispatchable dispatcher,
                                     int port,
                                     OncRpcServerTransportRegistrationInfo [] info,
                                     int bufferSize)
            throws OncRpcException, IOException {
         this(dispatcher, null, port, info, bufferSize);
     }

   /**
     * Create a new instance of a OncRpcUdpServerTransport which
     * encapsulates UDP/IP-based XDR streams of an ONC/RPC server. Using a
     * server transport, ONC/RPC calls are received and the corresponding
     * replies are sent back.
     * This constructor is a convenience constructor for those transports
     * handling only a single ONC/RPC program and version number.
     *
     * @param dispatcher Reference to interface of an object capable of
     *   dispatching (handling) ONC/RPC calls.
     * @param bindAddr The local Internet Address the server will bind to.
     * @param port Number of port where the server will wait for incoming
     *   calls.
     * @param info Array of program and version number tuples of the ONC/RPC
     *   programs and versions handled by this transport.
     * @param bufferSize Size of buffer for receiving and sending UDP/IP
     *   datagrams containing ONC/RPC call and reply messages.
     * 
     * @throws OncRpcException if an RPC error occurs.
     * @throws IOException if an IO error occurs.
     */
    public OncRpcUdpServerTransport(OncRpcDispatchable dispatcher,
                                    InetAddress bindAddr,
                                    int port,
                                    OncRpcServerTransportRegistrationInfo [] info,
                                    int bufferSize)
           throws OncRpcException, IOException {
        super(dispatcher, port, info);
        //
        // Make sure the buffer is large enough and resize system buffers
        // accordingly, if possible.
        //
        if ( bufferSize < 1024 ) {
            bufferSize = 1024;
        }
        socket = new DatagramSocket(port, bindAddr);
        socketHelper = new OncRpcUdpSocketHelper(socket);
        if ( port == 0 ) {
            this.port = socket.getLocalPort();
        }
        if ( socketHelper.getSendBufferSize() < bufferSize ) {
            socketHelper.setSendBufferSize(bufferSize);
        }
        if ( socketHelper.getReceiveBufferSize() < bufferSize ) {
            socketHelper.setReceiveBufferSize(bufferSize);
        }
        //
        // Create the necessary encoding and decoding streams, so we can
        // communicate at all.
        //
        sendingXdr = new XdrUdpEncodingStream(socket, bufferSize);
        receivingXdr = new XdrUdpDecodingStream(socket, bufferSize);
    }

    /**
     * Close the server transport and free any resources associated with it.
     *
     * 

Note that the server transport is not deregistered. You'll * have to do it manually if you need to do so. The reason for this * behaviour is, that the portmapper removes all entries regardless of * the protocol (TCP/IP or UDP/IP) for a given ONC/RPC program number * and version. * *

Calling this method on a OncRpcUdpServerTransport * results in the UDP network socket immediately being closed. The * handler thread will therefore either terminate directly or when it * tries to sent back a reply which it was about to handle at the time * the close method was called. */ public void close() { if ( socket != null ) { // // Since there is a non-zero chance of getting race conditions, // we now first set the socket instance member to null, before // we close the corresponding socket. This avoids null-pointer // exceptions in the method which waits for new requests: it is // possible that this method is awakened because the socket has // been closed before we could set the socket instance member to // null. Many thanks to Michael Smith for tracking down this one. // DatagramSocket deadSocket = socket; socket = null; deadSocket.close(); } if ( sendingXdr != null ) { XdrEncodingStream deadXdrStream = sendingXdr; sendingXdr = null; try { deadXdrStream.close(); } catch ( IOException e ) { } catch ( OncRpcException e ) { } } if ( receivingXdr != null ) { XdrDecodingStream deadXdrStream = receivingXdr; receivingXdr = null; try { deadXdrStream.close(); } catch ( IOException e ) { } catch ( OncRpcException e ) { } } } /** * Register the UDP/IP port where this server transport waits for incoming * requests with the ONC/RPC portmapper. * * @throws OncRpcException if the portmapper could not be contacted * successfully. */ public void register() throws OncRpcException { try { OncRpcPortmapClient portmapper = new OncRpcPortmapClient(InetAddress.getByName("127.0.0.1")); int size = info.length; for ( int idx = 0; idx < size; ++idx ) { // // Try to register the port for our transport with the local ONC/RPC // portmapper. If this fails, bail out with an exception. // if ( !portmapper.setPort(info[idx].program, info[idx].version, OncRpcProtocols.ONCRPC_UDP, port) ) { throw(new OncRpcException(OncRpcException.RPC_CANNOTREGISTER)); } } } catch ( IOException e ) { throw(new OncRpcException(OncRpcException.RPC_FAILED)); } } /** * Retrieves the parameters sent within an ONC/RPC call message. It also * makes sure that the deserialization process is properly finished after * the call parameters have been retrieved. Under the hood this method * therefore calls {@link XdrDecodingStream#endDecoding} to free any * pending resources from the decoding stage. * * @param call An XDR able object instance where to decode the call information in. * * @throws OncRpcException if an ONC/RPC exception occurs, like the data * could not be successfully deserialized. * @throws IOException if an I/O exception occurs, like transmission * failures over the network, etc. */ protected void retrieveCall(XdrAble call) throws OncRpcException, IOException { call.xdrDecode(receivingXdr); if ( pendingDecoding ) { pendingDecoding = false; receivingXdr.endDecoding(); } } /** * Returns XDR stream which can be used for deserializing the parameters * of this ONC/RPC call. This method belongs to the lower-level access * pattern when handling ONC/RPC calls. * * @return Reference to decoding XDR stream. */ protected XdrDecodingStream getXdrDecodingStream() { return receivingXdr; } /** * Finishes call parameter deserialization. Afterwards the XDR stream * returned by {@link #getXdrDecodingStream} must not be used any more. * This method belongs to the lower-level access pattern when handling * ONC/RPC calls. * * @throws OncRpcException if an ONC/RPC exception occurs, like the data * could not be successfully deserialized. * @throws IOException if an I/O exception occurs, like transmission * failures over the network, etc. */ protected void endDecoding() throws OncRpcException, IOException { if ( pendingDecoding ) { pendingDecoding = false; receivingXdr.endDecoding(); } } /** * Returns XDR stream which can be used for eserializing the reply * to this ONC/RPC call. This method belongs to the lower-level access * pattern when handling ONC/RPC calls. * * @return Reference to enecoding XDR stream. */ protected XdrEncodingStream getXdrEncodingStream() { return sendingXdr; } /** * Begins the sending phase for ONC/RPC replies. * This method belongs to the lower-level access pattern when handling * ONC/RPC calls. * * @param callInfo Information about ONC/RPC call for which we are about * to send back the reply. * @param state ONC/RPC reply header indicating success or failure. * * @throws OncRpcException if an ONC/RPC exception occurs, like the data * could not be successfully serialized. * @throws IOException if an I/O exception occurs, like transmission */ protected void beginEncoding(OncRpcCallInformation callInfo, OncRpcServerReplyMessage state) throws OncRpcException, IOException { // // In case decoding has not been properly finished, do it now to // free up pending resources, etc. // if ( pendingDecoding ) { pendingDecoding = false; receivingXdr.endDecoding(); } // // Now start encoding using the reply message header first... // sendingXdr.beginEncoding(callInfo.peerAddress, callInfo.peerPort); state.xdrEncode(sendingXdr); } /** * Finishes encoding the reply to this ONC/RPC call. Afterwards you must * not use the XDR stream returned by {@link #getXdrEncodingStream} any * longer. * * @throws OncRpcException if an ONC/RPC exception occurs, like the data * could not be successfully serialized. * @throws IOException if an I/O exception occurs, like transmission * failures over the network, etc. */ protected void endEncoding() throws OncRpcException, IOException { // // Close the case. Finito. // sendingXdr.endEncoding(); } /** * Send back an ONC/RPC reply to the original caller. This is rather a * low-level method, typically not used by applications. Dispatcher handling * ONC/RPC calls have to use the * {@link OncRpcCallInformation#reply(XdrAble)} method instead on the * call object supplied to the handler. * * @param callInfo information about the original call, which are necessary * to send back the reply to the appropriate caller. * @param state ONC/RPC reply message header indicating success or failure * and containing associated state information. * @param reply If not null, then this parameter references * the reply to be serialized after the reply message header. * * @throws OncRpcException if an ONC/RPC exception occurs, like the data * could not be successfully serialized. * @throws IOException if an I/O exception occurs, like transmission * failures over the network, etc. * * @see OncRpcCallInformation * @see OncRpcDispatchable */ protected void reply(OncRpcCallInformation callInfo, OncRpcServerReplyMessage state, XdrAble reply) throws OncRpcException, IOException { beginEncoding(callInfo, state); if ( reply != null ) { reply.xdrEncode(sendingXdr); } endEncoding(); } /** * Creates a new thread and uses this thread to listen to incoming * ONC/RPC requests, then dispatches them and finally sends back the * appropriate reply messages. Control in the calling thread immediately * returns after the handler thread has been created. * *

Currently only one call after the other is dispatched, so no * multithreading is done when receiving multiple calls. Instead, later * calls have to wait for the current call to finish before they are * handled. */ public void listen() { Thread listener = new Thread("UDP server transport listener thread") { public void run() { _listen(); } }; listener.setDaemon(true); listener.start(); } /** * The real workhorse handling incoming requests, dispatching them and * sending back replies. */ public void _listen() { OncRpcCallInformation callInfo = new OncRpcCallInformation(this); for ( ;; ) { // // Start decoding the incomming call. This involves remembering // from whom we received the call so we can later send back the // appropriate reply message. // Note that for UDP-based communication we don't need to deal // with timeouts. // try { pendingDecoding = true; receivingXdr.beginDecoding(); callInfo.peerAddress = receivingXdr.getSenderAddress(); callInfo.peerPort = receivingXdr.getSenderPort(); } catch ( IOException e ) { // // In case of I/O Exceptions (especially socket exceptions) // close the file and leave the stage. There's nothing we can // do anymore. // close(); return; } catch ( OncRpcException e ) { // // In case of ONC/RPC exceptions at this stage we're silently // ignoring that there was some data coming in... // continue; } try { // // Pull off the ONC/RPC call header of the XDR stream. // callInfo.callMessage.xdrDecode(receivingXdr); } catch ( IOException e ) { // // In case of I/O Exceptions (especially socket exceptions) // close the file and leave the stage. There's nothing we can // do anymore. // close(); return; } catch ( OncRpcAuthenticationException e ) { // // In case of an ONC/RPC authentication exception, verification // of the authentication data failed. In this case lets send an authentication // error message to the client. if ( pendingDecoding ) { pendingDecoding = false; try { receivingXdr.endDecoding(); } catch ( IOException e2 ) { close(); return; } catch ( OncRpcException e2 ) { } try { callInfo.failAuthenticationFailed(e.getAuthStatus()); } catch ( IOException writeException ) { close(); return; } catch(OncRpcException rpcException) { // Well we cannot do anything more than continuing... } } continue; } catch ( OncRpcException e ) { // // In case of ONC/RPC exceptions at this stage we're silently // ignoring that there was some data coming in, as we're not // sure we got enough information to send a matching reply // message back to the caller. // if ( pendingDecoding ) { pendingDecoding = false; try { receivingXdr.endDecoding(); } catch ( IOException e2 ) { close(); return; } catch ( OncRpcException e2 ) { } } continue; } try { // // Let the dispatcher retrieve the call parameters, work on // it and send back the reply. // To make it once again clear: the dispatch called has to // pull off the parameters of the stream! // dispatcher.dispatchOncRpcCall(callInfo, callInfo.callMessage.program, callInfo.callMessage.version, callInfo.callMessage.procedure); } catch ( Exception e ) { // // In case of some other runtime exception, we report back to // the caller a system error. // // In case of UDP-bases transports we can do so, because we // know that we can reset the buffer and serialize another // reply message even in case we caught some OncRpcException. // // Note that we "kill" the transport by closing it when we // got stuck with an I/O exception when trying to send back // an error reply. // if ( pendingDecoding ) { pendingDecoding = false; try { receivingXdr.endDecoding(); } catch ( IOException e2 ) { close(); return; } catch ( OncRpcException e2 ) { } } // // Check for authentication exceptions, which are reported back // as is. Otherwise, just report a system error // -- very generic, indeed. // try { if ( e instanceof OncRpcAuthenticationException ) { callInfo.failAuthenticationFailed( ((OncRpcAuthenticationException) e).getAuthStatus()); } else { callInfo.failSystemError(); } } catch ( IOException e2 ) { close(); return; } catch ( OncRpcException e2 ) { } // // Phew. Done with the error reply. So let's wait for new // incoming ONC/RPC calls... // } } } /** * Set the character encoding for (de-)serializing strings. * * @param characterEncoding the encoding to use for (de-)serializing strings. * If null, the system's default encoding is to be used. */ public void setCharacterEncoding(String characterEncoding) { sendingXdr.setCharacterEncoding(characterEncoding); receivingXdr.setCharacterEncoding(characterEncoding); } /** * Get the character encoding for (de-)serializing strings. * * @return the encoding currently used for (de-)serializing strings. * If null, then the system's default encoding is used. */ public String getCharacterEncoding() { return sendingXdr.getCharacterEncoding(); } /** * UDP socket used for datagram-based communication with ONC/RPC * clients. */ private DatagramSocket socket; /** * Socket helper object supplying missing methods for JDK 1.1 * backwards compatibility. So much for compile once, does not run * everywhere. */ private OncRpcUdpSocketHelper socketHelper; /** * XDR encoding stream used for sending replies via UDP/IP back to an * ONC/RPC client. */ private XdrUdpEncodingStream sendingXdr; /** * XDR decoding stream used when receiving requests via UDP/IP from * ONC/RPC clients. */ private XdrUdpDecodingStream receivingXdr; /** * Indicates that BeginDecoding has been called for the * receiving XDR stream, so that it should be closed later using * EndDecoding. */ private boolean pendingDecoding = false; } // End of OncRpcUdpServerTransport.java





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