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/*
 * $Id: NodeSequence.java,v 1.11 2010-11-01 04:35:03 joehw Exp $
 */
package com.sun.org.apache.xpath.internal.axes;

import java.util.Vector;

import com.sun.org.apache.xml.internal.dtm.DTM;
import com.sun.org.apache.xml.internal.dtm.DTMFilter;
import com.sun.org.apache.xml.internal.dtm.DTMIterator;
import com.sun.org.apache.xml.internal.dtm.DTMManager;
import com.sun.org.apache.xml.internal.utils.NodeVector;
import com.sun.org.apache.xpath.internal.NodeSetDTM;
import com.sun.org.apache.xpath.internal.XPathContext;
import com.sun.org.apache.xpath.internal.objects.XObject;

/**
 * This class is the dynamic wrapper for a Xalan DTMIterator instance, and 
 * provides random access capabilities.
 */
public class NodeSequence extends XObject
  implements DTMIterator, Cloneable, PathComponent
{
    static final long serialVersionUID = 3866261934726581044L;
  /** The index of the last node in the iteration. */
  protected int m_last = -1;

  /**
   * The index of the next node to be fetched.  Useful if this
   * is a cached iterator, and is being used as random access
   * NodeList.
   */
  protected int m_next = 0;

  /**
   * A cache of a list of nodes obtained from the iterator so far.
   * This list is appended to until the iterator is exhausted and
   * the cache is complete.
   * 

* Multiple NodeSequence objects may share the same cache. */ private IteratorCache m_cache; /** * If this iterator needs to cache nodes that are fetched, they * are stored in the Vector in the generic object. */ protected NodeVector getVector() { NodeVector nv = (m_cache != null) ? m_cache.getVector() : null; return nv; } /** * Get the cache (if any) of nodes obtained from * the iterator so far. Note that the cache keeps * growing until the iterator is walked to exhaustion, * at which point the cache is "complete". */ private IteratorCache getCache() { return m_cache; } /** * Set the vector where nodes will be cached. */ protected void SetVector(NodeVector v) { setObject(v); } /** * If the iterator needs to cache nodes as they are fetched, * then this method returns true. */ public boolean hasCache() { final NodeVector nv = getVector(); return (nv != null); } /** * If this NodeSequence has a cache, and that cache is * fully populated then this method returns true, otherwise * if there is no cache or it is not complete it returns false. */ private boolean cacheComplete() { final boolean complete; if (m_cache != null) { complete = m_cache.isComplete(); } else { complete = false; } return complete; } /** * If this NodeSequence has a cache, mark that it is complete. * This method should be called after the iterator is exhausted. */ private void markCacheComplete() { NodeVector nv = getVector(); if (nv != null) { m_cache.setCacheComplete(true); } } /** * The functional iterator that fetches nodes. */ protected DTMIterator m_iter; /** * Set the functional iterator that fetches nodes. * @param iter The iterator that is to be contained. */ public final void setIter(DTMIterator iter) { m_iter = iter; } /** * Get the functional iterator that fetches nodes. * @return The contained iterator. */ public final DTMIterator getContainedIter() { return m_iter; } /** * The DTMManager to use if we're using a NodeVector only. * We may well want to do away with this, and store it in the NodeVector. */ protected DTMManager m_dtmMgr; // ==== Constructors ==== /** * Create a new NodeSequence from a (already cloned) iterator. * * @param iter Cloned (not static) DTMIterator. * @param context The initial context node. * @param xctxt The execution context. * @param shouldCacheNodes True if this sequence can random access. */ private NodeSequence(DTMIterator iter, int context, XPathContext xctxt, boolean shouldCacheNodes) { setIter(iter); setRoot(context, xctxt); setShouldCacheNodes(shouldCacheNodes); } /** * Create a new NodeSequence from a (already cloned) iterator. * * @param nodeVector */ public NodeSequence(Object nodeVector) { super(nodeVector); if (nodeVector instanceof NodeVector) { SetVector((NodeVector) nodeVector); } if(null != nodeVector) { assertion(nodeVector instanceof NodeVector, "Must have a NodeVector as the object for NodeSequence!"); if(nodeVector instanceof DTMIterator) { setIter((DTMIterator)nodeVector); m_last = ((DTMIterator)nodeVector).getLength(); } } } /** * Construct an empty XNodeSet object. This is used to create a mutable * nodeset to which random nodes may be added. */ private NodeSequence(DTMManager dtmMgr) { super(new NodeVector()); m_last = 0; m_dtmMgr = dtmMgr; } /** * Create a new NodeSequence in an invalid (null) state. */ public NodeSequence() { return; } /** * @see DTMIterator#getDTM(int) */ public DTM getDTM(int nodeHandle) { DTMManager mgr = getDTMManager(); if(null != mgr) return getDTMManager().getDTM(nodeHandle); else { assertion(false, "Can not get a DTM Unless a DTMManager has been set!"); return null; } } /** * @see DTMIterator#getDTMManager() */ public DTMManager getDTMManager() { return m_dtmMgr; } /** * @see DTMIterator#getRoot() */ public int getRoot() { if(null != m_iter) return m_iter.getRoot(); else { // NodeSetDTM will call this, and so it's not a good thing to throw // an assertion here. // assertion(false, "Can not get the root from a non-iterated NodeSequence!"); return DTM.NULL; } } /** * @see DTMIterator#setRoot(int, Object) */ public void setRoot(int nodeHandle, Object environment) { // If root is DTM.NULL, then something's wrong with the context if (nodeHandle == DTM.NULL) { throw new RuntimeException("Unable to evaluate expression using " + "this context"); } if(null != m_iter) { XPathContext xctxt = (XPathContext)environment; m_dtmMgr = xctxt.getDTMManager(); m_iter.setRoot(nodeHandle, environment); if(!m_iter.isDocOrdered()) { if(!hasCache()) setShouldCacheNodes(true); runTo(-1); m_next=0; } } else assertion(false, "Can not setRoot on a non-iterated NodeSequence!"); } /** * @see DTMIterator#reset() */ public void reset() { m_next = 0; // not resetting the iterator on purpose!!! } /** * @see DTMIterator#getWhatToShow() */ public int getWhatToShow() { return hasCache() ? (DTMFilter.SHOW_ALL & ~DTMFilter.SHOW_ENTITY_REFERENCE) : m_iter.getWhatToShow(); } /** * @see DTMIterator#getExpandEntityReferences() */ public boolean getExpandEntityReferences() { if(null != m_iter) return m_iter.getExpandEntityReferences(); else return true; } /** * @see DTMIterator#nextNode() */ public int nextNode() { // If the cache is on, and the node has already been found, then // just return from the list. NodeVector vec = getVector(); if (null != vec) { // There is a cache if(m_next < vec.size()) { // The node is in the cache, so just return it. int next = vec.elementAt(m_next); m_next++; return next; } else if(cacheComplete() || (-1 != m_last) || (null == m_iter)) { m_next++; return DTM.NULL; } } if (null == m_iter) return DTM.NULL; int next = m_iter.nextNode(); if(DTM.NULL != next) { if(hasCache()) { if(m_iter.isDocOrdered()) { getVector().addElement(next); m_next++; } else { int insertIndex = addNodeInDocOrder(next); if(insertIndex >= 0) m_next++; } } else m_next++; } else { // We have exhausted the iterator, and if there is a cache // it must have all nodes in it by now, so let the cache // know that it is complete. markCacheComplete(); m_last = m_next; m_next++; } return next; } /** * @see DTMIterator#previousNode() */ public int previousNode() { if(hasCache()) { if(m_next <= 0) return DTM.NULL; else { m_next--; return item(m_next); } } else { int n = m_iter.previousNode(); m_next = m_iter.getCurrentPos(); return m_next; } } /** * @see DTMIterator#detach() */ public void detach() { if(null != m_iter) m_iter.detach(); super.detach(); } /** * Calling this with a value of false will cause the nodeset * to be cached. * @see DTMIterator#allowDetachToRelease(boolean) */ public void allowDetachToRelease(boolean allowRelease) { if((false == allowRelease) && !hasCache()) { setShouldCacheNodes(true); } if(null != m_iter) m_iter.allowDetachToRelease(allowRelease); super.allowDetachToRelease(allowRelease); } /** * @see DTMIterator#getCurrentNode() */ public int getCurrentNode() { if(hasCache()) { int currentIndex = m_next-1; NodeVector vec = getVector(); if((currentIndex >= 0) && (currentIndex < vec.size())) return vec.elementAt(currentIndex); else return DTM.NULL; } if(null != m_iter) { return m_iter.getCurrentNode(); } else return DTM.NULL; } /** * @see DTMIterator#isFresh() */ public boolean isFresh() { return (0 == m_next); } /** * @see DTMIterator#setShouldCacheNodes(boolean) */ public void setShouldCacheNodes(boolean b) { if (b) { if(!hasCache()) { SetVector(new NodeVector()); } // else // getVector().RemoveAllNoClear(); // Is this good? } else SetVector(null); } /** * @see DTMIterator#isMutable() */ public boolean isMutable() { return hasCache(); // though may be surprising if it also has an iterator! } /** * @see DTMIterator#getCurrentPos() */ public int getCurrentPos() { return m_next; } /** * @see DTMIterator#runTo(int) */ public void runTo(int index) { int n; if (-1 == index) { int pos = m_next; while (DTM.NULL != (n = nextNode())); m_next = pos; } else if(m_next == index) { return; } else if(hasCache() && index < getVector().size()) { m_next = index; } else if((null == getVector()) && (index < m_next)) { while ((m_next >= index) && DTM.NULL != (n = previousNode())); } else { while ((m_next < index) && DTM.NULL != (n = nextNode())); } } /** * @see DTMIterator#setCurrentPos(int) */ public void setCurrentPos(int i) { runTo(i); } /** * @see DTMIterator#item(int) */ public int item(int index) { setCurrentPos(index); int n = nextNode(); m_next = index; return n; } /** * @see DTMIterator#setItem(int, int) */ public void setItem(int node, int index) { NodeVector vec = getVector(); if(null != vec) { int oldNode = vec.elementAt(index); if (oldNode != node && m_cache.useCount() > 1) { /* If we are going to set the node at the given index * to a different value, and the cache is shared * (has a use count greater than 1) * then make a copy of the cache and use it * so we don't overwrite the value for other * users of the cache. */ IteratorCache newCache = new IteratorCache(); final NodeVector nv; try { nv = (NodeVector) vec.clone(); } catch (CloneNotSupportedException e) { // This should never happen e.printStackTrace(); RuntimeException rte = new RuntimeException(e.getMessage()); throw rte; } newCache.setVector(nv); newCache.setCacheComplete(true); m_cache = newCache; vec = nv; // Keep our superclass informed of the current NodeVector super.setObject(nv); /* When we get to here the new cache has * a use count of 1 and when setting a * bunch of values on the same NodeSequence, * such as when sorting, we will keep setting * values in that same copy which has a use count of 1. */ } vec.setElementAt(node, index); m_last = vec.size(); } else m_iter.setItem(node, index); } /** * @see DTMIterator#getLength() */ public int getLength() { IteratorCache cache = getCache(); if(cache != null) { // Nodes from the iterator are cached if (cache.isComplete()) { // All of the nodes from the iterator are cached // so just return the number of nodes in the cache NodeVector nv = cache.getVector(); return nv.size(); } // If this NodeSequence wraps a mutable nodeset, then // m_last will not reflect the size of the nodeset if // it has been mutated... if (m_iter instanceof NodeSetDTM) { return m_iter.getLength(); } if(-1 == m_last) { int pos = m_next; runTo(-1); m_next = pos; } return m_last; } else { return (-1 == m_last) ? (m_last = m_iter.getLength()) : m_last; } } /** * Note: Not a deep clone. * @see DTMIterator#cloneWithReset() */ public DTMIterator cloneWithReset() throws CloneNotSupportedException { NodeSequence seq = (NodeSequence)super.clone(); seq.m_next = 0; if (m_cache != null) { // In making this clone of an iterator we are making // another NodeSequence object it has a reference // to the same IteratorCache object as the original // so we need to remember that more than one // NodeSequence object shares the cache. m_cache.increaseUseCount(); } return seq; } /** * Get a clone of this iterator, but don't reset the iteration in the * process, so that it may be used from the current position. * Note: Not a deep clone. * * @return A clone of this object. * * @throws CloneNotSupportedException */ public Object clone() throws CloneNotSupportedException { NodeSequence clone = (NodeSequence) super.clone(); if (null != m_iter) clone.m_iter = (DTMIterator) m_iter.clone(); if (m_cache != null) { // In making this clone of an iterator we are making // another NodeSequence object it has a reference // to the same IteratorCache object as the original // so we need to remember that more than one // NodeSequence object shares the cache. m_cache.increaseUseCount(); } return clone; } /** * @see DTMIterator#isDocOrdered() */ public boolean isDocOrdered() { if(null != m_iter) return m_iter.isDocOrdered(); else return true; // can't be sure? } /** * @see DTMIterator#getAxis() */ public int getAxis() { if(null != m_iter) return m_iter.getAxis(); else { assertion(false, "Can not getAxis from a non-iterated node sequence!"); return 0; } } /** * @see PathComponent#getAnalysisBits() */ public int getAnalysisBits() { if((null != m_iter) && (m_iter instanceof PathComponent)) return ((PathComponent)m_iter).getAnalysisBits(); else return 0; } /** * @see org.apache.xpath.Expression#fixupVariables(Vector, int) */ public void fixupVariables(Vector vars, int globalsSize) { super.fixupVariables(vars, globalsSize); } /** * Add the node into a vector of nodes where it should occur in * document order. * @param node The node to be added. * @return insertIndex. * @throws RuntimeException thrown if this NodeSetDTM is not of * a mutable type. */ protected int addNodeInDocOrder(int node) { assertion(hasCache(), "addNodeInDocOrder must be done on a mutable sequence!"); int insertIndex = -1; NodeVector vec = getVector(); // This needs to do a binary search, but a binary search // is somewhat tough because the sequence test involves // two nodes. int size = vec.size(), i; for (i = size - 1; i >= 0; i--) { int child = vec.elementAt(i); if (child == node) { i = -2; // Duplicate, suppress insert break; } DTM dtm = m_dtmMgr.getDTM(node); if (!dtm.isNodeAfter(node, child)) { break; } } if (i != -2) { insertIndex = i + 1; vec.insertElementAt(node, insertIndex); } // checkDups(); return insertIndex; } // end addNodeInDocOrder(Vector v, Object obj) /** * It used to be that many locations in the code simply * did an assignment to this.m_obj directly, rather than * calling the setObject(Object) method. The problem is * that our super-class would be updated on what the * cache associated with this NodeSequence, but * we wouldn't know ourselves. *

* All setting of m_obj is done through setObject() now, * and this method over-rides the super-class method. * So now we are in the loop have an opportunity * to update some caching information. * */ protected void setObject(Object obj) { if (obj instanceof NodeVector) { // Keep our superclass informed of the current NodeVector // ... if we don't the smoketest fails (don't know why). super.setObject(obj); // A copy of the code of what SetVector() would do. NodeVector v = (NodeVector)obj; if (m_cache != null) { m_cache.setVector(v); } else if (v!=null) { m_cache = new IteratorCache(); m_cache.setVector(v); } } else if (obj instanceof IteratorCache) { IteratorCache cache = (IteratorCache) obj; m_cache = cache; m_cache.increaseUseCount(); // Keep our superclass informed of the current NodeVector super.setObject(cache.getVector()); } else { super.setObject(obj); } } /** * Each NodeSequence object has an iterator which is "walked". * As an iterator is walked one obtains nodes from it. * As those nodes are obtained they may be cached, making * the next walking of a copy or clone of the iterator faster. * This field (m_cache) is a reference to such a cache, * which is populated as the iterator is walked. *

* Note that multiple NodeSequence objects may hold a * reference to the same cache, and also * (and this is important) the same iterator. * The iterator and its cache may be shared among * many NodeSequence objects. *

* If one of the NodeSequence objects walks ahead * of the others it fills in the cache. * As the others NodeSequence objects catch up they * get their values from * the cache rather than the iterator itself, so * the iterator is only ever walked once and everyone * benefits from the cache. *

* At some point the cache may be * complete due to walking to the end of one of * the copies of the iterator, and the cache is * then marked as "complete". * and the cache will have no more nodes added to it. *

* Its use-count is the number of NodeSequence objects that use it. */ private final static class IteratorCache { /** * A list of nodes already obtained from the iterator. * As the iterator is walked the nodes obtained from * it are appended to this list. *

* Both an iterator and its corresponding cache can * be shared by multiple NodeSequence objects. *

* For example, consider three NodeSequence objects * ns1, ns2 and ns3 doing such sharing, and the * nodes to be obtaind from the iterator being * the sequence { 33, 11, 44, 22, 55 }. *

* If ns3.nextNode() is called 3 times the the * underlying iterator will have walked through * 33, 11, 55 and these three nodes will have been put * in the cache. *

* If ns2.nextNode() is called 2 times it will return * 33 and 11 from the cache, leaving the iterator alone. *

* If ns1.nextNode() is called 6 times it will return * 33 and 11 from the cache, then get 44, 22, 55 from * the iterator, and appending 44, 22, 55 to the cache. * On the sixth call it is found that the iterator is * exhausted and the cache is marked complete. *

* Should ns2 or ns3 have nextNode() called they will * know that the cache is complete, and they will * obtain all subsequent nodes from the cache. *

* Note that the underlying iterator, though shared * is only ever walked once. */ private NodeVector m_vec2; /** * true if the associated iterator is exhausted and * all nodes obtained from it are in the cache. */ private boolean m_isComplete2; private int m_useCount2; IteratorCache() { m_vec2 = null; m_isComplete2 = false; m_useCount2 = 1; return; } /** * Returns count of how many NodeSequence objects share this * IteratorCache object. */ private int useCount() { return m_useCount2; } /** * This method is called when yet another * NodeSequence object uses, or shares * this same cache. * */ private void increaseUseCount() { if (m_vec2 != null) m_useCount2++; } /** * Sets the NodeVector that holds the * growing list of nodes as they are appended * to the cached list. */ private void setVector(NodeVector nv) { m_vec2 = nv; m_useCount2 = 1; } /** * Get the cached list of nodes obtained from * the iterator so far. */ private NodeVector getVector() { return m_vec2; } /** * Call this method with 'true' if the * iterator is exhausted and the cached list * is complete, or no longer growing. */ private void setCacheComplete(boolean b) { m_isComplete2 = b; } /** * Returns true if no cache is complete * and immutable. */ private boolean isComplete() { return m_isComplete2; } } /** * Get the cached list of nodes appended with * values obtained from the iterator as * a NodeSequence is walked when its * nextNode() method is called. */ protected IteratorCache getIteratorCache() { return m_cache; } }





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