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/*
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.apache.solr.handler.export;

import org.apache.lucene.util.ArrayUtil;

public abstract class PriorityQueue {
  protected int size = 0;
  protected final int maxSize;
  private final T[] heap;

  public PriorityQueue(int maxSize) {
    this(maxSize, true);
  }

  public PriorityQueue(int maxSize, boolean prepopulate) {
    final int heapSize;
    if (0 == maxSize) {
      // We allocate 1 extra to avoid if statement in top()
      heapSize = 2;
    } else {
      if (maxSize > ArrayUtil.MAX_ARRAY_LENGTH) {
        // Don't wrap heapSize to -1, in this case, which
        // causes a confusing NegativeArraySizeException.
        // Note that very likely this will simply then hit
        // an OOME, but at least that's more indicative to
        // caller that this values is too big.  We don't +1
        // in this case, but it's very unlikely in practice
        // one will actually insert this many objects into
        // the PQ:
        // Throw exception to prevent confusing OOME:
        throw new IllegalArgumentException("maxSize must be <= " + ArrayUtil.MAX_ARRAY_LENGTH + "; got: " + maxSize);
      } else {
        // NOTE: we add +1 because all access to heap is
        // 1-based not 0-based.  heap[0] is unused.
        heapSize = maxSize + 1;
      }
    }
    // T is unbounded type, so this unchecked cast works always:
    @SuppressWarnings("unchecked") final T[] h = (T[]) new Object[heapSize];
    this.heap = h;
    this.maxSize = maxSize;

    if (prepopulate) {
      // If sentinel objects are supported, populate the queue with them
      T sentinel = getSentinelObject();
      if (sentinel != null) {
        heap[1] = sentinel;
        for (int i = 2; i < heap.length; i++) {
          heap[i] = getSentinelObject();
        }
        size = maxSize;
      }
    }
  }

  /** Determines the ordering of objects in this priority queue.  Subclasses
   *  must define this one method.
   *  @return true iff parameter a is less than parameter b.
   */
  protected abstract boolean lessThan(T a, T b);


  protected T getSentinelObject() {
    return null;
  }

  /**
   * Adds an Object to a PriorityQueue in log(size) time. If one tries to add
   * more objects than maxSize from initialize an
   *
   * @return the new 'top' element in the queue.
   */
  public final T add(T element) {
    size++;
    heap[size] = element;
    upHeap();
    return heap[1];
  }

  /**
   * Adds an Object to a PriorityQueue in log(size) time.
   * It returns the object (if any) that was
   * dropped off the heap because it was full. This can be
   * the given parameter (in case it is smaller than the
   * full heap's minimum, and couldn't be added), or another
   * object that was previously the smallest value in the
   * heap and now has been replaced by a larger one, or null
   * if the queue wasn't yet full with maxSize elements.
   */
  public T insertWithOverflow(T element) {
    if (size < maxSize) {
      add(element);
      return null;
    } else if (size > 0 && !lessThan(element, heap[1])) {
      T ret = heap[1];
      heap[1] = element;
      updateTop();
      return ret;
    } else {
      return element;
    }
  }

  /** Returns the least element of the PriorityQueue in constant time. */
  public final T top() {
    // We don't need to check size here: if maxSize is 0,
    // then heap is length 2 array with both entries null.
    // If size is 0 then heap[1] is already null.
    return heap[1];
  }

  /** Removes and returns the least element of the PriorityQueue in log(size)
   time. */
  public final T pop() {
    if (size > 0) {
      T result = heap[1];       // save first value
      heap[1] = heap[size];     // move last to first
      heap[size] = null;        // permit GC of objects
      size--;
      downHeap();               // adjust heap
      return result;
    } else {
      return null;
    }
  }

  /**
   * Should be called when the Object at top changes values. Still log(n) worst
   * case, but it's at least twice as fast to
   *
   * 
   * pq.top().change();
   * pq.updateTop();
   * 
* * instead of * *
   * o = pq.pop();
   * o.change();
   * pq.push(o);
   * 
* * @return the new 'top' element. */ public final T updateTop() { downHeap(); return heap[1]; } /** Returns the number of elements currently stored in the PriorityQueue. */ public final int size() { return size; } /** Removes all entries from the PriorityQueue. */ public final void clear() { for (int i = 0; i <= size; i++) { heap[i] = null; } size = 0; } private final void upHeap() { int i = size; T node = heap[i]; // save bottom node int j = i >>> 1; while (j > 0 && lessThan(node, heap[j])) { heap[i] = heap[j]; // shift parents down i = j; j = j >>> 1; } heap[i] = node; // install saved node } private final void downHeap() { int i = 1; T node = heap[i]; // save top node int j = i << 1; // find smaller child int k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } while (j <= size && lessThan(heap[j], node)) { heap[i] = heap[j]; // shift up child i = j; j = i << 1; k = j + 1; if (k <= size && lessThan(heap[k], heap[j])) { j = k; } } heap[i] = node; // install saved node } /** This method returns the internal heap array as Object[]. * @lucene.internal */ public final Object[] getHeapArray() { return (Object[]) heap; } }




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