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BoofCV is an open source Java library for real-time computer vision and robotics applications.
/*
* Copyright (c) 2022, Peter Abeles. All Rights Reserved.
*
* This file is part of BoofCV (http://boofcv.org).
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package boofcv.abst.fiducial.calib;
import boofcv.abst.filter.binary.InputToBinary;
import boofcv.abst.geo.calibration.DetectSingleFiducialCalibration;
import boofcv.alg.distort.LensDistortionNarrowFOV;
import boofcv.alg.fiducial.calib.chess.DetectChessboardBinaryPattern;
import boofcv.alg.geo.calibration.CalibrationObservation;
import boofcv.alg.shapes.polygon.DetectPolygonBinaryGrayRefine;
import boofcv.factory.filter.binary.FactoryThresholdBinary;
import boofcv.factory.shape.FactoryShapeDetector;
import boofcv.struct.distort.PixelTransform;
import boofcv.struct.distort.Point2Transform2_F32;
import boofcv.struct.distort.PointToPixelTransform_F32;
import boofcv.struct.geo.PointIndex2D_F64;
import boofcv.struct.image.GrayF32;
import georegression.struct.point.Point2D_F32;
import georegression.struct.point.Point2D_F64;
import org.jetbrains.annotations.Nullable;
import java.util.ArrayList;
import java.util.List;
/**
* Wrapper around {@link DetectChessboardBinaryPattern} for {@link DetectSingleFiducialCalibration}
*
* @author Peter Abeles
*/
@SuppressWarnings({"NullAway.Init"})
public class CalibrationDetectorChessboardBinary implements DetectSingleFiducialCalibration {
DetectChessboardBinaryPattern alg;
List layoutPoints;
CalibrationObservation detected;
public CalibrationDetectorChessboardBinary( ConfigChessboardBinary configDet, ConfigGridDimen configGrid ) {
DetectPolygonBinaryGrayRefine detectorSquare =
FactoryShapeDetector.polygon(configDet.square, GrayF32.class);
InputToBinary inputToBinary =
FactoryThresholdBinary.threshold(configDet.thresholding, GrayF32.class);
alg = new DetectChessboardBinaryPattern<>(
configGrid.numRows, configGrid.numCols, configDet.maximumCornerDistance, detectorSquare, inputToBinary);
layoutPoints = gridChess(configGrid.numRows, configGrid.numCols, configGrid.shapeSize);
}
@Override
public boolean process( GrayF32 input ) {
detected = new CalibrationObservation();
if (alg.process(input)) {
List found = alg.getCalibrationPoints();
for (int i = 0; i < found.size(); i++) {
detected.add(i, found.get(i).p);
}
return true;
} else {
return false;
}
}
@Override
public CalibrationObservation getDetectedPoints() {
return detected;
}
@Override
public List getLayout() {
return layoutPoints;
}
@Override
public void setLensDistortion( @Nullable LensDistortionNarrowFOV distortion, int width, int height ) {
if (distortion == null) {
alg.getFindSeeds().getDetectorSquare().setLensDistortion(width, height, null, null);
} else {
Point2Transform2_F32 pointDistToUndist = distortion.undistort_F32(true, true);
Point2Transform2_F32 pointUndistToDist = distortion.distort_F32(true, true);
PixelTransform distToUndist = new PointToPixelTransform_F32(pointDistToUndist);
PixelTransform undistToDist = new PointToPixelTransform_F32(pointUndistToDist);
alg.getFindSeeds().getDetectorSquare().setLensDistortion(width, height, distToUndist, undistToDist);
}
}
/**
* Returns number of rows in the chessboard grid
*
* @return number of rows
*/
public int getGridRows() {
return alg.getRows();
}
/**
* Returns number of columns in the chessboard grid
*
* @return number of columns
*/
public int getGridColumns() {
return alg.getColumns();
}
public DetectChessboardBinaryPattern getAlgorithm() {
return alg;
}
/**
* This target is composed of a checkered chess board like squares. Each corner of an interior square
* touches an adjacent square, but the sides are separated. Only interior square corners provide
* calibration points.
*
* @param numRows Number of grid rows in the calibration target
* @param numCols Number of grid columns in the calibration target
* @param squareWidth How wide each square is. Units are target dependent.
* @return Target description
*/
public static List gridChess( int numRows, int numCols, double squareWidth ) {
List all = new ArrayList<>();
// convert it into the number of calibration points
numCols = numCols - 1;
numRows = numRows - 1;
// center the grid around the origin. length of a size divided by two
double startX = -((numCols - 1)*squareWidth)/2.0;
double startY = -((numRows - 1)*squareWidth)/2.0;
for (int i = numRows - 1; i >= 0; i--) {
double y = startY + i*squareWidth;
for (int j = 0; j < numCols; j++) {
double x = startX + j*squareWidth;
all.add(new Point2D_F64(x, y));
}
}
return all;
}
}