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/*
 * Copyright (c) 2021, Peter Abeles. All Rights Reserved.
 *
 * This file is part of BoofCV (http://boofcv.org).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package boofcv.alg.tracker.meanshift;

import boofcv.alg.color.ColorHsv;
import boofcv.struct.image.GrayU8;
import boofcv.struct.image.Planar;
import georegression.struct.shapes.RectangleLength2D_I32;

/**
 * 

* Converts an RGB image into HSV image to add invariance to changes in lighting conditions. Creates independent * histograms for the target's Hue and Saturation, which are then normalized such that * their sums are equal to one. Likelihood is computed multiply the value of the histograms together. *

*

* Colors with a very small "Value" are ignored since their hue and saturation are not reliable. *

* * @author Peter Abeles */ @SuppressWarnings({"NullAway.Init"}) public class LikelihoodHueSatHistInd_PL_U8 implements PixelLikelihood> { // each band in the image private GrayU8 imageRed; private GrayU8 imageGreen; private GrayU8 imageBlue; // storage for RGB to HSV conversion private float[] hsv = new float[3]; // the minimum value allowed private float minimumValue; // Hue has a range of 0 to 2*pi and this is a discretized histogram protected float[] binsH; // Saturation has a range of 0 to 1 and this is a discretized histogram protected float[] binsS; // size of the hue and saturation bins protected float sizeH, sizeS; /** * Configures likelihood function * * @param maxPixelValue The maximum intensity value a pixel can take on. * @param numHistogramBins Number of bins in the Hue and Saturation histogram. */ public LikelihoodHueSatHistInd_PL_U8( int maxPixelValue, int numHistogramBins ) { minimumValue = (maxPixelValue + 1)*0.01f; binsH = new float[numHistogramBins]; binsS = new float[numHistogramBins]; // divide it by a number slightly larger than the max to avoid the special case where it is equal to the max sizeH = (float)(2.001*Math.PI/numHistogramBins); sizeS = 1.001f/numHistogramBins; } @Override public void setImage( Planar image ) { imageRed = image.getBand(0); imageGreen = image.getBand(1); imageBlue = image.getBand(2); } @Override public boolean isInBounds( int x, int y ) { return imageRed.isInBounds(x, y); } @Override public void createModel( RectangleLength2D_I32 target ) { float total = 0; for (int y = 0; y < target.height; y++) { int index = imageRed.startIndex + (y + target.y0)*imageRed.stride + target.x0; for (int x = 0; x < target.width; x++, index++) { int r = imageRed.data[index] & 0xFF; int g = imageGreen.data[index] & 0xFF; int b = imageBlue.data[index] & 0xFF; ColorHsv.rgbToHsv(r, g, b, hsv); if (hsv[2] < minimumValue) continue; binsH[(int)(hsv[0]/sizeH)]++; binsS[(int)(hsv[1]/sizeS)]++; total++; } } // normalize the sum to one for (int i = 0; i < binsH.length; i++) { binsH[i] /= total; binsS[i] /= total; } } @Override public float compute( int x, int y ) { int index = imageRed.getIndex(x, y); int r = imageRed.data[index] & 0xFF; int g = imageGreen.data[index] & 0xFF; int b = imageBlue.data[index] & 0xFF; ColorHsv.rgbToHsv(r, g, b, hsv); if (hsv[2] < minimumValue) return 0f; return binsH[(int)(hsv[0]/sizeH)]*binsS[(int)(hsv[1]/sizeS)]; } }




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