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/*
* This file is part of choco-solver, http://choco-solver.org/
*
* Copyright (c) 2019, IMT Atlantique. All rights reserved.
*
* Licensed under the BSD 4-clause license.
*
* See LICENSE file in the project root for full license information.
*/
package org.chocosolver.solver.search.strategy;
import java.util.ArrayList;
import java.util.List;
import org.chocosolver.solver.Model;
import org.chocosolver.solver.ResolutionPolicy;
import org.chocosolver.solver.Solution;
import org.chocosolver.solver.Solver;
import org.chocosolver.solver.objective.ObjectiveStrategy;
import org.chocosolver.solver.objective.OptimizationPolicy;
import org.chocosolver.solver.search.strategy.assignments.DecisionOperator;
import org.chocosolver.solver.search.strategy.assignments.DecisionOperatorFactory;
import org.chocosolver.solver.search.strategy.decision.Decision;
import org.chocosolver.solver.search.strategy.decision.IbexDecision;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainBest;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainLast;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainMax;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainMin;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainRandom;
import org.chocosolver.solver.search.strategy.selectors.values.IntDomainRandomBound;
import org.chocosolver.solver.search.strategy.selectors.values.IntValueSelector;
import org.chocosolver.solver.search.strategy.selectors.values.RealDomainMax;
import org.chocosolver.solver.search.strategy.selectors.values.RealDomainMiddle;
import org.chocosolver.solver.search.strategy.selectors.values.RealDomainMin;
import org.chocosolver.solver.search.strategy.selectors.values.RealValueSelector;
import org.chocosolver.solver.search.strategy.selectors.values.SetDomainMin;
import org.chocosolver.solver.search.strategy.selectors.values.SetValueSelector;
import org.chocosolver.solver.search.strategy.selectors.variables.ActivityBased;
import org.chocosolver.solver.search.strategy.selectors.variables.Cyclic;
import org.chocosolver.solver.search.strategy.selectors.variables.DomOverWDeg;
import org.chocosolver.solver.search.strategy.selectors.variables.FirstFail;
import org.chocosolver.solver.search.strategy.selectors.variables.GeneralizedMinDomVarSelector;
import org.chocosolver.solver.search.strategy.selectors.variables.InputOrder;
import org.chocosolver.solver.search.strategy.selectors.variables.Random;
import org.chocosolver.solver.search.strategy.selectors.variables.VariableSelector;
import org.chocosolver.solver.search.strategy.strategy.AbstractStrategy;
import org.chocosolver.solver.search.strategy.strategy.ConflictOrderingSearch;
import org.chocosolver.solver.search.strategy.strategy.GreedyBranching;
import org.chocosolver.solver.search.strategy.strategy.IntStrategy;
import org.chocosolver.solver.search.strategy.strategy.LastConflict;
import org.chocosolver.solver.search.strategy.strategy.RealStrategy;
import org.chocosolver.solver.search.strategy.strategy.SetStrategy;
import org.chocosolver.solver.search.strategy.strategy.StrategiesSequencer;
import org.chocosolver.solver.variables.IntVar;
import org.chocosolver.solver.variables.RealVar;
import org.chocosolver.solver.variables.SetVar;
import org.chocosolver.solver.variables.Variable;
public class Search {
// ************************************************************************************
// GENERIC PATTERNS
// ************************************************************************************
/**
* Use the last conflict heuristic as a pluggin to improve a former search heuristic Should be
* set after specifying a search strategy.
*
* @return last conflict strategy
*/
public static AbstractStrategy lastConflict(
AbstractStrategy formerSearch) {
return lastConflict(formerSearch, 1);
}
/**
* Search heuristic combined with a constraint performing strong consistency on the next
* decision variable and branching on the value with the best objective bound (for optimization)
* and branches on the lower bound for SAT problems.
*
* BEWARE: ONLY FOR INTEGERS (lets the former search work for other variable types)
*
* @param formerSearch default search to branch on variables (defines the variable selector and
* the value selector when this does not hold)
* @return best bound strategy
*/
public static AbstractStrategy bestBound(AbstractStrategy formerSearch) {
if (formerSearch == null) {
throw new UnsupportedOperationException(
"the search strategy in parameter cannot be null! Consider using Search.defaultSearch(model)");
}
return new BoundSearch(formerSearch);
}
/**
* Use the last conflict heuristic as a pluggin to improve a former search heuristic Should be
* set after specifying a search strategy.
*
* @param k the maximum number of conflicts to store
* @return last conflict strategy
*/
public static AbstractStrategy lastConflict(
AbstractStrategy formerSearch, int k) {
if (formerSearch == null) {
throw new UnsupportedOperationException(
"the search strategy in parameter cannot be null! Consider using Search.defaultSearch(model)");
}
return new LastConflict(formerSearch.getVariables()[0].getModel(), formerSearch, k);
}
/**
* Use the conflict ordering search as a pluggin to improve a former search heuristic Should be
* set after specifying a search strategy.
*
* @return last conflict strategy
*/
public static AbstractStrategy conflictOrderingSearch(
AbstractStrategy formerSearch) {
return new ConflictOrderingSearch<>(formerSearch.getVariables()[0].getModel(),
formerSearch);
}
/**
* Make the input search strategy greedy, that is, decisions can be applied but not refuted.
*
* @param search a search heuristic building branching decisions
* @return a greedy form of search
*/
public static AbstractStrategy greedySearch(AbstractStrategy search) {
return new GreedyBranching(search);
}
/**
* Apply sequentialy enumeration strategies. Strategies are considered in input order. When
* strategy i returns null (all variables are instantiated) the i+1 ones is
* activated.
*
* @param searches ordered set of enumeration strategies
*/
public static AbstractStrategy sequencer(AbstractStrategy... searches) {
return new StrategiesSequencer(searches);
}
// ************************************************************************************
// SETVAR STRATEGIES
// ************************************************************************************
/**
* Generic strategy to branch on set variables
*
* @param varS variable selection strategy
* @param valS integer selection strategy
* @param enforceFirst branching order true = enforce first; false = remove first
* @param sets SetVar array to branch on
* @return a strategy to instantiate sets
*/
public static SetStrategy setVarSearch(VariableSelector varS, SetValueSelector valS,
boolean enforceFirst, SetVar... sets) {
return new SetStrategy(sets, varS, valS, enforceFirst);
}
/**
* strategy to branch on sets by choosing the first unfixed variable and forcing its first
* unfixed value
*
* @param sets variables to branch on
* @return a strategy to instantiate sets
*/
public static SetStrategy setVarSearch(SetVar... sets) {
return setVarSearch(new GeneralizedMinDomVarSelector(), new SetDomainMin(), true, sets);
}
// ************************************************************************************
// REALVAR STRATEGIES
// ************************************************************************************
/**
* Generic strategy to branch on real variables, based on domain splitting. A real decision is
* like:
*
* - left branch: X ≤ v
* - right branch: X ≥ v + e
*
* where 'e' is given by epsilon.
*
*
* @param varS variable selection strategy
* @param valS strategy to select where to split domains
* @param epsilon gap for refutation
* @param rvars RealVar array to branch on
* @param leftFirst select left range first
* @return a strategy to instantiate reals
*/
public static RealStrategy realVarSearch(VariableSelector varS, RealValueSelector valS,
double epsilon, boolean leftFirst, RealVar... rvars) {
return new RealStrategy(rvars, varS, valS, epsilon, leftFirst);
}
/**
* strategy to branch on real variables by choosing sequentially the next variable domain to
* split in two, wrt the middle value. A real decision is like:
*
* - left branch: X ≤ v
* - right branch: X ≥ v + e
*
* where 'e' is given by epsilon.
*
*
* @param epsilon gap for refutation
* @param reals variables to branch on
* @return a strategy to instantiate real variables
*/
public static RealStrategy realVarSearch(double epsilon, RealVar... reals) {
return realVarSearch(new Cyclic<>(), new RealDomainMiddle(), epsilon, true, reals);
}
/**
* Generic strategy to branch on real variables, based on domain splitting.
*
* A real decision is like:
*
* - left branch: X ≤ v
* - right branch: X ≥ v + epsilon
*
* where epsilon is given or equal to the smallest precision among rvars divide by 10.
*
*
* @param varS variable selection strategy
* @param valS strategy to select where to split domains
* @param leftFirst select left range first
* @param rvars RealVar array to branch on
* @return a strategy to instantiate reals
*/
public static RealStrategy realVarSearch(VariableSelector varS, RealValueSelector valS,
boolean leftFirst, RealVar... rvars) {
return realVarSearch(varS, valS, Double.NaN, leftFirst, rvars);
}
/**
* strategy to branch on real variables by choosing sequentially the next variable domain to
* split in two, wrt the middle value.
*
* A real decision is like:
*
* - left branch: X ≤ v
* - right branch: X ≥ v + {@link Double#MIN_VALUE}
*
*
*
* @param reals variables to branch on
* @return a strategy to instantiate real variables
*/
public static RealStrategy realVarSearch(RealVar... reals) {
return realVarSearch(new Cyclic<>(), new RealDomainMiddle(), true, reals);
}
// ************************************************************************************
// INTVAR STRATEGIES
// ************************************************************************************
/**
* Builds your own search strategy based on binary decisions.
*
* @param varSelector defines how to select a variable to branch on.
* @param valSelector defines how to select a value in the domain of the selected variable
* @param decisionOperator defines how to modify the domain of the selected variable with the
* selected value
* @param vars variables to branch on
* @return a custom search strategy
*/
public static IntStrategy intVarSearch(VariableSelector varSelector,
IntValueSelector valSelector,
DecisionOperator decisionOperator,
IntVar... vars) {
return new IntStrategy(vars, varSelector, valSelector, decisionOperator);
}
/**
* Builds your own assignment strategy based on binary decisions. Selects a variable X
* and a value V to make the decision X = V. Note that value assignments are the public static
* decision operators. Therefore, they are not mentioned in the search heuristic name.
*
* @param varSelector defines how to select a variable to branch on.
* @param valSelector defines how to select a value in the domain of the selected variable
* @param vars variables to branch on
* @return a custom search strategy
*/
public static IntStrategy intVarSearch(VariableSelector varSelector,
IntValueSelector valSelector,
IntVar... vars) {
return intVarSearch(varSelector, valSelector, DecisionOperatorFactory.makeIntEq(), vars);
}
/**
* Builds a default search heuristics of integer variables Variable selection relies on {@link
* #domOverWDegSearch(IntVar...)} Value selection relies on InDomainBest for optimization and
* InDomainMin for satisfaction
*
* @param vars variables to branch on
* @return a default search strategy
*/
public static AbstractStrategy intVarSearch(IntVar... vars) {
Model model = vars[0].getModel();
IntValueSelector valueSelector;
if (model.getResolutionPolicy() == ResolutionPolicy.SATISFACTION
|| !(model.getObjective() instanceof IntVar)) {
valueSelector = new IntDomainMin();
} else {
valueSelector = new IntDomainBest();
Solution lastSolution = new Solution(model, vars);
model.getSolver().attach(lastSolution);
valueSelector = new IntDomainLast(lastSolution, valueSelector, null);
}
return new DomOverWDeg(vars, 0, valueSelector);
}
/**
* Assignment strategy which selects a variable according to DomOverWDeg
and assign
* it to its lower bound
*
* @param vars list of variables
* @return assignment strategy
*/
public static AbstractStrategy domOverWDegSearch(IntVar... vars) {
return new DomOverWDeg(vars, 0, new IntDomainMin());
}
/**
* Create an Activity based search strategy.
*
* "Activity-Based Search for Black-Box Constraint Propagramming Solver",
* Laurent Michel and Pascal Van Hentenryck, CPAIOR12.
Uses public static parameters
* (GAMMA=0.999d, DELTA=0.2d, ALPHA=8, RESTART=1.1d, FORCE_SAMPLING=1)
*
* @param vars collection of variables
* @return an Activity based search strategy.
*/
public static AbstractStrategy activityBasedSearch(IntVar... vars) {
return new ActivityBased(vars);
}
/**
* Randomly selects a variable and assigns it to a value randomly taken in - the domain in case
* the variable has an enumerated domain - {LB,UB} (one of the two bounds) in case the domain is
* bounded
*
* @param vars list of variables
* @param seed a seed for random
* @return assignment strategy
*/
public static IntStrategy randomSearch(IntVar[] vars, long seed) {
IntValueSelector value = new IntDomainRandom(seed);
IntValueSelector bound = new IntDomainRandomBound(seed);
IntValueSelector selector = var -> {
if (var.hasEnumeratedDomain()) {
return value.selectValue(var);
} else {
return bound.selectValue(var);
}
};
return intVarSearch(new Random<>(seed), selector, vars);
}
/**
* Defines a branching strategy over the objective variable Note that it is only activated after
* a first solution. This should be completed with another strategy with a larger scope.
*
* @param objective objective variable
* @param optPolicy policy to adopt for the optimization process
* @return a assignment strategy
*/
public static AbstractStrategy objectiveStrategy(IntVar objective,
OptimizationPolicy optPolicy) {
return new ObjectiveStrategy(objective, optPolicy);
}
// ************************************************************************************
// SOME EXAMPLES OF STRATEGIES YOU CAN BUILD
// ************************************************************************************
/**
* Assigns the first non-instantiated variable to its lower bound.
*
* @param vars list of variables
* @return int strategy based on value assignments
*/
public static IntStrategy inputOrderLBSearch(IntVar... vars) {
return intVarSearch(new InputOrder<>(vars[0].getModel()), new IntDomainMin(), vars);
}
/**
* Assigns the first non-instantiated variable to its upper bound.
*
* @param vars list of variables
* @return assignment strategy
*/
public static IntStrategy inputOrderUBSearch(IntVar... vars) {
return intVarSearch(new InputOrder<>(vars[0].getModel()), new IntDomainMax(), vars);
}
/**
* Assigns the non-instantiated variable of smallest domain size to its lower bound.
*
* @param vars list of variables
* @return assignment strategy
*/
public static IntStrategy minDomLBSearch(IntVar... vars) {
return intVarSearch(new FirstFail(vars[0].getModel()), new IntDomainMin(), vars);
}
/**
* Assigns the non-instantiated variable of smallest domain size to its upper bound.
*
* @param vars list of variables
* @return assignment strategy
*/
public static IntStrategy minDomUBSearch(IntVar... vars) {
return intVarSearch(new FirstFail(vars[0].getModel()), new IntDomainMax(), vars);
}
// ************************************************************************************
// DEFAULT STRATEGY (COMPLETE)
// ************************************************************************************
/**
* Creates a default search strategy for the given model. This heuristic is complete (handles
* IntVar, BoolVar, SetVar and RealVar)
*
* @param model a model requiring a default search strategy
*/
public static AbstractStrategy defaultSearch(Model model) {
Solver r = model.getSolver();
// 1. retrieve variables, keeping the declaration order, and put them in four groups:
List livars = new ArrayList<>(); // integer and boolean variables
List lsvars = new ArrayList<>(); // set variables
List lrvars = new ArrayList<>();// real variables.
Variable[] variables = model.getVars();
Variable objective = null;
for (Variable var : variables) {
int type = var.getTypeAndKind();
if ((type & Variable.CSTE) == 0) {
int kind = type & Variable.KIND;
switch (kind) {
case Variable.BOOL:
case Variable.INT:
livars.add((IntVar) var);
break;
case Variable.SET:
lsvars.add((SetVar) var);
break;
case Variable.REAL:
lrvars.add((RealVar) var);
break;
default:
break; // do not throw exception to allow ad hoc variable kinds
}
}
}
// 2. extract the objective variable if any (to avoid branching on it)
if (r.getObjectiveManager().isOptimization()) {
objective = r.getObjectiveManager().getObjective();
if ((objective.getTypeAndKind() & Variable.REAL) != 0) {
//noinspection SuspiciousMethodCalls
lrvars.remove(objective);// real var objective
} else {
assert (objective.getTypeAndKind() & Variable.INT) != 0;
//noinspection SuspiciousMethodCalls
livars.remove(objective);// bool/int var objective
}
}
// 3. Creates a default search strategy for each variable kind
ArrayList strats = new ArrayList<>();
if (livars.size() > 0) {
strats.add(intVarSearch(livars.toArray(new IntVar[0])));
}
if (lsvars.size() > 0) {
strats.add(setVarSearch(lsvars.toArray(new SetVar[0])));
}
if (lrvars.size() > 0) {
strats.add(realVarSearch(lrvars.toArray(new RealVar[0])));
}
// 4. lexico LB/UB branching for the objective variable
if (objective != null) {
boolean max = r.getObjectiveManager().getPolicy() == ResolutionPolicy.MAXIMIZE;
if ((objective.getTypeAndKind() & Variable.REAL) != 0) {
strats.add(
realVarSearch(new Cyclic<>(), max ? new RealDomainMax() : new RealDomainMin(),
!max, (RealVar) objective));
} else {
strats.add(
max ? minDomUBSearch((IntVar) objective) : minDomLBSearch((IntVar) objective));
}
}
// 5. avoid null pointers in case all variables are instantiated
if (strats.isEmpty()) {
strats.add(minDomLBSearch(model.boolVar(true)));
}
// 6. add last conflict
return lastConflict(sequencer(strats.toArray(new AbstractStrategy[0])));
}
/**
*
* Create a strategy which lets Ibex terminates the solving process for the CSP,
* once all integer variables have been instantiated.
*
* Note that if the system is not constrained enough, there can be an infinite number of
* solutions.
*
* For example, solving the function
x,y in [0.0,1.0] with
x + y = 1.0
will
* return x,y in [0.0,1.0] and not a single solution.
*
* If one wants a unique solution, calling {@link #realVarSearch(RealVar...)} should be
* considered.
*
*
* @param model declaring model
* @return a strategy that lets Ibex terminates the solving process.
*/
public static AbstractStrategy ibexSolving(Model model) {
return new AbstractStrategy(model.getVars()) {
IbexDecision dec = new IbexDecision(model);
@Override
public Decision getDecision() {
if (dec.inUse()) {
return null;
} else {
return dec;
}
}
};
}
}