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/**
 * Copyright (c) 2014, ControlsFX
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *     * Neither the name of ControlsFX, any associated website, nor the
 * names of its contributors may be used to endorse or promote products
 * derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */
package org.controlsfx.control.decoration;

import java.util.HashMap;
import java.util.Map;

import javafx.scene.Node;

/**
 * Decoration is an abstract class used by the ControlsFX {@link Decorator} class
 * for adding and removing decorations on a node. ControlsFX
 * ships with pre-built decorations, including {@link GraphicDecoration} and
 * {@link StyleClassDecoration}.
 * 
 * 

To better understand how to use the ControlsFX decoration API in your * application, refer to the code samples and explanations in {@link Decorator}. * * @see Decorator * @see GraphicDecoration * @see StyleClassDecoration */ public abstract class Decoration { private volatile Map properties; /** * Instantiates a default Decoration instance (obviously only callable by * subclasses). */ protected Decoration() { // no-op } /** * This method decorates the given * target node with the relevant decorations, returning any 'decoration node' * that needs to be added to the scenegraph (although this can be null). When * the returned Node is null, this indicates that the decoration will be * handled internally by the decoration (which is preferred, as the default * implementation is not ideal in most circumstances). * *

When the boolean parameter is false, this method removes the decoration * from the given target node, always returning null. * * @param targetNode The node to decorate. * @return The decoration, but null is a valid return value. */ public abstract Node applyDecoration(Node targetNode); /** * This method removes the decoration from the given target node. * * @param targetNode The node to undecorate. */ public abstract void removeDecoration(Node targetNode); /** * Custom decoration properties * @return decoration properties */ public synchronized final Map getProperties() { if (properties == null) { properties = new HashMap<>(); } return properties; } }





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