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High quality UI controls and other tools to complement the core JavaFX distribution
/**
* Copyright (c) 2014, 2015 ControlsFX
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of ControlsFX, any associated website, nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL CONTROLSFX BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
package org.controlsfx.dialog;
import static impl.org.controlsfx.i18n.Localization.getString;
import javafx.application.Platform;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.concurrent.Worker;
import javafx.concurrent.Worker.State;
import javafx.geometry.Insets;
import javafx.scene.control.Dialog;
import javafx.scene.control.DialogPane;
import javafx.scene.control.Label;
import javafx.scene.control.ProgressBar;
import javafx.scene.layout.Region;
import javafx.scene.layout.VBox;
public class ProgressDialog extends Dialog {
public ProgressDialog(final Worker worker) {
if (worker != null
&& (worker.getState() == State.CANCELLED
|| worker.getState() == State.FAILED
|| worker.getState() == State.SUCCEEDED)) {
return;
}
setResultConverter(dialogButton -> null);
final DialogPane dialogPane = getDialogPane();
setTitle(getString("progress.dlg.title")); //$NON-NLS-1$
dialogPane.setHeaderText(getString("progress.dlg.header")); //$NON-NLS-1$
dialogPane.getStyleClass().add("progress-dialog"); //$NON-NLS-1$
dialogPane.getStylesheets().add(ProgressDialog.class.getResource("dialogs.css").toExternalForm()); //$NON-NLS-1$
final Label progressMessage = new Label();
progressMessage.textProperty().bind(worker.messageProperty());
final WorkerProgressPane content = new WorkerProgressPane(this);
content.setMaxWidth(Double.MAX_VALUE);
content.setWorker(worker);
VBox vbox = new VBox(10, progressMessage, content);
vbox.setMaxWidth(Double.MAX_VALUE);
vbox.setPrefSize(300, 100);
/**
* The content Text cannot be set before the constructor and since we
* set a Content Node, the contentText will not be shown. If we want to
* let the user display a content text, we must recreate it.
*/
Label contentText = new Label();
contentText.setWrapText(true);
vbox.getChildren().add(0, contentText);
contentText.textProperty().bind(dialogPane.contentTextProperty());
dialogPane.setContent(vbox);
}
/**************************************************************************
*
* Support classes
*
**************************************************************************/
/**
* The WorkerProgressPane takes a {@link Dialog} and a {@link Worker}
* and links them together so the dialog is shown or hidden depending
* on the state of the worker. The WorkerProgressPane also includes
* a progress bar that is automatically bound to the progress property
* of the worker. The way in which the WorkerProgressPane shows and
* hides its worker's dialog is consistent with the expected behavior
* for {@link #showWorkerProgress(Worker)}.
*/
private static class WorkerProgressPane extends Region {
private Worker worker;
private boolean dialogVisible = false;
private boolean cancelDialogShow = false;
private ChangeListener stateListener = new ChangeListener() {
@Override public void changed(ObservableValue observable, State old, State value) {
switch(value) {
case CANCELLED:
case FAILED:
case SUCCEEDED:
if(!dialogVisible) {
cancelDialogShow = true;
end();
} else if(old == State.SCHEDULED || old == State.RUNNING) {
end();
}
break;
case SCHEDULED:
begin();
break;
default: //no-op
}
}
};
public final void setWorker(final Worker newWorker) {
if (newWorker != worker) {
if (worker != null) {
worker.stateProperty().removeListener(stateListener);
end();
}
worker = newWorker;
if (newWorker != null) {
newWorker.stateProperty().addListener(stateListener);
if (newWorker.getState() == Worker.State.RUNNING || newWorker.getState() == Worker.State.SCHEDULED) {
// It is already running
begin();
}
}
}
}
// If the progress indicator changes, then we need to re-initialize
// If the worker changes, we need to re-initialize
private final ProgressDialog dialog;
private final ProgressBar progressBar;
public WorkerProgressPane(ProgressDialog dialog) {
this.dialog = dialog;
this.progressBar = new ProgressBar();
progressBar.setMaxWidth(Double.MAX_VALUE);
getChildren().add(progressBar);
if (worker != null) {
progressBar.progressProperty().bind(worker.progressProperty());
}
}
private void begin() {
// Platform.runLater needs to be used to show the dialog because
// the call begin() is going to be occurring when the worker is
// notifying state listeners about changes. If Platform.runLater
// is not used, the call to show() will cause the worker to get
// blocked during notification and it will prevent the worker
// from performing any additional notification for state changes.
//
// Sine the dialog is hidden as a result of a change in worker
// state, calling show() without wrapping it in Platform.runLater
// will cause the progress dialog to run forever when the dialog
// is attached to workers that start out with a state of READY.
//
// This also creates a case where the worker's state can change
// to finished before the dialog is shown, resulting in an
// an attempt to hide the dialog before it is shown. It's
// necessary to track whether or not this occurs, so flags are
// set to indicate if the dialog is visible and if if the call
// to show should still be allowed.
cancelDialogShow = false;
Platform.runLater(() -> {
if(!cancelDialogShow) {
progressBar.progressProperty().bind(worker.progressProperty());
dialogVisible = true;
dialog.show();
}
});
}
private void end() {
progressBar.progressProperty().unbind();
dialogVisible = false;
DialogUtils.forcefullyHideDialog(dialog);
}
@Override protected void layoutChildren() {
if (progressBar != null) {
Insets insets = getInsets();
double w = getWidth() - insets.getLeft() - insets.getRight();
double h = getHeight() - insets.getTop() - insets.getBottom();
double prefH = progressBar.prefHeight(-1);
double x = insets.getLeft() + (w - w) / 2.0;
double y = insets.getTop() + (h - prefH) / 2.0;
progressBar.resizeRelocate(x, y, w, prefH);
}
}
}
}