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An OSGi bundle for Saxon-HE
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2013 Saxonica Limited.
// This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0.
// If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.
// This Source Code Form is "Incompatible With Secondary Licenses", as defined by the Mozilla Public License, v. 2.0.
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
package net.sf.saxon.tree.iter;
import net.sf.saxon.expr.LastPositionFinder;
import net.sf.saxon.om.*;
import net.sf.saxon.pattern.NodeTest;
import net.sf.saxon.trans.XPathException;
import net.sf.saxon.value.SingletonItem;
/**
* SingletonIterator: an iterator over a sequence of zero or one values
*/
public class SingleNodeIterator implements AxisIterator, UnfailingIterator,
ReversibleIterator, LastPositionFinder, GroundedIterator, LookaheadIterator {
private NodeInfo item;
private int position = 0;
/**
* Private constructor: external classes should use the factory method
* @param value the item to iterate over
*/
private SingleNodeIterator(NodeInfo value) {
this.item = value;
}
/**
* Factory method.
* @param item the item to iterate over
* @return a SingletonIterator over the supplied item, or an EmptyIterator
* if the supplied item is null.
*/
/*@NotNull*/ public static AxisIterator makeIterator(/*@Nullable*/ NodeInfo item) {
if (item==null) {
return EmptyAxisIterator.emptyAxisIterator();
} else {
return new SingleNodeIterator(item);
}
}
/**
* Determine whether there are more items to come. Note that this operation
* is stateless and it is not necessary (or usual) to call it before calling
* next(). It is used only when there is an explicit need to tell if we
* are at the last element.
*
* @return true if there are more items
*/
public boolean hasNext() {
return position == 0;
}
/**
* Move to the next node, without returning it. Returns true if there is
* a next node, false if the end of the sequence has been reached. After
* calling this method, the current node may be retrieved using the
* current() function.
*/
public boolean moveNext() {
return next() != null;
}
/*@Nullable*/ public NodeInfo next() {
if (position == 0) {
position = 1;
return item;
} else if (position == 1) {
position = -1;
return null;
} else {
return null;
}
}
/*@Nullable*/ public NodeInfo current() {
if (position == 1) {
return item;
} else {
return null;
}
}
/**
* Return the current position in the sequence.
* @return 0 before the first call on next(); 1 before the second call on next(); -1 after the second
* call on next().
*/
public int position() {
return position;
}
public int getLength() {
return 1;
}
public void close() {
}
/**
* Return an iterator over an axis, starting at the current node.
*
* @param axis the axis to iterate over, using a constant such as
* {@link net.sf.saxon.om.AxisInfo#CHILD}
* @param test a predicate to apply to the nodes before returning them.
*/
public AxisIterator iterateAxis(byte axis, NodeTest test) {
if (position == 1) {
return item.iterateAxis(axis, test);
} else {
throw new NullPointerException();
}
}
/**
* Return the atomized value of the current node.
*
* @return the atomized value.
* @throws NullPointerException if there is no current node
*/
public Sequence atomize() throws XPathException {
if (position == 1) {
return item.atomize();
} else {
throw new NullPointerException();
}
}
/**
* Return the string value of the current node.
*
* @return the string value, as an instance of CharSequence.
* @throws NullPointerException if there is no current node
*/
public CharSequence getStringValue() {
if (position == 1) {
return item.getStringValueCS();
} else {
throw new NullPointerException();
}
}
/*@NotNull*/ public AxisIterator getAnother() {
return new SingleNodeIterator(item);
}
/*@NotNull*/ public SequenceIterator getReverseIterator() {
return new SingleNodeIterator(item);
}
public Item getValue() {
return item;
}
/**
* Return a Value containing all the items in the sequence returned by this
* SequenceIterator
*
* @return the corresponding Value. If the value is a closure or a function call package, it will be
* evaluated and expanded.
*/
/*@NotNull*/ public GroundedValue materialize() {
return new SingletonItem(item);
}
/**
* Get properties of this iterator, as a bit-significant integer.
*
* @return the properties of this iterator. This will be some combination of
* properties such as {@link #GROUNDED}, {@link #LAST_POSITION_FINDER},
* and {@link #LOOKAHEAD}. It is always
* acceptable to return the value zero, indicating that there are no known special properties.
* It is acceptable for the properties of the iterator to change depending on its state.
*/
public int getProperties() {
return GROUNDED | LAST_POSITION_FINDER | LOOKAHEAD;
}
}