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//
//  ========================================================================
//  Copyright (c) 1995-2018 Mort Bay Consulting Pty. Ltd.
//  ------------------------------------------------------------------------
//  All rights reserved. This program and the accompanying materials
//  are made available under the terms of the Eclipse Public License v1.0
//  and Apache License v2.0 which accompanies this distribution.
//
//      The Eclipse Public License is available at
//      http://www.eclipse.org/legal/epl-v10.html
//
//      The Apache License v2.0 is available at
//      http://www.opensource.org/licenses/apache2.0.php
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//  You may elect to redistribute this code under either of these licenses.
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package org.eclipse.jetty.websocket.common;

import java.net.InetSocketAddress;
import java.util.concurrent.Executor;

import org.eclipse.jetty.io.ByteBufferPool;
import org.eclipse.jetty.websocket.api.SuspendToken;
import org.eclipse.jetty.websocket.api.WebSocketPolicy;
import org.eclipse.jetty.websocket.api.extensions.IncomingFrames;
import org.eclipse.jetty.websocket.api.extensions.OutgoingFrames;
import org.eclipse.jetty.websocket.common.io.IOState;

public interface LogicalConnection extends OutgoingFrames, SuspendToken
{
    /**
     * Send a websocket Close frame, without a status code or reason.
     * 

* Basic usage: results in an non-blocking async write, then connection close. * * @see StatusCode * @see #close(int, String) */ public void close(); /** * Send a websocket Close frame, with status code. *

* Advanced usage: results in an non-blocking async write, then connection close. * * @param statusCode * the status code * @param reason * the (optional) reason. (can be null for no reason) * @see StatusCode */ public void close(int statusCode, String reason); /** * Terminate the connection (no close frame sent) */ void disconnect(); /** * Get the ByteBufferPool in use by the connection */ ByteBufferPool getBufferPool(); /** * Get the Executor used by this connection. */ Executor getExecutor(); /** * Get the read/write idle timeout. * * @return the idle timeout in milliseconds */ public long getIdleTimeout(); /** * Get the IOState of the connection. * * @return the IOState of the connection. */ IOState getIOState(); /** * Get the local {@link InetSocketAddress} in use for this connection. *

* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost. * * @return the local address. */ InetSocketAddress getLocalAddress(); /** * Set the maximum number of milliseconds of idleness before the connection is closed/disconnected, (ie no frames are either sent or received) * @return the idle timeout in milliseconds */ long getMaxIdleTimeout(); /** * The policy that the connection is running under. * @return the policy for the connection */ WebSocketPolicy getPolicy(); /** * Get the remote Address in use for this connection. *

* Note: Non-physical connections, like during the Mux extensions, or during unit testing can result in a InetSocketAddress on port 0 and/or on localhost. * * @return the remote address. */ InetSocketAddress getRemoteAddress(); /** * Get the Session for this connection * * @return the Session for this connection */ WebSocketSession getSession(); /** * Test if logical connection is still open * * @return true if connection is open */ public boolean isOpen(); /** * Tests if the connection is actively reading. * * @return true if connection is actively attempting to read. */ boolean isReading(); /** * Set the maximum number of milliseconds of idleness before the connection is closed/disconnected, (ie no frames are either sent or received) *

* This idle timeout cannot be garunteed to take immediate effect for any active read/write actions. * New read/write actions will have this new idle timeout. * * @param ms * the number of milliseconds of idle timeout */ void setMaxIdleTimeout(long ms); /** * Set where the connection should send the incoming frames to. *

* Often this is from the Parser to the start of the extension stack, and eventually on to the session. * * @param incoming * the incoming frames handler */ void setNextIncomingFrames(IncomingFrames incoming); /** * Set the session associated with this connection * * @param session * the session */ void setSession(WebSocketSession session); /** * Suspend a the incoming read events on the connection. */ SuspendToken suspend(); }





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