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A fast and easy to use dense and sparse matrix linear algebra library written in Java.

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/*
 * Copyright (c) 2009-2017, Peter Abeles. All Rights Reserved.
 *
 * This file is part of Efficient Java Matrix Library (EJML).
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *   http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package org.ejml.dense.block;

import org.ejml.data.FSubmatrixD1;


/**
 * 

* Math operations for inner vectors (row and column) inside of block matrices:
*
* scale: bi = α*ai
* div: i = ai
* add: ci = α*ai + βBi
* dot: c = sum ai*bi
*

* *

* All submatrices must be block aligned. All offsets and end indexes are relative to the beginning of each * submatrix. *

* * @author Peter Abeles */ public class VectorOps_FDRB { /** *

* Row vector scale:
* scale: bi = α*ai
* where 'a' and 'b' are row vectors within the row block vector A and B. *

* * @param A submatrix. Not modified. * @param rowA which row in A the vector is contained in. * @param alpha scale factor. * @param B submatrix that the results are written to. Modified. * @param offset Index at which the vectors start at. * @param end Index at which the vectors end at. */ public static void scale_row(final int blockLength, FSubmatrixD1 A, int rowA, float alpha, FSubmatrixD1 B, int rowB, int offset, int end) { final float dataA[] = A.original.data; final float dataB[] = B.original.data; // handle the case where offset is more than a block int startI = offset - offset % blockLength; offset = offset % blockLength; // handle rows in any block int rowBlockA = A.row0 + rowA - rowA % blockLength; rowA = rowA % blockLength; int rowBlockB = B.row0 + rowB - rowB % blockLength; rowB = rowB % blockLength; final int heightA = Math.min(blockLength,A.row1-rowBlockA); final int heightB = Math.min(blockLength,B.row1-rowBlockB); for( int i = startI; i < end; i += blockLength ) { int segment = Math.min(blockLength,end-i); int widthA = Math.min(blockLength,A.col1-A.col0-i); int widthB = Math.min(blockLength,B.col1-B.col0-i); int indexA = rowBlockA*A.original.numCols + (A.col0+i)*heightA + rowA*widthA; int indexB = rowBlockB*B.original.numCols + (B.col0+i)*heightB + rowB*widthB; if( i == startI ) { indexA += offset; indexB += offset; for( int j = offset; j < segment; j++ ) { dataB[indexB++] = alpha*dataA[indexA++]; } } else { for( int j = 0; j < segment; j++ ) { dataB[indexB++] = alpha*dataA[indexA++]; } } } } /** *

* Row vector divide:
* div: bi = ai
* where 'a' and 'b' are row vectors within the row block vector A and B. *

* * @param A submatrix. Not modified. * @param rowA which row in A the vector is contained in. * @param alpha scale factor. * @param B submatrix that the results are written to. Modified. * @param offset Index at which the vectors start at. * @param end Index at which the vectors end at. */ public static void div_row(final int blockLength, FSubmatrixD1 A, int rowA, float alpha, FSubmatrixD1 B, int rowB, int offset, int end) { final float dataA[] = A.original.data; final float dataB[] = B.original.data; // handle the case where offset is more than a block int startI = offset - offset % blockLength; offset = offset % blockLength; // handle rows in any block int rowBlockA = A.row0 + rowA - rowA % blockLength; rowA = rowA % blockLength; int rowBlockB = B.row0 + rowB - rowB % blockLength; rowB = rowB % blockLength; final int heightA = Math.min(blockLength,A.row1-rowBlockA); final int heightB = Math.min(blockLength,B.row1-rowBlockB); for( int i = startI; i < end; i += blockLength ) { int segment = Math.min(blockLength,end-i); int widthA = Math.min(blockLength,A.col1-A.col0-i); int widthB = Math.min(blockLength,B.col1-B.col0-i); int indexA = rowBlockA*A.original.numCols + (A.col0+i)*heightA + rowA*widthA; int indexB = rowBlockB*B.original.numCols + (B.col0+i)*heightB + rowB*widthB; if( i == startI ) { indexA += offset; indexB += offset; for( int j = offset; j < segment; j++ ) { dataB[indexB++] = dataA[indexA++]/alpha; } } else { for( int j = 0; j < segment; j++ ) { dataB[indexB++] = dataA[indexA++]/alpha; } } } } /** *

* Row vector add:
* add: ci = α*ai + βBi
* where 'a', 'b', and 'c' are row vectors within the row block vectors of A, B, and C respectively. *

* * @param blockLength Length of each inner matrix block. * @param A submatrix. Not modified. * @param rowA which row in A the vector is contained in. * @param alpha scale factor of A * @param B submatrix. Not modified. * @param rowB which row in B the vector is contained in. * @param beta scale factor of B * @param C submatrix where the results are written to. Modified. * @param rowC which row in C is the vector contained. * @param offset Index at which the vectors start at. * @param end Index at which the vectors end at. */ public static void add_row(final int blockLength , FSubmatrixD1 A , int rowA , float alpha , FSubmatrixD1 B , int rowB , float beta , FSubmatrixD1 C , int rowC , int offset , int end ) { final int heightA = Math.min(blockLength,A.row1-A.row0); final int heightB = Math.min(blockLength,B.row1-B.row0); final int heightC = Math.min(blockLength,C.row1-C.row0); // handle the case where offset is more than a block int startI = offset - offset % blockLength; offset = offset % blockLength; final float dataA[] = A.original.data; final float dataB[] = B.original.data; final float dataC[] = C.original.data; for( int i = startI; i < end; i += blockLength ) { int segment = Math.min(blockLength,end-i); int widthA = Math.min(blockLength,A.col1-A.col0-i); int widthB = Math.min(blockLength,B.col1-B.col0-i); int widthC = Math.min(blockLength,C.col1-C.col0-i); int indexA = A.row0*A.original.numCols + (A.col0+i)*heightA + rowA*widthA; int indexB = B.row0*B.original.numCols + (B.col0+i)*heightB + rowB*widthB; int indexC = C.row0*C.original.numCols + (C.col0+i)*heightC + rowC*widthC; if( i == startI ) { indexA += offset; indexB += offset; indexC += offset; for( int j = offset; j < segment; j++ ) { dataC[indexC++] = alpha*dataA[indexA++] + beta*dataB[indexB++]; } } else { for( int j = 0; j < segment; j++ ) { dataC[indexC++] = alpha*dataA[indexA++] + beta*dataB[indexB++]; } } } } /** *

* Row vector dot/inner product:
* dot: c = sum ai*bi
* where 'a' and 'b' are row vectors within the row block vector A and B, and 'c' is a scalar. *

* * @param A submatrix. Not modified. * @param rowA which row in A the vector is contained in. * @param B submatrix. Not modified. * @param rowB which row in B the vector is contained in. * @param offset Index at which the vectors start at. * @param end Index at which the vectors end at. * @return Results of the dot product. */ public static float dot_row(final int blockLength, FSubmatrixD1 A, int rowA, FSubmatrixD1 B, int rowB, int offset, int end) { // handle the case where offset is more than a block int startI = offset - offset % blockLength; offset = offset % blockLength; final float dataA[] = A.original.data; final float dataB[] = B.original.data; float total = 0; // handle rows in any block int rowBlockA = A.row0 + rowA - rowA % blockLength; rowA = rowA % blockLength; int rowBlockB = B.row0 + rowB - rowB % blockLength; rowB = rowB % blockLength; final int heightA = Math.min(blockLength,A.row1-rowBlockA); final int heightB = Math.min(blockLength,B.row1-rowBlockB); if( A.col1 - A.col0 != B.col1 - B.col0 ) throw new RuntimeException(); for( int i = startI; i < end; i += blockLength ) { int segment = Math.min(blockLength,end-i); int widthA = Math.min(blockLength,A.col1-A.col0-i); int widthB = Math.min(blockLength,B.col1-B.col0-i); int indexA = rowBlockA*A.original.numCols + (A.col0+i)*heightA + rowA*widthA; int indexB = rowBlockB*B.original.numCols + (B.col0+i)*heightB + rowB*widthB; if( i == startI ) { indexA += offset; indexB += offset; for( int j = offset; j < segment; j++ ) { total += dataB[indexB++]*dataA[indexA++]; } } else { for( int j = 0; j < segment; j++ ) { total += dataB[indexB++]*dataA[indexA++]; } } } return total; } /** *

* vector dot/inner product from one row vector and one column vector:
* dot: c = sum ai*bi
* where 'a' is a row vector 'b' is a column vectors within the row block vector A and B, and 'c' is a scalar. *

* * @param A block row vector. Not modified. * @param rowA which row in A the vector is contained in. * @param B block column vector. Not modified. * @param colB which column in B is the vector contained in. * @param offset Index at which the vectors start at. * @param end Index at which the vectors end at. * @return Results of the dot product. */ public static float dot_row_col(final int blockLength, FSubmatrixD1 A, int rowA, FSubmatrixD1 B, int colB, int offset, int end) { // handle the case where offset is more than a block int startI = offset - offset % blockLength; offset = offset % blockLength; final float dataA[] = A.original.data; final float dataB[] = B.original.data; float total = 0; // handle rows in any block int rowBlockA = A.row0 + rowA - rowA % blockLength; rowA = rowA % blockLength; int colBlockB = B.col0 + colB - colB % blockLength; colB = colB % blockLength; final int heightA = Math.min(blockLength,A.row1-rowBlockA); final int widthB = Math.min(blockLength,B.col1-colBlockB); if( A.col1 - A.col0 != B.col1 - B.col0 ) throw new RuntimeException(); for( int i = startI; i < end; i += blockLength ) { int segment = Math.min(blockLength,end-i); int widthA = Math.min(blockLength,A.col1-A.col0-i); int heightB = Math.min(blockLength,B.row1-B.row0-i); int indexA = rowBlockA*A.original.numCols + (A.col0+i)*heightA + rowA*widthA; int indexB = (B.row0+i)*B.original.numCols + colBlockB*heightB + colB; if( i == startI ) { indexA += offset; indexB += offset*widthB; for( int j = offset; j < segment; j++ , indexB += widthB) { total += dataB[indexB]*dataA[indexA++]; } } else { for( int j = 0; j < segment; j++ , indexB += widthB) { total += dataB[indexB]*dataA[indexA++]; } } } return total; } }




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