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/*
 * Licensed to Elastic Search and Shay Banon under one
 * or more contributor license agreements.  See the NOTICE file
 * distributed with this work for additional information
 * regarding copyright ownership. Elastic Search licenses this
 * file to you under the Apache License, Version 2.0 (the
 * "License"); you may not use this file except in compliance
 * with the License.  You may obtain a copy of the License at
 *
 *    http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing,
 * software distributed under the License is distributed on an
 * "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
 * KIND, either express or implied.  See the License for the
 * specific language governing permissions and limitations
 * under the License.
 */

package org.elasticsearch.cluster.routing.allocation;

import org.elasticsearch.cluster.ClusterState;
import org.elasticsearch.cluster.node.DiscoveryNode;
import org.elasticsearch.cluster.routing.IndexRoutingTable;
import org.elasticsearch.cluster.routing.MutableShardRouting;
import org.elasticsearch.cluster.routing.RoutingNode;
import org.elasticsearch.cluster.routing.RoutingNodes;
import org.elasticsearch.cluster.routing.RoutingTable;
import org.elasticsearch.cluster.routing.ShardRouting;
import org.elasticsearch.cluster.routing.ShardRoutingState;
import org.elasticsearch.cluster.routing.allocation.allocator.ShardsAllocators;
import org.elasticsearch.cluster.routing.allocation.decider.AllocationDeciders;
import org.elasticsearch.common.component.AbstractComponent;
import org.elasticsearch.common.inject.Inject;
import org.elasticsearch.common.settings.ImmutableSettings;
import org.elasticsearch.common.settings.Settings;
import org.elasticsearch.node.settings.NodeSettingsService;

import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.Set;

import static org.elasticsearch.cluster.routing.ShardRoutingState.*;
import static org.elasticsearch.common.collect.Sets.*;

/**
 * @author kimchy (shay.banon)
 */
public class AllocationService extends AbstractComponent {

    private final AllocationDeciders allocationDeciders;

    private final ShardsAllocators shardsAllocators;

    public AllocationService() {
        this(ImmutableSettings.Builder.EMPTY_SETTINGS);
    }

    public AllocationService(Settings settings) {
        this(settings,
                new AllocationDeciders(settings, new NodeSettingsService(ImmutableSettings.Builder.EMPTY_SETTINGS)),
                new ShardsAllocators(settings)
        );
    }

    @Inject public AllocationService(Settings settings, AllocationDeciders allocationDeciders, ShardsAllocators shardsAllocators) {
        super(settings);
        this.allocationDeciders = allocationDeciders;
        this.shardsAllocators = shardsAllocators;
    }

    /**
     * Applies the started shards. Note, shards can be called several times within this method.
     *
     * 

If the same instance of the routing table is returned, then no change has been made. */ public RoutingAllocation.Result applyStartedShards(ClusterState clusterState, List startedShards) { RoutingNodes routingNodes = clusterState.routingNodes(); StartedRerouteAllocation allocation = new StartedRerouteAllocation(allocationDeciders, routingNodes, clusterState.nodes(), startedShards); boolean changed = applyStartedShards(routingNodes, startedShards); if (!changed) { return new RoutingAllocation.Result(false, clusterState.routingTable(), allocation.explanation()); } shardsAllocators.applyStartedShards(allocation); reroute(allocation); return new RoutingAllocation.Result(true, new RoutingTable.Builder().updateNodes(routingNodes).build().validateRaiseException(clusterState.metaData()), allocation.explanation()); } /** * Applies the failed shards. Note, shards can be called several times within this method. * *

If the same instance of the routing table is returned, then no change has been made. */ public RoutingAllocation.Result applyFailedShard(ClusterState clusterState, ShardRouting failedShard) { RoutingNodes routingNodes = clusterState.routingNodes(); FailedRerouteAllocation allocation = new FailedRerouteAllocation(allocationDeciders, routingNodes, clusterState.nodes(), failedShard); boolean changed = applyFailedShard(allocation); if (!changed) { return new RoutingAllocation.Result(false, clusterState.routingTable(), allocation.explanation()); } shardsAllocators.applyFailedShards(allocation); reroute(allocation); return new RoutingAllocation.Result(true, new RoutingTable.Builder().updateNodes(routingNodes).build().validateRaiseException(clusterState.metaData()), allocation.explanation()); } /** * Reroutes the routing table based on the live nodes. * *

If the same instance of the routing table is returned, then no change has been made. */ public RoutingAllocation.Result reroute(ClusterState clusterState) { RoutingNodes routingNodes = clusterState.routingNodes(); RoutingAllocation allocation = new RoutingAllocation(allocationDeciders, routingNodes, clusterState.nodes()); if (!reroute(allocation)) { return new RoutingAllocation.Result(false, clusterState.routingTable(), allocation.explanation()); } return new RoutingAllocation.Result(true, new RoutingTable.Builder().updateNodes(routingNodes).build().validateRaiseException(clusterState.metaData()), allocation.explanation()); } /** * Only handles reroute but *without* any reassignment of unassigned shards or rebalancing. Does * make sure to handle removed nodes, but only moved the shards to UNASSIGNED, does not reassign * them. */ public RoutingAllocation.Result rerouteWithNoReassign(ClusterState clusterState) { RoutingNodes routingNodes = clusterState.routingNodes(); RoutingAllocation allocation = new RoutingAllocation(allocationDeciders, routingNodes, clusterState.nodes()); Iterable dataNodes = allocation.nodes().dataNodes().values(); boolean changed = false; // first, clear from the shards any node id they used to belong to that is now dead changed |= deassociateDeadNodes(allocation.routingNodes(), dataNodes); // create a sorted list of from nodes with least number of shards to the maximum ones applyNewNodes(allocation.routingNodes(), dataNodes); // elect primaries *before* allocating unassigned, so backups of primaries that failed // will be moved to primary state and not wait for primaries to be allocated and recovered (*from gateway*) changed |= electPrimaries(allocation.routingNodes()); if (!changed) { return new RoutingAllocation.Result(false, clusterState.routingTable(), allocation.explanation()); } return new RoutingAllocation.Result(true, new RoutingTable.Builder().updateNodes(routingNodes).build().validateRaiseException(clusterState.metaData()), allocation.explanation()); } private boolean reroute(RoutingAllocation allocation) { Iterable dataNodes = allocation.nodes().dataNodes().values(); boolean changed = false; // first, clear from the shards any node id they used to belong to that is now dead changed |= deassociateDeadNodes(allocation.routingNodes(), dataNodes); // create a sorted list of from nodes with least number of shards to the maximum ones applyNewNodes(allocation.routingNodes(), dataNodes); // elect primaries *before* allocating unassigned, so backups of primaries that failed // will be moved to primary state and not wait for primaries to be allocated and recovered (*from gateway*) changed |= electPrimaries(allocation.routingNodes()); // now allocate all the unassigned to available nodes if (allocation.routingNodes().hasUnassigned()) { changed |= shardsAllocators.allocateUnassigned(allocation); // elect primaries again, in case this is needed with unassigned allocation changed |= electPrimaries(allocation.routingNodes()); } // move shards that no longer can be allocated changed |= moveShards(allocation); // rebalance changed |= shardsAllocators.rebalance(allocation); return changed; } private boolean moveShards(RoutingAllocation allocation) { boolean changed = false; // create a copy of the shards interleaving between nodes, and check if they can remain List shards = new ArrayList(); int index = 0; boolean found = true; while (found) { found = false; for (RoutingNode routingNode : allocation.routingNodes()) { if (index >= routingNode.shards().size()) { continue; } found = true; shards.add(routingNode.shards().get(index)); } index++; } for (int i = 0; i < shards.size(); i++) { MutableShardRouting shardRouting = shards.get(i); // we can only move started shards... if (!shardRouting.started()) { continue; } RoutingNode routingNode = allocation.routingNodes().node(shardRouting.currentNodeId()); if (!allocation.deciders().canRemain(shardRouting, routingNode, allocation)) { logger.debug("[{}][{}] allocated on [{}], but can no longer be allocated on it, moving...", shardRouting.index(), shardRouting.id(), routingNode.node()); boolean moved = shardsAllocators.move(shardRouting, routingNode, allocation); if (!moved) { logger.debug("[{}][{}] can't move", shardRouting.index(), shardRouting.id()); } else { changed = true; } } } return changed; } private boolean electPrimaries(RoutingNodes routingNodes) { boolean changed = false; for (MutableShardRouting shardEntry : routingNodes.unassigned()) { if (shardEntry.primary() && !shardEntry.assignedToNode()) { boolean elected = false; // primary and not assigned, go over and find a replica that is assigned and active (since it might be relocating) for (RoutingNode routingNode : routingNodes.nodesToShards().values()) { for (MutableShardRouting shardEntry2 : routingNode.shards()) { if (shardEntry.shardId().equals(shardEntry2.shardId()) && shardEntry2.active()) { assert shardEntry2.assignedToNode(); assert !shardEntry2.primary(); changed = true; shardEntry.moveFromPrimary(); shardEntry2.moveToPrimary(); elected = true; break; } } if (elected) { break; } } } } return changed; } /** * Applies the new nodes to the routing nodes and returns them (just the * new nodes); * * @param liveNodes currently live nodes. */ private void applyNewNodes(RoutingNodes routingNodes, Iterable liveNodes) { for (DiscoveryNode node : liveNodes) { if (!routingNodes.nodesToShards().containsKey(node.id())) { RoutingNode routingNode = new RoutingNode(node); routingNodes.nodesToShards().put(node.id(), routingNode); } } } private boolean deassociateDeadNodes(RoutingNodes routingNodes, Iterable liveNodes) { boolean changed = false; Set liveNodeIds = newHashSet(); for (DiscoveryNode liveNode : liveNodes) { liveNodeIds.add(liveNode.id()); } Set nodeIdsToRemove = newHashSet(); for (RoutingNode routingNode : routingNodes) { for (Iterator shardsIterator = routingNode.shards().iterator(); shardsIterator.hasNext(); ) { MutableShardRouting shardRoutingEntry = shardsIterator.next(); if (shardRoutingEntry.assignedToNode()) { // we store the relocation state here since when we call de-assign node // later on, we will loose this state boolean relocating = shardRoutingEntry.relocating(); String relocatingNodeId = shardRoutingEntry.relocatingNodeId(); // is this the destination shard that we are relocating an existing shard to? // we know this since it has a relocating node id (the node we relocate from) and our state is INITIALIZING (and not RELOCATING) boolean isRelocationDestinationShard = relocatingNodeId != null && shardRoutingEntry.initializing(); boolean currentNodeIsDead = false; if (!liveNodeIds.contains(shardRoutingEntry.currentNodeId())) { changed = true; nodeIdsToRemove.add(shardRoutingEntry.currentNodeId()); if (!isRelocationDestinationShard) { routingNodes.unassigned().add(shardRoutingEntry); } shardRoutingEntry.deassignNode(); currentNodeIsDead = true; shardsIterator.remove(); } // move source shard back to active state and cancel relocation mode. if (relocating && !liveNodeIds.contains(relocatingNodeId)) { nodeIdsToRemove.add(relocatingNodeId); if (!currentNodeIsDead) { changed = true; shardRoutingEntry.cancelRelocation(); } } if (isRelocationDestinationShard && !liveNodeIds.contains(relocatingNodeId)) { changed = true; shardsIterator.remove(); } } } } for (String nodeIdToRemove : nodeIdsToRemove) { routingNodes.nodesToShards().remove(nodeIdToRemove); } return changed; } private boolean applyStartedShards(RoutingNodes routingNodes, Iterable startedShardEntries) { boolean dirty = false; // apply shards might be called several times with the same shard, ignore it for (ShardRouting startedShard : startedShardEntries) { assert startedShard.state() == INITIALIZING; // retrieve the relocating node id before calling moveToStarted(). String relocatingNodeId = null; RoutingNode currentRoutingNode = routingNodes.nodesToShards().get(startedShard.currentNodeId()); if (currentRoutingNode != null) { for (MutableShardRouting shard : currentRoutingNode) { if (shard.shardId().equals(startedShard.shardId())) { relocatingNodeId = shard.relocatingNodeId(); if (!shard.started()) { dirty = true; shard.moveToStarted(); } break; } } } // startedShard is the current state of the shard (post relocation for example) // this means that after relocation, the state will be started and the currentNodeId will be // the node we relocated to if (relocatingNodeId == null) continue; RoutingNode sourceRoutingNode = routingNodes.nodesToShards().get(relocatingNodeId); if (sourceRoutingNode != null) { Iterator shardsIter = sourceRoutingNode.iterator(); while (shardsIter.hasNext()) { MutableShardRouting shard = shardsIter.next(); if (shard.shardId().equals(startedShard.shardId())) { if (shard.relocating()) { dirty = true; shardsIter.remove(); break; } } } } } return dirty; } /** * Applies the relevant logic to handle a failed shard. Returns true if changes happened that * require relocation. */ private boolean applyFailedShard(FailedRerouteAllocation allocation) { IndexRoutingTable indexRoutingTable = allocation.routingTable().index(allocation.failedShard().index()); if (indexRoutingTable == null) { return false; } ShardRouting failedShard = allocation.failedShard(); boolean shardDirty = false; boolean inRelocation = failedShard.relocatingNodeId() != null; if (inRelocation) { RoutingNode routingNode = allocation.routingNodes().nodesToShards().get(failedShard.currentNodeId()); if (routingNode != null) { Iterator shards = routingNode.iterator(); while (shards.hasNext()) { MutableShardRouting shard = shards.next(); if (shard.shardId().equals(failedShard.shardId())) { shardDirty = true; shard.deassignNode(); shards.remove(); break; } } } } String nodeId = inRelocation ? failedShard.relocatingNodeId() : failedShard.currentNodeId(); RoutingNode currentRoutingNode = allocation.routingNodes().nodesToShards().get(nodeId); if (currentRoutingNode == null) { // already failed (might be called several times for the same shard) return false; } Iterator shards = currentRoutingNode.iterator(); while (shards.hasNext()) { MutableShardRouting shard = shards.next(); if (shard.shardId().equals(failedShard.shardId())) { shardDirty = true; if (!inRelocation) { shard.deassignNode(); shards.remove(); } else { shard.cancelRelocation(); } break; } } if (!shardDirty) { return false; } // make sure we ignore this shard on the relevant node allocation.addIgnoreShardForNode(failedShard.shardId(), failedShard.currentNodeId()); // if in relocation no need to find a new target, just cancel the relocation. if (inRelocation) { return true; // lets true, so we reroute in this case } // add the failed shard to the unassigned shards allocation.routingNodes().unassigned().add(new MutableShardRouting(failedShard.index(), failedShard.id(), null, failedShard.primary(), ShardRoutingState.UNASSIGNED, failedShard.version() + 1)); return true; } }





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