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package javax.faces.component.behavior;

import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import java.util.Set;
import java.util.logging.Level;
import java.util.logging.Logger;

import javax.faces.component.UIComponent;
import javax.faces.context.FacesContext;
import javax.faces.event.AbortProcessingException;
import javax.faces.event.BehaviorEvent;
import javax.faces.event.BehaviorListener;
import javax.faces.render.RenderKit;

/**
 * 

The Behavior interface is * the root API of the component behavior model. Behaviors are objects that * are attached to {@link UIComponent}s in order to enhance components with * functionality not explicitly defined by the component implementation itself. * The component behavior API is intended to support different types of * behavior contracts, and possibly different types of interactions between * behaviors and components. The first such contract is the * {@link ClientBehavior}, which defines a mechanism by which script-producing * behaviors attach scripts to components for execution on the client. In the * future other types of behavior contracts may be added.

* *

Like other attached objects (converters, validators) Behavior instances * are created via the {@link javax.faces.application.Application} object. See * {@link javax.faces.application.Application#createBehavior} for more details.

* * @since 2.0 */ public interface Behavior { /** *

Broadcast the specified * {@link BehaviorEvent} to all registered * event listeners who have expressed an interest in events of this * type. Listeners are called in the order in which they were * added.

* * @param event The {@link BehaviorEvent} to be broadcast * * @throws AbortProcessingException Signal the JavaServer Faces * implementation that no further processing on the current event * should be performed * @throws IllegalArgumentException if the implementation class * of this {@link BehaviorEvent} is not supported by this component * @throws NullPointerException if event is * null * * @since 2.0 */ public void broadcast(BehaviorEvent event); }




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