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JNI binding generator (Android runtime)
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package com.jogamp.common.os;
import java.util.List;
import com.jogamp.common.util.RunnableExecutor;
public interface DynamicLibraryBundleInfo {
public static final boolean DEBUG = DynamicLibraryBundle.DEBUG;
/**
* If a {@link SecurityManager} is installed, user needs link permissions
* for the named libraries.
*
* @return a list of Tool library names or alternative library name lists.
*
* - GL/GLU example Unix: [ [ "libGL.so.1", "libGL.so", "GL" ], [ "libGLU.so", "GLU" ] ]
* - GL/GLU example Windows: [ "OpenGL32", "GLU32" ]
* - Cg/CgGL example: [ [ "libCg.so", "Cg" ], [ "libCgGL.so", "CgGL" ] ]
*
*/
public List- > getToolLibNames();
/**
* If a {@link SecurityManager} is installed, user needs link permissions
* for the named libraries.
*
* @return a list of Glue library names.
- GL: [ "nativewindow_x11", "jogl_gl2es12", "jogl_desktop" ] *
- NEWT: [ "nativewindow_x11", "newt" ] *
- Cg: [ "nativewindow_x11", "jogl_cg" ] *
*
-
*
* Only the last entry is crucial, ie all other are optional preload dependencies and may generate errors, * which are ignored. */ public List
GetProcAddressFuncnames, the first found function is being used.
* This could be eg:
glXGetProcAddressARB, glXGetProcAddressARB.
* If your Tool does not has this facility, just return null. * @see #toolGetProcAddress(long, String) */ public List
* The actual function pointer is provided to allow proper bootstrapping of the ProcAddressTable, * using one of the provided function names by {@link #getToolGetProcAddressFuncNameList()}.
*/ public long toolGetProcAddress(long toolGetProcAddressHandle, String funcName); /** * @param funcName * @return true if {@link #toolGetProcAddress(long, String)} shall be tried before * the system loader for the given function lookup. Otherwise false. * Default is true. */ public boolean useToolGetProcAdressFirst(String funcName); /** @return true if the native library symbols shall be made available for symbol resolution of subsequently loaded libraries. */ public boolean shallLinkGlobal(); /** * If method returns
true
and if a {@link SecurityManager} is installed, user needs link permissions
* for all libraries, i.e. for new RuntimePermission("loadLibrary.*");
!
*
* @return true if the dynamic symbol lookup shall happen system wide, over all loaded libraries.
* Otherwise only the loaded native libraries are used for lookup, which shall be the default.
*/
public boolean shallLookupGlobal();
/**
* Returns a suitable {@link RunnableExecutor} implementation, which is being used
* to load the tool
and glue
native libraries.
* * This allows the generic {@link DynamicLibraryBundle} implementation to * load the native libraries on a designated thread. *
** An implementation may return {@link DynamicLibraryBundle#getDefaultRunnableExecutor()}. *
*/ public RunnableExecutor getLibLoaderExecutor(); }