
com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia Maven / Gradle / Ivy
Go to download
Show more of this group Show more artifacts with this name
Show all versions of jogl-all Show documentation
Show all versions of jogl-all Show documentation
Java™ Binding for the OpenGL® API
package com.jogamp.opengl.util.glsl.sdk;
import javax.media.opengl.*;
import java.io.*;
/** Precompiles a shader into NVidia binary format. Input is the
resource name of the shader, such as
"com/jogamp/opengl/impl/glsl/fixed/shader/a.fp".
Output is "com/jogamp/opengl/impl/glsl/fixed/shader/bin/nvidia/a.bfp". */
public class CompileShaderNVidia extends CompileShader {
private static final String NVAPSDK;
static {
String nvapSDKProp = System.getProperty("NVAPSDK");
if (nvapSDKProp != null) {
NVAPSDK = nvapSDKProp;
} else {
NVAPSDK = "C:\\nvap_sdk_0_3_x";
}
}
public int getBinaryFormat() {
return GLES2.GL_NVIDIA_PLATFORM_BINARY_NV;
}
public File getSDKCompilerDir() {
File compilerDir = new File( NVAPSDK + File.separator + "tools" + File.separator );
File compilerFile = new File( compilerDir, getVertexShaderCompiler());
if(!compilerFile.exists()) {
compilerDir = new File( NVAPSDK );
compilerFile = new File( compilerDir, getVertexShaderCompiler());
}
if(!compilerFile.exists()) {
throw new GLException("Can't find compiler: "+getVertexShaderCompiler() + " in : " +
NVAPSDK+", "+NVAPSDK + File.separator + "tools");
}
return compilerDir;
}
public String getVertexShaderCompiler() {
return "glslv.bat";
}
public String getFragmentShaderCompiler() {
return "glslf.bat";
}
public static void main(String[] args) {
new CompileShaderNVidia().run(args);
}
}
© 2015 - 2025 Weber Informatics LLC | Privacy Policy