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/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Tue Jun 25 21:05:07 CEST 2013 ----! */

package javax.media.opengl;

import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import jogamp.opengl.*;
import java.io.PrintStream;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;

 /**
  * 

* Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2 (OpenGL 3.0), * also known as the OpenGL 3.0 forward compatible, non deprecated subset.
* This interface reflects only the programmable shader functionality of desktop OpenGL
*

*/ public interface GL2GL3 extends GL2ES2{ /** Part of GL_VERSION_1_0 */ public static final int GL_DOUBLE = 0x140A; /** Part of GL_VERSION_1_0 */ public static final int GL_POINT_SIZE_GRANULARITY = 0x0B13; /** Part of GL_VERSION_1_0 */ public static final int GL_POINT_SIZE_RANGE = 0x0B12; /** Part of GL_VERSION_1_0 */ public static final int GL_LINE_WIDTH_GRANULARITY = 0x0B23; /** Part of GL_VERSION_1_0 */ public static final int GL_LINE_WIDTH_RANGE = 0x0B22; /** Part of GL_VERSION_1_0 */ public static final int GL_POINT = 0x1B00; /** Part of GL_VERSION_1_0 */ public static final int GL_LINE = 0x1B01; /** Part of GL_VERSION_1_0 */ public static final int GL_FILL = 0x1B02; /** Part of GL_VERSION_1_0 */ public static final int GL_POLYGON_SMOOTH = 0x0B41; /** Part of GL_VERSION_1_0 */ public static final int GL_POLYGON_OFFSET_POINT = 0x2A01; /** Part of GL_VERSION_1_0 */ public static final int GL_POLYGON_OFFSET_LINE = 0x2A02; /** Part of GL_VERSION_1_0 */ public static final int GL_LEFT = 0x0406; /** Part of GL_VERSION_1_0 */ public static final int GL_RIGHT = 0x0407; /** Part of GL_VERSION_1_0 */ public static final int GL_FRONT_LEFT = 0x0400; /** Part of GL_VERSION_1_0 */ public static final int GL_FRONT_RIGHT = 0x0401; /** Part of GL_VERSION_1_0 */ public static final int GL_BACK_LEFT = 0x0402; /** Part of GL_VERSION_1_0 */ public static final int GL_BACK_RIGHT = 0x0403; /** Part of GL_VERSION_1_0 */ public static final int GL_GREEN = 0x1904; /** Part of GL_VERSION_1_0 */ public static final int GL_BLUE = 0x1905; /** Part of GL_VERSION_1_0 */ public static final int GL_READ_BUFFER = 0x0C02; /** Part of GL_VERSION_1_0 */ public static final int GL_DRAW_BUFFER = 0x0C01; /** Part of GL_VERSION_1_0 */ public static final int GL_DOUBLEBUFFER = 0x0C32; /** Part of GL_VERSION_1_0 */ public static final int GL_STEREO = 0x0C33; /** Part of GL_VERSION_1_0 */ public static final int GL_COLOR = 0x1800; /** Part of GL_VERSION_1_0 */ public static final int GL_DEPTH = 0x1801; /** Part of GL_VERSION_1_0 */ public static final int GL_STENCIL = 0x1802; /** Part of GL_VERSION_1_0 */ public static final int GL_POLYGON_SMOOTH_HINT = 0x0C53; /** Part of GL_VERSION_1_0 */ public static final int GL_PACK_LSB_FIRST = 0x0D01; /** Part of GL_VERSION_1_0 */ public static final int GL_PACK_ROW_LENGTH = 0x0D02; /** Part of GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_PIXELS = 0x0D04; /** Part of GL_VERSION_1_0 */ public static final int GL_PACK_SKIP_ROWS = 0x0D03; /** Part of GL_VERSION_1_0 */ public static final int GL_PACK_SWAP_BYTES = 0x0D00; /** Part of GL_VERSION_1_0 */ public static final int GL_UNPACK_LSB_FIRST = 0x0CF1; /** Part of GL_VERSION_1_0 */ public static final int GL_UNPACK_SWAP_BYTES = 0x0CF0; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_1D = 0x0DE0; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_BORDER_COLOR = 0x1004; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_WIDTH = 0x1000; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_HEIGHT = 0x1001; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_RED_SIZE = 0x805C; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_GREEN_SIZE = 0x805D; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_BLUE_SIZE = 0x805E; /** Part of GL_VERSION_1_0 */ public static final int GL_TEXTURE_ALPHA_SIZE = 0x805F; /** Part of GL_VERSION_1_1 */ public static final int GL_PROXY_TEXTURE_1D = 0x8063; /** Part of GL_VERSION_1_1 */ public static final int GL_PROXY_TEXTURE_2D = 0x8064; /** Part of GL_VERSION_1_1 */ public static final int GL_TEXTURE_BINDING_1D = 0x8068; /** Part of GL_VERSION_1_1 */ public static final int GL_TEXTURE_INTERNAL_FORMAT = 0x1003; /** Part of GL_VERSION_1_1 */ public static final int GL_R3_G3_B2 = 0x2A10; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB4 = 0x804F; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB5 = 0x8050; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB12 = 0x8053; /** Part of GL_VERSION_1_1 */ public static final int GL_RGB16 = 0x8054; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA2 = 0x8055; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA12 = 0x805A; /** Part of GL_VERSION_1_1 */ public static final int GL_RGBA16 = 0x805B; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_BYTE_3_3_2 = 0x8032; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_INT_8_8_8_8 = 0x8035; /** Part of GL_VERSION_1_2 */ public static final int GL_PACK_SKIP_IMAGES = 0x806B; /** Part of GL_VERSION_1_2 */ public static final int GL_PACK_IMAGE_HEIGHT = 0x806C; /** Part of GL_VERSION_1_2 */ public static final int GL_UNPACK_SKIP_IMAGES = 0x806D; /** Part of GL_VERSION_1_2 */ public static final int GL_UNPACK_IMAGE_HEIGHT = 0x806E; /** Part of GL_VERSION_1_2 */ public static final int GL_PROXY_TEXTURE_3D = 0x8070; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_DEPTH = 0x8071; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366; /** Part of GL_VERSION_1_2 */ public static final int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367; /** Part of GL_VERSION_1_2 */ public static final int GL_BGR = 0x80E0; /** Part of GL_VERSION_1_2 */ public static final int GL_MAX_ELEMENTS_VERTICES = 0x80E8; /** Part of GL_VERSION_1_2 */ public static final int GL_MAX_ELEMENTS_INDICES = 0x80E9; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_MIN_LOD = 0x813A; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_MAX_LOD = 0x813B; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_BASE_LEVEL = 0x813C; /** Part of GL_VERSION_1_2 */ public static final int GL_TEXTURE_MAX_LEVEL = 0x813D; /** Part of GL_VERSION_1_2 */ public static final int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13; /** Part of GL_VERSION_1_2 */ public static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23; /** Part of GL_ARB_imaging */ public static final int GL_MIN = 0x8007; /** Part of GL_ARB_imaging */ public static final int GL_MAX = 0x8008; /** Part of GL_VERSION_1_3 */ public static final int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B; /** Part of GL_VERSION_1_3 */ public static final int GL_COMPRESSED_RGB = 0x84ED; /** Part of GL_VERSION_1_3 */ public static final int GL_COMPRESSED_RGBA = 0x84EE; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSION_HINT = 0x84EF; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0; /** Part of GL_VERSION_1_3 */ public static final int GL_TEXTURE_COMPRESSED = 0x86A1; /** Part of GL_VERSION_1_3 */ public static final int GL_CLAMP_TO_BORDER = 0x812D; /** Part of GL_VERSION_1_4 */ public static final int GL_MAX_TEXTURE_LOD_BIAS = 0x84FD; /** Part of GL_VERSION_1_4 */ public static final int GL_TEXTURE_LOD_BIAS = 0x8501; /** Part of GL_VERSION_1_4 */ public static final int GL_TEXTURE_DEPTH_SIZE = 0x884A; /** Part of GL_VERSION_1_5 */ public static final int GL_QUERY_COUNTER_BITS = 0x8864; /** Part of GL_VERSION_1_5 */ public static final int GL_READ_ONLY = 0x88B8; /** Part of GL_VERSION_1_5 */ public static final int GL_READ_WRITE = 0x88BA; /** Part of GL_VERSION_1_5 */ public static final int GL_STREAM_READ = 0x88E1; /** Part of GL_VERSION_1_5 */ public static final int GL_STREAM_COPY = 0x88E2; /** Part of GL_VERSION_1_5 */ public static final int GL_STATIC_READ = 0x88E5; /** Part of GL_VERSION_1_5 */ public static final int GL_STATIC_COPY = 0x88E6; /** Part of GL_VERSION_1_5 */ public static final int GL_DYNAMIC_READ = 0x88E9; /** Part of GL_VERSION_1_5 */ public static final int GL_DYNAMIC_COPY = 0x88EA; /** Part of GL_VERSION_1_5 */ public static final int GL_SAMPLES_PASSED = 0x8914; /** Part of GL_VERSION_2_0 */ public static final int GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642; /** Part of GL_VERSION_2_0 */ public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49; /** Part of GL_VERSION_2_0 */ public static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A; /** Part of GL_VERSION_2_0 */ public static final int GL_MAX_VARYING_FLOATS = 0x8B4B; /** Part of GL_VERSION_2_0 */ public static final int GL_SAMPLER_1D = 0x8B5D; /** Part of GL_VERSION_2_0 */ public static final int GL_SAMPLER_1D_SHADOW = 0x8B61; /** Part of GL_VERSION_2_0 */ public static final int GL_POINT_SPRITE_COORD_ORIGIN = 0x8CA0; /** Part of GL_VERSION_2_0 */ public static final int GL_LOWER_LEFT = 0x8CA1; /** Part of GL_VERSION_2_0 */ public static final int GL_UPPER_LEFT = 0x8CA2; /** Part of GL_VERSION_2_1 */ public static final int GL_PIXEL_PACK_BUFFER = 0x88EB; /** Part of GL_VERSION_2_1 */ public static final int GL_PIXEL_UNPACK_BUFFER = 0x88EC; /** Part of GL_VERSION_2_1 */ public static final int GL_PIXEL_PACK_BUFFER_BINDING = 0x88ED; /** Part of GL_VERSION_2_1 */ public static final int GL_PIXEL_UNPACK_BUFFER_BINDING = 0x88EF; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT2x3 = 0x8B65; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT2x4 = 0x8B66; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT3x2 = 0x8B67; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT3x4 = 0x8B68; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT4x2 = 0x8B69; /** Part of GL_VERSION_2_1 */ public static final int GL_FLOAT_MAT4x3 = 0x8B6A; /** Part of GL_VERSION_2_1 */ public static final int GL_SRGB8 = 0x8C41; /** Part of GL_VERSION_2_1 */ public static final int GL_COMPRESSED_SRGB = 0x8C48; /** Part of GL_VERSION_2_1 */ public static final int GL_COMPRESSED_SRGB_ALPHA = 0x8C49; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE0 = 0x3000; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE1 = 0x3001; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE2 = 0x3002; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE3 = 0x3003; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE4 = 0x3004; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE5 = 0x3005; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE6 = 0x3006; /** Part of GL_VERSION_3_0 */ public static final int GL_CLIP_DISTANCE7 = 0x3007; /** Part of GL_VERSION_3_0 */ public static final int GL_MAX_CLIP_DISTANCES = 0x0D32; /** Part of GL_VERSION_3_0 */ public static final int GL_MAJOR_VERSION = 0x821B; /** Part of GL_VERSION_3_0 */ public static final int GL_MINOR_VERSION = 0x821C; /** Part of GL_VERSION_3_0 */ public static final int GL_NUM_EXTENSIONS = 0x821D; /** Part of GL_VERSION_3_0 */ public static final int GL_CONTEXT_FLAGS = 0x821E; /** Part of GL_VERSION_3_0 */ public static final int GL_DEPTH_BUFFER = 0x8223; /** Part of GL_VERSION_3_0 */ public static final int GL_STENCIL_BUFFER = 0x8224; /** Part of GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RED = 0x8225; /** Part of GL_VERSION_3_0 */ public static final int GL_COMPRESSED_RG = 0x8226; /** Part of GL_VERSION_3_0 */ public static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT = 0x0001; /** Part of GL_VERSION_3_0 */ public static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER = 0x88FD; /** Part of GL_VERSION_3_0 */ public static final int GL_MIN_PROGRAM_TEXEL_OFFSET = 0x8904; /** Part of GL_VERSION_3_0 */ public static final int GL_MAX_PROGRAM_TEXEL_OFFSET = 0x8905; /** Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public static final int GL_CLAMP_READ_COLOR = 0x891C; /** Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public static final int GL_FIXED_ONLY = 0x891D; /** Part of GL_VERSION_3_0 */ public static final int GL_MAX_VARYING_COMPONENTS = 0x8B4B; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_TEXTURE_1D_ARRAY = 0x8C18; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_PROXY_TEXTURE_1D_ARRAY = 0x8C19; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_PROXY_TEXTURE_2D_ARRAY = 0x8C1B; /** Part of GL_VERSION_3_0; GL_EXT_texture_array */ public static final int GL_TEXTURE_BINDING_1D_ARRAY = 0x8C1C; /** Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_RGB9_E5 = 0x8C3D; /** Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_UNSIGNED_INT_5_9_9_9_REV = 0x8C3E; /** Part of GL_VERSION_3_0; GL_EXT_texture_shared_exponent */ public static final int GL_TEXTURE_SHARED_SIZE = 0x8C3F; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 0x8C76; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 0x8C7F; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 0x8C80; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_VARYINGS = 0x8C83; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_START = 0x8C84; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 0x8C85; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_PRIMITIVES_GENERATED = 0x8C87; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 0x8C88; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_RASTERIZER_DISCARD = 0x8C89; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 0x8C8B; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_INTERLEAVED_ATTRIBS = 0x8C8C; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_SEPARATE_ATTRIBS = 0x8C8D; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER = 0x8C8E; /** Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 0x8C8F; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA32UI = 0x8D70; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB32UI = 0x8D71; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA16UI = 0x8D76; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB16UI = 0x8D77; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA8UI = 0x8D7C; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB8UI = 0x8D7D; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA32I = 0x8D82; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB32I = 0x8D83; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA16I = 0x8D88; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB16I = 0x8D89; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA8I = 0x8D8E; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB8I = 0x8D8F; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RED_INTEGER = 0x8D94; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_GREEN_INTEGER = 0x8D95; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BLUE_INTEGER = 0x8D96; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGB_INTEGER = 0x8D98; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_RGBA_INTEGER = 0x8D99; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BGR_INTEGER = 0x8D9A; /** Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public static final int GL_BGRA_INTEGER = 0x8D9B; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_1D_ARRAY = 0x8DC0; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_1D_ARRAY_SHADOW = 0x8DC3; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_2D_ARRAY_SHADOW = 0x8DC4; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_CUBE_SHADOW = 0x8DC5; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC2 = 0x8DC6; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC3 = 0x8DC7; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_VEC4 = 0x8DC8; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_1D = 0x8DC9; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D = 0x8DCA; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_3D = 0x8DCB; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_CUBE = 0x8DCC; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_1D_ARRAY = 0x8DCE; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D_ARRAY = 0x8DCF; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_1D = 0x8DD1; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D = 0x8DD2; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_3D = 0x8DD3; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE = 0x8DD4; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY = 0x8DD6; /** Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 0x8DD7; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_WAIT = 0x8E13; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_NO_WAIT = 0x8E14; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_BY_REGION_WAIT = 0x8E15; /** Part of GL_VERSION_3_0; GL_NV_conditional_render */ public static final int GL_QUERY_BY_REGION_NO_WAIT = 0x8E16; /** Part of GL_VERSION_3_0 */ public static final int GL_BUFFER_ACCESS_FLAGS = 0x911F; /** Part of GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_LENGTH = 0x9120; /** Part of GL_VERSION_3_0 */ public static final int GL_BUFFER_MAP_OFFSET = 0x9121; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_SAMPLER_BUFFER = 0x8DC2; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_2D_RECT = 0x8DCD; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_INT_SAMPLER_BUFFER = 0x8DD0; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT = 0x8DD5; /** Part of GL_VERSION_3_1; GL_EXT_gpu_shader4 */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER = 0x8DD8; /** Part of GL_VERSION_3_1 */ public static final int GL_PRIMITIVE_RESTART = 0x8F9D; /** Part of GL_VERSION_3_1 */ public static final int GL_PRIMITIVE_RESTART_INDEX = 0x8F9E; /** Part of GL_ARB_texture_rectangle, GL_ARB_shader_objects */ public static final int GL_SAMPLER_2D_RECT_ARB = 0x8B63; /** Part of GL_ARB_texture_rectangle, GL_ARB_shader_objects */ public static final int GL_SAMPLER_2D_RECT_SHADOW_ARB = 0x8B64; /** Part of GL_ARB_texture_rectangle */ public static final int GL_TEXTURE_RECTANGLE_ARB = 0x84F5; /** Part of GL_ARB_texture_rectangle */ public static final int GL_TEXTURE_BINDING_RECTANGLE_ARB = 0x84F6; /** Part of GL_ARB_texture_rectangle */ public static final int GL_PROXY_TEXTURE_RECTANGLE_ARB = 0x84F7; /** Part of GL_ARB_texture_rectangle */ public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB = 0x84F8; /** Part of GL_ARB_framebuffer_object; GL_ARB_texture_float */ public static final int GL_TEXTURE_RED_TYPE = 0x8C10; /** Part of GL_ARB_framebuffer_object; GL_ARB_texture_float */ public static final int GL_TEXTURE_GREEN_TYPE = 0x8C11; /** Part of GL_ARB_framebuffer_object; GL_ARB_texture_float */ public static final int GL_TEXTURE_BLUE_TYPE = 0x8C12; /** Part of GL_ARB_framebuffer_object; GL_ARB_texture_float */ public static final int GL_TEXTURE_ALPHA_TYPE = 0x8C13; /** Part of GL_ARB_framebuffer_object; GL_ARB_texture_float */ public static final int GL_TEXTURE_DEPTH_TYPE = 0x8C16; /** Part of GL_ARB_depth_buffer_float */ public static final int GL_DEPTH_COMPONENT32F = 0x8CAC; /** Part of GL_ARB_depth_buffer_float */ public static final int GL_DEPTH32F_STENCIL8 = 0x8CAD; /** Part of GL_ARB_depth_buffer_float */ public static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 0x8DAD; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 0x8212; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 0x8213; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 0x8214; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 0x8215; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 0x8216; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 0x8217; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_DEFAULT = 0x8218; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_UNDEFINED = 0x8219; /** Part of GL_ARB_framebuffer_object */ public static final int GL_DEPTH_STENCIL_ATTACHMENT = 0x821A; /** Part of GL_ARB_framebuffer_object; GL_EXT_packed_depth_stencil */ public static final int GL_TEXTURE_STENCIL_SIZE = 0x88F1; /** Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit */ public static final int GL_DRAW_FRAMEBUFFER_BINDING = 0x8CA6; /** Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit */ public static final int GL_READ_FRAMEBUFFER = 0x8CA8; /** Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit */ public static final int GL_DRAW_FRAMEBUFFER = 0x8CA9; /** Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit */ public static final int GL_READ_FRAMEBUFFER_BINDING = 0x8CAA; /** Part of GL_ARB_framebuffer_object */ public static final int GL_RENDERBUFFER_SAMPLES = 0x8CAB; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER = 0x8CDB; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER = 0x8CDC; /** Part of GL_ARB_framebuffer_object */ public static final int GL_STENCIL_INDEX16 = 0x8D49; /** Part of GL_ARB_framebuffer_object */ public static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 0x8D56; /** Part of GL_ARB_framebuffer_object */ public static final int GL_MAX_SAMPLES = 0x8D57; /** Part of GL_ARB_framebuffer_sRGB */ public static final int GL_FRAMEBUFFER_SRGB = 0x8DB9; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_LINES_ADJACENCY_ARB = 0x000A; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_LINE_STRIP_ADJACENCY_ARB = 0x000B; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_TRIANGLES_ADJACENCY_ARB = 0x000C; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB = 0x000D; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_PROGRAM_POINT_SIZE_ARB = 0x8642; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB = 0x8C29; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB = 0x8DA7; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB = 0x8DA8; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB = 0x8DA9; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_SHADER_ARB = 0x8DD9; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_VERTICES_OUT_ARB = 0x8DDA; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_INPUT_TYPE_ARB = 0x8DDB; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_GEOMETRY_OUTPUT_TYPE_ARB = 0x8DDC; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB = 0x8DDD; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB = 0x8DDE; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB = 0x8DDF; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB = 0x8DE0; /** Part of GL_ARB_geometry_shader4 */ public static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB = 0x8DE1; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_READ_BIT = 0x0001; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_WRITE_BIT = 0x0002; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010; /** Part of GL_ARB_map_buffer_range */ public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020; /** Part of GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BUFFER = 0x8C2A; /** Part of GL_ARB_texture_buffer_object */ public static final int GL_MAX_TEXTURE_BUFFER_SIZE = 0x8C2B; /** Part of GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BINDING_BUFFER = 0x8C2C; /** Part of GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING = 0x8C2D; /** Part of GL_ARB_texture_buffer_object */ public static final int GL_TEXTURE_BUFFER_FORMAT = 0x8C2E; /** Part of GL_ARB_texture_compression_rgtc */ public static final int GL_COMPRESSED_RED_RGTC1 = 0x8DBB; /** Part of GL_ARB_texture_compression_rgtc */ public static final int GL_COMPRESSED_SIGNED_RED_RGTC1 = 0x8DBC; /** Part of GL_ARB_texture_compression_rgtc */ public static final int GL_COMPRESSED_RG_RGTC2 = 0x8DBD; /** Part of GL_ARB_texture_compression_rgtc */ public static final int GL_COMPRESSED_SIGNED_RG_RGTC2 = 0x8DBE; /** Part of GL_ARB_texture_rg */ public static final int GL_RG_INTEGER = 0x8228; /** Part of GL_ARB_texture_rg */ public static final int GL_R16 = 0x822A; /** Part of GL_ARB_texture_rg */ public static final int GL_RG16 = 0x822C; /** Part of GL_ARB_texture_rg */ public static final int GL_R32F = 0x822E; /** Part of GL_ARB_texture_rg */ public static final int GL_RG32F = 0x8230; /** Part of GL_ARB_texture_rg */ public static final int GL_R8I = 0x8231; /** Part of GL_ARB_texture_rg */ public static final int GL_R8UI = 0x8232; /** Part of GL_ARB_texture_rg */ public static final int GL_R16I = 0x8233; /** Part of GL_ARB_texture_rg */ public static final int GL_R16UI = 0x8234; /** Part of GL_ARB_texture_rg */ public static final int GL_R32I = 0x8235; /** Part of GL_ARB_texture_rg */ public static final int GL_R32UI = 0x8236; /** Part of GL_ARB_texture_rg */ public static final int GL_RG8I = 0x8237; /** Part of GL_ARB_texture_rg */ public static final int GL_RG8UI = 0x8238; /** Part of GL_ARB_texture_rg */ public static final int GL_RG16I = 0x8239; /** Part of GL_ARB_texture_rg */ public static final int GL_RG16UI = 0x823A; /** Part of GL_ARB_texture_rg */ public static final int GL_RG32I = 0x823B; /** Part of GL_ARB_texture_rg */ public static final int GL_RG32UI = 0x823C; /** Part of GL_ARB_vertex_array_object */ public static final int GL_VERTEX_ARRAY_BINDING = 0x85B5; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BUFFER = 0x8A11; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BUFFER_BINDING = 0x8A28; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BUFFER_START = 0x8A29; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BUFFER_SIZE = 0x8A2A; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_VERTEX_UNIFORM_BLOCKS = 0x8A2B; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS = 0x8A2C; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 0x8A2D; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_COMBINED_UNIFORM_BLOCKS = 0x8A2E; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_UNIFORM_BUFFER_BINDINGS = 0x8A2F; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_UNIFORM_BLOCK_SIZE = 0x8A30; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 0x8A31; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS = 0x8A32; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 0x8A33; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 0x8A34; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 0x8A35; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_ACTIVE_UNIFORM_BLOCKS = 0x8A36; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_TYPE = 0x8A37; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_SIZE = 0x8A38; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_NAME_LENGTH = 0x8A39; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_INDEX = 0x8A3A; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_OFFSET = 0x8A3B; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_ARRAY_STRIDE = 0x8A3C; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_MATRIX_STRIDE = 0x8A3D; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_IS_ROW_MAJOR = 0x8A3E; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_BINDING = 0x8A3F; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_DATA_SIZE = 0x8A40; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_NAME_LENGTH = 0x8A41; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 0x8A42; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 0x8A43; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 0x8A44; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER = 0x8A45; /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 0x8A46; /** Part of GL_ARB_copy_buffer */ public static final int GL_COPY_READ_BUFFER_BINDING = 0x8F36; /** Part of GL_ARB_copy_buffer */ public static final int GL_COPY_READ_BUFFER = 0x8F36; /** Part of GL_ARB_copy_buffer */ public static final int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37; /** Part of GL_ARB_copy_buffer */ public static final int GL_COPY_WRITE_BUFFER = 0x8F37; /** Part of GL_ARB_depth_clamp */ public static final int GL_DEPTH_CLAMP = 0x864F; /** Part of GL_ARB_provoking_vertex */ public static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION = 0x8E4C; /** Part of GL_ARB_provoking_vertex */ public static final int GL_FIRST_VERTEX_CONVENTION = 0x8E4D; /** Part of GL_ARB_provoking_vertex */ public static final int GL_LAST_VERTEX_CONVENTION = 0x8E4E; /** Part of GL_ARB_provoking_vertex */ public static final int GL_PROVOKING_VERTEX = 0x8E4F; /** Part of GL_ARB_seamless_cube_map */ public static final int GL_TEXTURE_CUBE_MAP_SEAMLESS = 0x884F; /** Part of GL_ARB_texture_multisample */ public static final int GL_SAMPLE_POSITION = 0x8E50; /** Part of GL_ARB_texture_multisample */ public static final int GL_SAMPLE_MASK = 0x8E51; /** Part of GL_ARB_texture_multisample */ public static final int GL_SAMPLE_MASK_VALUE = 0x8E52; /** Part of GL_ARB_texture_multisample */ public static final int GL_MAX_SAMPLE_MASK_WORDS = 0x8E59; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_2D_MULTISAMPLE = 0x9100; /** Part of GL_ARB_texture_multisample */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE = 0x9101; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9102; /** Part of GL_ARB_texture_multisample */ public static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY = 0x9103; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE = 0x9104; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY = 0x9105; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_SAMPLES = 0x9106; /** Part of GL_ARB_texture_multisample */ public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS = 0x9107; /** Part of GL_ARB_texture_multisample */ public static final int GL_SAMPLER_2D_MULTISAMPLE = 0x9108; /** Part of GL_ARB_texture_multisample */ public static final int GL_INT_SAMPLER_2D_MULTISAMPLE = 0x9109; /** Part of GL_ARB_texture_multisample */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE = 0x910A; /** Part of GL_ARB_texture_multisample */ public static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910B; /** Part of GL_ARB_texture_multisample */ public static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910C; /** Part of GL_ARB_texture_multisample */ public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY = 0x910D; /** Part of GL_ARB_texture_multisample */ public static final int GL_MAX_COLOR_TEXTURE_SAMPLES = 0x910E; /** Part of GL_ARB_texture_multisample */ public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES = 0x910F; /** Part of GL_ARB_texture_multisample */ public static final int GL_MAX_INTEGER_SAMPLES = 0x9110; /** Part of GL_ARB_sample_shading */ public static final int GL_SAMPLE_SHADING = 0x8C36; /** Part of GL_ARB_sample_shading */ public static final int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_TEXTURE_CUBE_MAP_ARRAY = 0x9009; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_TEXTURE_BINDING_CUBE_MAP_ARRAY = 0x900A; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_PROXY_TEXTURE_CUBE_MAP_ARRAY = 0x900B; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY = 0x900C; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW = 0x900D; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900E; /** Part of GL_ARB_texture_cube_map_array */ public static final int GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY = 0x900F; /** Part of GL_ARB_texture_gather */ public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5E; /** Part of GL_ARB_texture_gather */ public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET = 0x8E5F; /** Part of GL_ARB_shading_language_include */ public static final int GL_SHADER_INCLUDE_ARB = 0x8DAE; /** Part of GL_ARB_shading_language_include */ public static final int GL_NAMED_STRING_LENGTH_ARB = 0x8DE9; /** Part of GL_ARB_shading_language_include */ public static final int GL_NAMED_STRING_TYPE_ARB = 0x8DEA; /** Part of GL_ARB_blend_func_extended */ public static final int GL_SRC1_COLOR = 0x88F9; /** Part of GL_ARB_blend_func_extended */ public static final int GL_ONE_MINUS_SRC1_COLOR = 0x88FA; /** Part of GL_ARB_blend_func_extended */ public static final int GL_ONE_MINUS_SRC1_ALPHA = 0x88FB; /** Part of GL_ARB_blend_func_extended */ public static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS = 0x88FC; /** Part of GL_ARB_sampler_objects */ public static final int GL_SAMPLER_BINDING = 0x8919; /** Part of GL_ARB_texture_rgb10_a2ui */ public static final int GL_RGB10_A2UI = 0x906F; /** Part of GL_ARB_texture_swizzle */ public static final int GL_TEXTURE_SWIZZLE_R = 0x8E42; /** Part of GL_ARB_texture_swizzle */ public static final int GL_TEXTURE_SWIZZLE_G = 0x8E43; /** Part of GL_ARB_texture_swizzle */ public static final int GL_TEXTURE_SWIZZLE_B = 0x8E44; /** Part of GL_ARB_texture_swizzle */ public static final int GL_TEXTURE_SWIZZLE_A = 0x8E45; /** Part of GL_ARB_texture_swizzle */ public static final int GL_TEXTURE_SWIZZLE_RGBA = 0x8E46; /** Part of GL_ARB_timer_query */ public static final int GL_TIME_ELAPSED = 0x88BF; /** Part of GL_ARB_timer_query */ public static final int GL_TIMESTAMP = 0x8E28; /** Part of GL_ARB_vertex_type_2_10_10_10_rev */ public static final int GL_INT_2_10_10_10_REV = 0x8D9F; /** Part of GL_ARB_shader_subroutine */ public static final int GL_ACTIVE_SUBROUTINES = 0x8DE5; /** Part of GL_ARB_shader_subroutine */ public static final int GL_ACTIVE_SUBROUTINE_UNIFORMS = 0x8DE6; /** Part of GL_ARB_shader_subroutine */ public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS = 0x8E47; /** Part of GL_ARB_shader_subroutine */ public static final int GL_ACTIVE_SUBROUTINE_MAX_LENGTH = 0x8E48; /** Part of GL_ARB_shader_subroutine */ public static final int GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH = 0x8E49; /** Part of GL_ARB_shader_subroutine */ public static final int GL_MAX_SUBROUTINES = 0x8DE7; /** Part of GL_ARB_shader_subroutine */ public static final int GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS = 0x8DE8; /** Part of GL_ARB_shader_subroutine */ public static final int GL_NUM_COMPATIBLE_SUBROUTINES = 0x8E4A; /** Part of GL_ARB_shader_subroutine */ public static final int GL_COMPATIBLE_SUBROUTINES = 0x8E4B; /** Part of GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK = 0x8E22; /** Part of GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23; /** Part of GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24; /** Part of GL_ARB_transform_feedback2 */ public static final int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25; /** Part of GL_ARB_transform_feedback3 */ public static final int GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 0x8E70; /** Part of GL_ARB_transform_feedback3 */ public static final int GL_MAX_VERTEX_STREAMS = 0x8E71; /** Part of GL_ARB_get_program_binary */ public static final int GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 0x8257; /** Part of GL_ARB_separate_shader_objects */ public static final int GL_GEOMETRY_SHADER_BIT = 0x00000004; /** Part of GL_ARB_separate_shader_objects */ public static final int GL_TESS_CONTROL_SHADER_BIT = 0x00000008; /** Part of GL_ARB_separate_shader_objects */ public static final int GL_TESS_EVALUATION_SHADER_BIT = 0x00000010; /** Part of GL_ARB_viewport_array */ public static final int GL_MAX_VIEWPORTS = 0x825B; /** Part of GL_ARB_viewport_array */ public static final int GL_VIEWPORT_SUBPIXEL_BITS = 0x825C; /** Part of GL_ARB_viewport_array */ public static final int GL_VIEWPORT_BOUNDS_RANGE = 0x825D; /** Part of GL_ARB_viewport_array */ public static final int GL_LAYER_PROVOKING_VERTEX = 0x825E; /** Part of GL_ARB_viewport_array */ public static final int GL_VIEWPORT_INDEX_PROVOKING_VERTEX = 0x825F; /** Part of GL_ARB_viewport_array */ public static final int GL_UNDEFINED_VERTEX = 0x8260; /** Part of GL_ARB_cl_event */ public static final int GL_SYNC_CL_EVENT_ARB = 0x8240; /** Part of GL_ARB_cl_event */ public static final int GL_SYNC_CL_EVENT_COMPLETE_ARB = 0x8241; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB = 0x8242; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB = 0x8243; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_CALLBACK_FUNCTION_ARB = 0x8244; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_CALLBACK_USER_PARAM_ARB = 0x8245; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_API_ARB = 0x8246; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB = 0x8247; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_SHADER_COMPILER_ARB = 0x8248; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_THIRD_PARTY_ARB = 0x8249; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_APPLICATION_ARB = 0x824A; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SOURCE_OTHER_ARB = 0x824B; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_ERROR_ARB = 0x824C; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB = 0x824D; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB = 0x824E; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_PORTABILITY_ARB = 0x824F; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_PERFORMANCE_ARB = 0x8250; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_TYPE_OTHER_ARB = 0x8251; /** Part of GL_ARB_debug_output */ public static final int GL_MAX_DEBUG_MESSAGE_LENGTH_ARB = 0x9143; /** Part of GL_ARB_debug_output */ public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_ARB = 0x9144; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_LOGGED_MESSAGES_ARB = 0x9145; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SEVERITY_HIGH_ARB = 0x9146; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SEVERITY_MEDIUM_ARB = 0x9147; /** Part of GL_ARB_debug_output */ public static final int GL_DEBUG_SEVERITY_LOW_ARB = 0x9148; /** Part of GL_ARB_robustness */ public static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT = 0x00000004; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_UNPACK_COMPRESSED_BLOCK_WIDTH = 0x9127; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_UNPACK_COMPRESSED_BLOCK_HEIGHT = 0x9128; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_UNPACK_COMPRESSED_BLOCK_DEPTH = 0x9129; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_UNPACK_COMPRESSED_BLOCK_SIZE = 0x912A; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_PACK_COMPRESSED_BLOCK_WIDTH = 0x912B; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_PACK_COMPRESSED_BLOCK_HEIGHT = 0x912C; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_PACK_COMPRESSED_BLOCK_DEPTH = 0x912D; /** Part of GL_ARB_compressed_texture_pixel_storage */ public static final int GL_PACK_COMPRESSED_BLOCK_SIZE = 0x912E; /** Part of GL_ARB_internalformat_query */ public static final int GL_NUM_SAMPLE_COUNTS = 0x9380; /** Part of GL_ARB_map_buffer_alignment */ public static final int GL_MIN_MAP_BUFFER_ALIGNMENT = 0x90BC; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER = 0x92C0; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING = 0x92C1; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_START = 0x92C2; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE = 0x92C3; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE = 0x92C4; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS = 0x92C5; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES = 0x92C6; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER = 0x92C7; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER = 0x92C8; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER = 0x92C9; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER = 0x92CA; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER = 0x92CB; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS = 0x92CC; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS = 0x92CD; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS = 0x92CE; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS = 0x92CF; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS = 0x92D0; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS = 0x92D1; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS = 0x92D2; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS = 0x92D3; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS = 0x92D4; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_GEOMETRY_ATOMIC_COUNTERS = 0x92D5; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS = 0x92D6; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS = 0x92D7; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE = 0x92D8; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS = 0x92DC; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS = 0x92D9; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX = 0x92DA; /** Part of GL_ARB_shader_atomic_counters */ public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER = 0x92DB; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT = 0x00000001; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_ELEMENT_ARRAY_BARRIER_BIT = 0x00000002; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNIFORM_BARRIER_BIT = 0x00000004; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_TEXTURE_FETCH_BARRIER_BIT = 0x00000008; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_SHADER_IMAGE_ACCESS_BARRIER_BIT = 0x00000020; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_COMMAND_BARRIER_BIT = 0x00000040; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_PIXEL_BUFFER_BARRIER_BIT = 0x00000080; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_TEXTURE_UPDATE_BARRIER_BIT = 0x00000100; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_BUFFER_UPDATE_BARRIER_BIT = 0x00000200; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_FRAMEBUFFER_BARRIER_BIT = 0x00000400; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT = 0x00000800; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_ATOMIC_COUNTER_BARRIER_BIT = 0x00001000; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_IMAGE_UNITS = 0x8F38; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS = 0x8F39; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_NAME = 0x8F3A; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_LEVEL = 0x8F3B; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_LAYERED = 0x8F3C; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_LAYER = 0x8F3D; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_ACCESS = 0x8F3E; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_1D = 0x904C; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_2D = 0x904D; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_3D = 0x904E; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_2D_RECT = 0x904F; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_CUBE = 0x9050; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BUFFER = 0x9051; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_1D_ARRAY = 0x9052; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_2D_ARRAY = 0x9053; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_CUBE_MAP_ARRAY = 0x9054; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_2D_MULTISAMPLE = 0x9055; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9056; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_1D = 0x9057; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_2D = 0x9058; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_3D = 0x9059; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_2D_RECT = 0x905A; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_CUBE = 0x905B; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_BUFFER = 0x905C; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_1D_ARRAY = 0x905D; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_2D_ARRAY = 0x905E; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_CUBE_MAP_ARRAY = 0x905F; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_2D_MULTISAMPLE = 0x9060; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x9061; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_1D = 0x9062; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_2D = 0x9063; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_3D = 0x9064; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_2D_RECT = 0x9065; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE = 0x9066; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_BUFFER = 0x9067; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_1D_ARRAY = 0x9068; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY = 0x9069; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY = 0x906A; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE = 0x906B; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY = 0x906C; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_IMAGE_SAMPLES = 0x906D; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_BINDING_FORMAT = 0x906E; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE = 0x90C7; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE = 0x90C8; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS = 0x90C9; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS = 0x90CA; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS = 0x90CB; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS = 0x90CC; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_GEOMETRY_IMAGE_UNIFORMS = 0x90CD; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS = 0x90CE; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS = 0x90CF; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_SAMPLER_BUFFER_AMD = 0x9001; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_INT_SAMPLER_BUFFER_AMD = 0x9002; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD = 0x9003; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_TESSELLATION_MODE_AMD = 0x9004; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_TESSELLATION_FACTOR_AMD = 0x9005; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_DISCRETE_AMD = 0x9006; /** Part of GL_AMD_vertex_shader_tesselator */ public static final int GL_CONTINUOUS_AMD = 0x9007; /** Part of GL_EXT_texture_snorm */ public static final int GL_RED_SNORM = 0x8F90; /** Part of GL_EXT_texture_snorm */ public static final int GL_RG_SNORM = 0x8F91; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGB_SNORM = 0x8F92; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGBA_SNORM = 0x8F93; /** Part of GL_EXT_texture_snorm */ public static final int GL_R8_SNORM = 0x8F94; /** Part of GL_EXT_texture_snorm */ public static final int GL_RG8_SNORM = 0x8F95; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGB8_SNORM = 0x8F96; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGBA8_SNORM = 0x8F97; /** Part of GL_EXT_texture_snorm */ public static final int GL_R16_SNORM = 0x8F98; /** Part of GL_EXT_texture_snorm */ public static final int GL_RG16_SNORM = 0x8F99; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGB16_SNORM = 0x8F9A; /** Part of GL_EXT_texture_snorm */ public static final int GL_RGBA16_SNORM = 0x8F9B; /** Part of GL_EXT_texture_snorm */ public static final int GL_SIGNED_NORMALIZED = 0x8F9C; /** Part of GL_NV_shader_buffer_load */ public static final int GL_BUFFER_GPU_ADDRESS_NV = 0x8F1D; /** Part of GL_NV_shader_buffer_load */ public static final int GL_GPU_ADDRESS_NV = 0x8F34; /** Part of GL_NV_shader_buffer_load */ public static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV = 0x8F35; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV = 0x8F1E; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_UNIFIED_NV = 0x8F1F; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV = 0x8F20; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ARRAY_ADDRESS_NV = 0x8F21; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_NORMAL_ARRAY_ADDRESS_NV = 0x8F22; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_COLOR_ARRAY_ADDRESS_NV = 0x8F23; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_INDEX_ARRAY_ADDRESS_NV = 0x8F24; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV = 0x8F25; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV = 0x8F26; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV = 0x8F27; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_FOG_COORD_ARRAY_ADDRESS_NV = 0x8F28; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_ADDRESS_NV = 0x8F29; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV = 0x8F2A; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_VERTEX_ARRAY_LENGTH_NV = 0x8F2B; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_NORMAL_ARRAY_LENGTH_NV = 0x8F2C; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_COLOR_ARRAY_LENGTH_NV = 0x8F2D; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_INDEX_ARRAY_LENGTH_NV = 0x8F2E; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV = 0x8F2F; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV = 0x8F30; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV = 0x8F31; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_FOG_COORD_ARRAY_LENGTH_NV = 0x8F32; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_ELEMENT_ARRAY_LENGTH_NV = 0x8F33; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_UNIFIED_NV = 0x8F40; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_ADDRESS_NV = 0x8F41; /** Part of GL_NV_vertex_buffer_unified_memory */ public static final int GL_DRAW_INDIRECT_LENGTH_NV = 0x8F42; /** Part of GL_AMD_debug_output */ public static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD = 0x9144; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_LOGGED_MESSAGES_AMD = 0x9145; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_HIGH_AMD = 0x9146; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_MEDIUM_AMD = 0x9147; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_SEVERITY_LOW_AMD = 0x9148; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_API_ERROR_AMD = 0x9149; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD = 0x914A; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD = 0x914B; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD = 0x914C; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD = 0x914D; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD = 0x914E; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_APPLICATION_AMD = 0x914F; /** Part of GL_AMD_debug_output */ public static final int GL_DEBUG_CATEGORY_OTHER_AMD = 0x9150; /** Part of GL_AMD_depth_clamp_separate */ public static final int GL_DEPTH_CLAMP_NEAR_AMD = 0x901E; /** Part of GL_AMD_depth_clamp_separate */ public static final int GL_DEPTH_CLAMP_FAR_AMD = 0x901F; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_TEXTURE_SRGB_DECODE_EXT = 0x8A48; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_DECODE_EXT = 0x8A49; /** Part of GL_EXT_texture_sRGB_decode */ public static final int GL_SKIP_DECODE_EXT = 0x8A4A; /** Part of GL_NV_texture_multisample */ public static final int GL_TEXTURE_COVERAGE_SAMPLES_NV = 0x9045; /** Part of GL_NV_texture_multisample */ public static final int GL_TEXTURE_COLOR_SAMPLES_NV = 0x9046; /** Part of GL_AMD_blend_minmax_factor */ public static final int GL_FACTOR_MIN_AMD = 0x901C; /** Part of GL_AMD_blend_minmax_factor */ public static final int GL_FACTOR_MAX_AMD = 0x901D; /** Part of GL_AMD_sample_positions */ public static final int GL_SUBSAMPLE_DISTANCE_AMD = 0x883F; /** Part of GL_EXT_x11_sync_object */ public static final int GL_SYNC_X11_FENCE_EXT = 0x90E1; /** Part of GL_EXT_framebuffer_multisample_blit_scaled */ public static final int GL_SCALED_RESOLVE_FASTEST_EXT = 0x90BA; /** Part of GL_EXT_framebuffer_multisample_blit_scaled */ public static final int GL_SCALED_RESOLVE_NICEST_EXT = 0x90BB; /** Part of GL_AMD_pinned_memory */ public static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD = 0x9160; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_SET_AMD = 0x874A; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_REPLACE_VALUE_AMD = 0x874B; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_STENCIL_OP_VALUE_AMD = 0x874C; /** Part of GL_AMD_stencil_operation_extended */ public static final int GL_STENCIL_BACK_OP_VALUE_AMD = 0x874D; /** Part of GL_EXT_texture_rectangle */ public static final int GL_TEXTURE_RECTANGLE = 0x84F5; /** Part of GL_EXT_texture_rectangle */ public static final int GL_TEXTURE_BINDING_RECTANGLE = 0x84F6; /** Part of GL_EXT_texture_rectangle */ public static final int GL_PROXY_TEXTURE_RECTANGLE = 0x84F7; /** Part of GL_EXT_texture_rectangle */ public static final int GL_MAX_RECTANGLE_TEXTURE_SIZE = 0x84F8; /** Part of GL_EXT_texture_rectangle */ public static final int GL_SAMPLER_2D_RECT = 0x8B63; /** Part of GL_EXT_texture_rectangle */ public static final int GL_SAMPLER_2D_RECT_SHADOW = 0x8B64; /** Entry point to C language function: void {@native glActiveShaderProgram}(GLuint pipeline, GLuint program);
Part of GL_ARB_separate_shader_objects */ public void glActiveShaderProgram(int pipeline, int program); /** Entry point to C language function: void {@native glBeginConditionalRender}(GLuint id, GLenum mode);
Part of GL_VERSION_3_0; GL_NV_conditional_render */ public void glBeginConditionalRender(int id, int mode); /** Entry point to C language function: void {@native glBeginQueryIndexed}(GLenum target, GLuint index, GLuint id);
Part of GL_ARB_transform_feedback3 */ public void glBeginQueryIndexed(int target, int index, int id); /** Entry point to C language function: void {@native glBeginTransformFeedback}(GLenum primitiveMode);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glBeginTransformFeedback(int primitiveMode); /** Entry point to C language function: void {@native glBindBufferBase}(GLenum target, GLuint index, GLuint buffer);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glBindBufferBase(int target, int index, int buffer); /** Entry point to C language function: void {@native glBindBufferRange}(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glBindBufferRange(int target, int index, int buffer, long offset, long size); /** Entry point to C language function: void {@native glBindFragDataLocation}(GLuint program, GLuint color, const GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glBindFragDataLocation(int program, int color, String name); /** Entry point to C language function: void {@native glBindFragDataLocationIndexed}(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
Part of GL_ARB_blend_func_extended */ public void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name); /** Entry point to C language function: void {@native glBindImageTexture}(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
Part of GL_ARB_shader_image_load_store */ public void glBindImageTexture(int unit, int texture, int level, boolean layered, int layer, int access, int format); /** Entry point to C language function: void {@native glBindProgramPipeline}(GLuint pipeline);
Part of GL_ARB_separate_shader_objects */ public void glBindProgramPipeline(int pipeline); /** Entry point to C language function: void {@native glBindSampler}(GLuint unit, GLuint sampler);
Part of GL_ARB_sampler_objects */ public void glBindSampler(int unit, int sampler); /** Entry point to C language function: void {@native glBindTransformFeedback}(GLenum target, GLuint id);
Part of GL_ARB_transform_feedback2 */ public void glBindTransformFeedback(int target, int id); /** Entry point to C language function: void {@native glBindVertexArray}(GLuint array);
Part of GL_ARB_vertex_array_object */ public void glBindVertexArray(int array); /** Entry point to C language function: void {@native glBlendEquationSeparateiARB}(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
Part of GL_ARB_draw_buffers_blend */ public void glBlendEquationSeparatei(int buf, int modeRGB, int modeAlpha); /** Entry point to C language function: void {@native glBlendEquationiARB}(GLuint buf, GLenum mode);
Part of GL_ARB_draw_buffers_blend */ public void glBlendEquationi(int buf, int mode); /** Entry point to C language function: void {@native glBlendFuncSeparateiARB}(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
Part of GL_ARB_draw_buffers_blend */ public void glBlendFuncSeparatei(int buf, int srcRGB, int dstRGB, int srcAlpha, int dstAlpha); /** Entry point to C language function: void {@native glBlendFunciARB}(GLuint buf, GLenum src, GLenum dst);
Part of GL_ARB_draw_buffers_blend */ public void glBlendFunci(int buf, int src, int dst); /** Entry point to C language function: void {@native glBlitFramebuffer}(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
Part of GL_ARB_framebuffer_object; GL_EXT_framebuffer_blit */ public void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter); /** Entry point to C language function: void {@native glBufferAddressRangeNV}(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
Part of GL_NV_vertex_buffer_unified_memory */ public void glBufferAddressRangeNV(int pname, int index, long address, long length); /** Entry point to C language function: void {@native glClampColor}(GLenum target, GLenum clamp);
Part of GL_VERSION_3_0; GL_ARB_color_buffer_float */ public void glClampColor(int target, int clamp); /** Entry point to C language function: void {@native glClearBufferfi}(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
Part of GL_VERSION_3_0 */ public void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value); /** Entry point to C language function: void {@native glClearBufferfv}(GLenum buffer, GLint drawbuffer, const GLfloat * value);
Part of GL_VERSION_3_0 */ public void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferiv}(GLenum buffer, GLint drawbuffer, const GLint * value);
Part of GL_VERSION_3_0 */ public void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value); /** Entry point to C language function: void {@native glClearBufferuiv}(GLenum buffer, GLint drawbuffer, const GLuint * value);
Part of GL_VERSION_3_0 */ public void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset); /** Entry point to C language function: void {@native glColorFormatNV}(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glColorFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glColorMaski}(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
Part of GL_VERSION_3_0 */ public void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a); /** Entry point to C language function: void {@native glColorP3ui}(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glColorP3ui(int type, int color); /** Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param color a direct or array-backed {@link java.nio.IntBuffer} */ public void glColorP3uiv(int type, IntBuffer color); /** Entry point to C language function: void {@native glColorP3uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glColorP3uiv(int type, int[] color, int color_offset); /** Entry point to C language function: void {@native glColorP4ui}(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glColorP4ui(int type, int color); /** Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param color a direct or array-backed {@link java.nio.IntBuffer} */ public void glColorP4uiv(int type, IntBuffer color); /** Entry point to C language function: void {@native glColorP4uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glColorP4uiv(int type, int[] color, int color_offset); /** Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include @param length a direct or array-backed {@link java.nio.IntBuffer} */ public void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length); /** Entry point to C language function: void {@native glCompileShaderIncludeARB}(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length);
Part of GL_ARB_shading_language_include */ public void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset); /** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3 @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3 */ public void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3 @param data a direct or array-backed {@link java.nio.Buffer} */ public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data); /** Entry point to C language function: void {@native glCompressedTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_1_3 */ public void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset); /** Entry point to C language function: void {@native glCopyBufferSubData}(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
Part of GL_ARB_copy_buffer */ public void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size); /** Entry point to C language function: void {@native glCopyTexImage1D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
Part of GL_VERSION_1_1 */ public void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border); /** Entry point to C language function: void {@native glCopyTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
Part of GL_VERSION_1_1 */ public void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width); /** Entry point to C language function: GLuint {@native glCreateShaderProgramv}(GLenum type, GLsizei count, const GLchar * * strings);
Part of GL_ARB_separate_shader_objects @param strings a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */ public int glCreateShaderProgramv(int type, int count, PointerBuffer strings); /** Entry point to C language function: GLsync {@native glCreateSyncFromCLeventARB}(void * context, void * event, GLbitfield flags);
Part of GL_ARB_cl_event @param context a direct or array-backed {@link java.nio.Buffer} @param event a direct or array-backed {@link java.nio.Buffer} */ public long glCreateSyncFromCLeventARB(Buffer context, Buffer event, int flags); /** Entry point to C language function: void {@native glDebugMessageControlARB}(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDebugMessageControlARB(int source, int type, int severity, int count, IntBuffer ids, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageControlARB}(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_ARB_debug_output */ public void glDebugMessageControlARB(int source, int type, int severity, int count, int[] ids, int ids_offset, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageEnableAMD}(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled);
Part of GL_AMD_debug_output */ public void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled); /** Entry point to C language function: void {@native glDebugMessageInsertAMD}(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf);
Part of GL_AMD_debug_output */ public void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf); /** Entry point to C language function: void {@native glDebugMessageInsertARB}(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf);
Part of GL_ARB_debug_output */ public void glDebugMessageInsertARB(int source, int type, int id, int severity, int length, String buf); /** Entry point to C language function: void {@native glDeleteNamedStringARB}(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include */ public void glDeleteNamedStringARB(int namelen, String name); /** Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects @param pipelines a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteProgramPipelines(int n, IntBuffer pipelines); /** Entry point to C language function: void {@native glDeleteProgramPipelines}(GLsizei n, const GLuint * pipelines);
Part of GL_ARB_separate_shader_objects */ public void glDeleteProgramPipelines(int n, int[] pipelines, int pipelines_offset); /** Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects @param samplers a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteSamplers(int count, IntBuffer samplers); /** Entry point to C language function: void {@native glDeleteSamplers}(GLsizei count, const GLuint * samplers);
Part of GL_ARB_sampler_objects */ public void glDeleteSamplers(int count, int[] samplers, int samplers_offset); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2 @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glDeleteTransformFeedbacks}(GLsizei n, const GLuint * ids);
Part of GL_ARB_transform_feedback2 */ public void glDeleteTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glDeleteVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glDeleteVertexArrays}(GLsizei n, const GLuint * arrays);
Part of GL_ARB_vertex_array_object */ public void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glDepthRangeArrayv(int first, int count, DoubleBuffer v); /** Entry point to C language function: void {@native glDepthRangeArrayv}(GLuint first, GLsizei count, const GLclampd * v);
Part of GL_ARB_viewport_array */ public void glDepthRangeArrayv(int first, int count, double[] v, int v_offset); /** Entry point to C language function: void {@native glDepthRangeIndexed}(GLuint index, GLclampd n, GLclampd f);
Part of GL_ARB_viewport_array */ public void glDepthRangeIndexed(int index, double n, double f); /** Entry point to C language function: void {@native glDisableClientState}(GLenum cap);
Part of GL_VERSION_1_1 */ public void glDisableClientState(int cap); /** Entry point to C language function: void {@native glDisablei}(GLenum target, GLuint index);
Part of GL_VERSION_3_0 */ public void glDisablei(int target, int index); /** Entry point to C language function: void {@native glDrawArraysInstancedARB}(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
Part of GL_ARB_draw_instanced */ public void glDrawArraysInstanced(int mode, int first, int count, int primcount); /** Entry point to C language function: void {@native glDrawArraysInstancedBaseInstance}(GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
Part of GL_ARB_base_instance */ public void glDrawArraysInstancedBaseInstance(int mode, int first, int count, int primcount, int baseinstance); /** Entry point to C language function: void {@native glDrawBuffer}(GLenum mode);
Part of GL_VERSION_1_0 */ public void glDrawBuffer(int mode); /** Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0 @param bufs a direct or array-backed {@link java.nio.IntBuffer} */ public void glDrawBuffers(int n, IntBuffer bufs); /** Entry point to C language function: void {@native glDrawBuffers}(GLsizei n, const GLenum * bufs);
Part of GL_VERSION_2_0 */ public void glDrawBuffers(int n, int[] bufs, int bufs_offset); /** Entry point to C language function: void {@native glDrawElementsBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsBaseVertex(int mode, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawElementsInstancedARB}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount);
Part of GL_ARB_draw_instanced @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstanced(int mode, int count, int type, Buffer indices, int primcount); /** Entry point to C language function: void {@native glDrawElementsInstancedBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLuint baseinstance);
Part of GL_ARB_base_instance @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseInstance(int mode, int count, int type, Buffer indices, int primcount, int baseinstance); /** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertex}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseVertex(int mode, int count, int type, Buffer indices, int primcount, int basevertex); /** Entry point to C language function: void {@native glDrawElementsInstancedBaseVertexBaseInstance}(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
Part of GL_ARB_base_instance @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawElementsInstancedBaseVertexBaseInstance(int mode, int count, int type, Buffer indices, int primcount, int basevertex, int baseinstance); /** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2 @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawRangeElements(int mode, int start, int end, int count, int type, Buffer indices); /** Entry point to C language function: void {@native glDrawRangeElements}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_1_2 */ public void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset); /** Entry point to C language function: void {@native glDrawRangeElementsBaseVertex}(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
Part of GL_ARB_draw_elements_base_vertex @param indices a direct or array-backed {@link java.nio.Buffer} */ public void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, Buffer indices, int basevertex); /** Entry point to C language function: void {@native glDrawTransformFeedback}(GLenum mode, GLuint id);
Part of GL_ARB_transform_feedback2 */ public void glDrawTransformFeedback(int mode, int id); /** Entry point to C language function: void {@native glDrawTransformFeedbackInstanced}(GLenum mode, GLuint id, GLsizei primcount);
Part of GL_ARB_transform_feedback_instanced */ public void glDrawTransformFeedbackInstanced(int mode, int id, int primcount); /** Entry point to C language function: void {@native glDrawTransformFeedbackStream}(GLenum mode, GLuint id, GLuint stream);
Part of GL_ARB_transform_feedback3 */ public void glDrawTransformFeedbackStream(int mode, int id, int stream); /** Entry point to C language function: void {@native glDrawTransformFeedbackStreamInstanced}(GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
Part of GL_ARB_transform_feedback_instanced */ public void glDrawTransformFeedbackStreamInstanced(int mode, int id, int stream, int primcount); /** Entry point to C language function: void {@native glEdgeFlagFormatNV}(GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glEdgeFlagFormatNV(int stride); /** Entry point to C language function: void {@native glEnableClientState}(GLenum cap);
Part of GL_VERSION_1_1 */ public void glEnableClientState(int cap); /** Entry point to C language function: void {@native glEnablei}(GLenum target, GLuint index);
Part of GL_VERSION_3_0 */ public void glEnablei(int target, int index); /** Entry point to C language function: void {@native glEndConditionalRender}(void);
Part of GL_VERSION_3_0; GL_NV_conditional_render */ public void glEndConditionalRender(); /** Entry point to C language function: void {@native glEndQueryIndexed}(GLenum target, GLuint index);
Part of GL_ARB_transform_feedback3 */ public void glEndQueryIndexed(int target, int index); /** Entry point to C language function: void {@native glEndTransformFeedback}(void);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glEndTransformFeedback(); /** Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length);
Part of GL_ARB_map_buffer_range; GL_APPLE_flush_buffer_range */ public void glFlushMappedBufferRange(int target, long offset, long length); /** Entry point to C language function: void {@native glFogCoordFormatNV}(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glFogCoordFormatNV(int type, int stride); /** Entry point to C language function: void {@native glFramebufferTexture1D}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object */ public void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level); /** Entry point to C language function: void {@native glFramebufferTextureARB}(GLenum target, GLenum attachment, GLuint texture, GLint level);
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureARB(int target, int attachment, int texture, int level); /** Entry point to C language function: void {@native glFramebufferTextureFaceARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face); /** Entry point to C language function: void {@native glFramebufferTextureLayer}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_framebuffer_object */ public void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glFramebufferTextureLayerARB}(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
Part of GL_ARB_geometry_shader4 */ public void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer); /** Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects @param pipelines a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenProgramPipelines(int n, IntBuffer pipelines); /** Entry point to C language function: void {@native glGenProgramPipelines}(GLsizei n, GLuint * pipelines);
Part of GL_ARB_separate_shader_objects */ public void glGenProgramPipelines(int n, int[] pipelines, int pipelines_offset); /** Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects @param samplers a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenSamplers(int count, IntBuffer samplers); /** Entry point to C language function: void {@native glGenSamplers}(GLsizei count, GLuint * samplers);
Part of GL_ARB_sampler_objects */ public void glGenSamplers(int count, int[] samplers, int samplers_offset); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2 @param ids a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenTransformFeedbacks(int n, IntBuffer ids); /** Entry point to C language function: void {@native glGenTransformFeedbacks}(GLsizei n, GLuint * ids);
Part of GL_ARB_transform_feedback2 */ public void glGenTransformFeedbacks(int n, int[] ids, int ids_offset); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object @param arrays a direct or array-backed {@link java.nio.IntBuffer} */ public void glGenVertexArrays(int n, IntBuffer arrays); /** Entry point to C language function: void {@native glGenVertexArrays}(GLsizei n, GLuint * arrays);
Part of GL_ARB_vertex_array_object */ public void glGenVertexArrays(int n, int[] arrays, int arrays_offset); /** Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
Part of GL_ARB_shader_atomic_counters @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveAtomicCounterBufferiv}(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params);
Part of GL_ARB_shader_atomic_counters */ public void glGetActiveAtomicCounterBufferiv(int program, int bufferIndex, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine @param length a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name); /** Entry point to C language function: void {@native glGetActiveSubroutineName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine */ public void glGetActiveSubroutineName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset); /** Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine @param length a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, IntBuffer length, ByteBuffer name); /** Entry point to C language function: void {@native glGetActiveSubroutineUniformName}(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name);
Part of GL_ARB_shader_subroutine */ public void glGetActiveSubroutineUniformName(int program, int shadertype, int index, int bufsize, int[] length, int length_offset, byte[] name, int name_offset); /** Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine @param values a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, IntBuffer values); /** Entry point to C language function: void {@native glGetActiveSubroutineUniformiv}(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine */ public void glGetActiveSubroutineUniformiv(int program, int shadertype, int index, int pname, int[] values, int values_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object @param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformBlockName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName); /** Entry point to C language function: void {@native glGetActiveUniformBlockName}(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object */ public void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformBlockiv}(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object */ public void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object @param length a direct or array-backed {@link java.nio.IntBuffer} @param uniformName a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName); /** Entry point to C language function: void {@native glGetActiveUniformName}(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName);
Part of GL_ARB_uniform_buffer_object */ public void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object @param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetActiveUniformsiv}(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params);
Part of GL_ARB_uniform_buffer_object */ public void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0 @param data a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetBooleani_v(int target, int index, ByteBuffer data); /** Entry point to C language function: void {@native glGetBooleani_v}(GLenum target, GLuint index, GLboolean * data);
Part of GL_VERSION_3_0 */ public void glGetBooleani_v(int target, int index, byte[] data, int data_offset); /** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetBufferParameterui64vNV}(GLenum target, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load */ public void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetBufferSubData}(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data);
Part of GL_VERSION_1_5 @param data a direct only {@link java.nio.Buffer} */ public void glGetBufferSubData(int target, long offset, long size, Buffer data); /** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3 @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetCompressedTexImage(int target, int level, Buffer img); /** Entry point to C language function: void {@native glGetCompressedTexImage}(GLenum target, GLint level, GLvoid * img);
Part of GL_VERSION_1_3 */ public void glGetCompressedTexImage(int target, int level, long img_buffer_offset); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output @param categories a direct or array-backed {@link java.nio.IntBuffer} @param severities a direct or array-backed {@link java.nio.IntBuffer} @param ids a direct or array-backed {@link java.nio.IntBuffer} @param lengths a direct or array-backed {@link java.nio.IntBuffer} @param message a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogAMD}(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message);
Part of GL_AMD_debug_output */ public int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogARB}(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output @param sources a direct or array-backed {@link java.nio.IntBuffer} @param types a direct or array-backed {@link java.nio.IntBuffer} @param ids a direct or array-backed {@link java.nio.IntBuffer} @param severities a direct or array-backed {@link java.nio.IntBuffer} @param lengths a direct or array-backed {@link java.nio.IntBuffer} @param messageLog a direct or array-backed {@link java.nio.ByteBuffer} */ public int glGetDebugMessageLogARB(int count, int bufsize, IntBuffer sources, IntBuffer types, IntBuffer ids, IntBuffer severities, IntBuffer lengths, ByteBuffer messageLog); /** Entry point to C language function: GLuint {@native glGetDebugMessageLogARB}(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog);
Part of GL_ARB_debug_output */ public int glGetDebugMessageLogARB(int count, int bufsize, int[] sources, int sources_offset, int[] types, int types_offset, int[] ids, int ids_offset, int[] severities, int severities_offset, int[] lengths, int lengths_offset, byte[] messageLog, int messageLog_offset); /** Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array @param data a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetDoublei_v(int target, int index, DoubleBuffer data); /** Entry point to C language function: void {@native glGetDoublei_v}(GLenum target, GLuint index, GLdouble * data);
Part of GL_ARB_viewport_array */ public void glGetDoublei_v(int target, int index, double[] data, int data_offset); /** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetDoublev(int pname, DoubleBuffer params); /** Entry point to C language function: void {@native glGetDoublev}(GLenum pname, GLdouble * params);
Part of GL_VERSION_1_0 */ public void glGetDoublev(int pname, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array @param data a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetFloati_v(int target, int index, FloatBuffer data); /** Entry point to C language function: void {@native glGetFloati_v}(GLenum target, GLuint index, GLfloat * data);
Part of GL_ARB_viewport_array */ public void glGetFloati_v(int target, int index, float[] data, int data_offset); /** Entry point to C language function: GLint {@native glGetFragDataIndex}(GLuint program, const GLchar * name);
Part of GL_ARB_blend_func_extended */ public int glGetFragDataIndex(int program, String name); /** Entry point to C language function: GLint {@native glGetFragDataLocation}(GLuint program, const GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public int glGetFragDataLocation(int program, String name); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0 @param data a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetIntegeri_v(int target, int index, IntBuffer data); /** Entry point to C language function: void {@native glGetIntegeri_v}(GLenum target, GLuint index, GLint * data);
Part of GL_VERSION_3_0 */ public void glGetIntegeri_v(int target, int index, int[] data, int data_offset); /** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory @param result a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetIntegerui64i_vNV(int value, int index, LongBuffer result); /** Entry point to C language function: void {@native glGetIntegerui64i_vNV}(GLenum value, GLuint index, GLuint64EXT * result);
Part of GL_NV_vertex_buffer_unified_memory */ public void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset); /** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load @param result a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetIntegerui64vNV(int value, LongBuffer result); /** Entry point to C language function: void {@native glGetIntegerui64vNV}(GLenum value, GLuint64EXT * result);
Part of GL_NV_shader_buffer_load */ public void glGetIntegerui64vNV(int value, long[] result, int result_offset); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ARB_internalformat_query @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetInternalformativ}(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params);
Part of GL_ARB_internalformat_query */ public void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample @param val a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetMultisamplefv(int pname, int index, FloatBuffer val); /** Entry point to C language function: void {@native glGetMultisamplefv}(GLenum pname, GLuint index, GLfloat * val);
Part of GL_ARB_texture_multisample */ public void glGetMultisamplefv(int pname, int index, float[] val, int val_offset); /** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetNamedBufferParameterui64vNV}(GLuint buffer, GLenum pname, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load */ public void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include @param stringlen a direct or array-backed {@link java.nio.IntBuffer} @param string a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string); /** Entry point to C language function: void {@native glGetNamedStringARB}(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string);
Part of GL_ARB_shading_language_include */ public void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset); /** Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetNamedStringivARB}(GLint namelen, const GLchar * name, GLenum pname, GLint * params);
Part of GL_ARB_shading_language_include */ public void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects @param length a direct or array-backed {@link java.nio.IntBuffer} @param infoLog a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, IntBuffer length, ByteBuffer infoLog); /** Entry point to C language function: void {@native glGetProgramPipelineInfoLog}(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog);
Part of GL_ARB_separate_shader_objects */ public void glGetProgramPipelineInfoLog(int pipeline, int bufSize, int[] length, int length_offset, byte[] infoLog, int infoLog_offset); /** Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetProgramPipelineiv(int pipeline, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetProgramPipelineiv}(GLuint pipeline, GLenum pname, GLint * params);
Part of GL_ARB_separate_shader_objects */ public void glGetProgramPipelineiv(int pipeline, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine @param values a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetProgramStageiv(int program, int shadertype, int pname, IntBuffer values); /** Entry point to C language function: void {@native glGetProgramStageiv}(GLuint program, GLenum shadertype, GLenum pname, GLint * values);
Part of GL_ARB_shader_subroutine */ public void glGetProgramStageiv(int program, int shadertype, int pname, int[] values, int values_offset); /** Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetQueryIndexediv(int target, int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetQueryIndexediv}(GLenum target, GLuint index, GLenum pname, GLint * params);
Part of GL_ARB_transform_feedback3 */ public void glGetQueryIndexediv(int target, int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetQueryObjecti64v(int id, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetQueryObjecti64v}(GLuint id, GLenum pname, GLint64 * params);
Part of GL_ARB_timer_query */ public void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetQueryObjectiv(int id, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetQueryObjectiv}(GLuint id, GLenum pname, GLint * params);
Part of GL_VERSION_1_5 */ public void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetQueryObjectui64v(int id, int pname, LongBuffer params); /** Entry point to C language function: void {@native glGetQueryObjectui64v}(GLuint id, GLenum pname, GLuint64 * params);
Part of GL_ARB_timer_query */ public void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetSamplerParameterIiv}(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects */ public void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetSamplerParameterIuiv}(GLuint sampler, GLenum pname, GLuint * params);
Part of GL_ARB_sampler_objects */ public void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetSamplerParameterfv(int sampler, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetSamplerParameterfv}(GLuint sampler, GLenum pname, GLfloat * params);
Part of GL_ARB_sampler_objects */ public void glGetSamplerParameterfv(int sampler, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetSamplerParameteriv(int sampler, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetSamplerParameteriv}(GLuint sampler, GLenum pname, GLint * params);
Part of GL_ARB_sampler_objects */ public void glGetSamplerParameteriv(int sampler, int pname, int[] params, int params_offset); /** Entry point to C language function: const GLubyte * {@native glGetStringi}(GLenum name, GLuint index);
Part of GL_VERSION_3_0 */ public String glGetStringi(int name, int index); /** Entry point to C language function: GLuint {@native glGetSubroutineIndex}(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine */ public int glGetSubroutineIndex(int program, int shadertype, String name); /** Entry point to C language function: GLint {@native glGetSubroutineUniformLocation}(GLuint program, GLenum shadertype, const GLchar * name);
Part of GL_ARB_shader_subroutine */ public int glGetSubroutineUniformLocation(int program, int shadertype, String name); /** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glGetTexImage(int target, int level, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glGetTexImage}(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_1_0 */ public void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameterfv}(GLenum target, GLint level, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0 */ public void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexLevelParameteriv}(GLenum target, GLint level, GLenum pname, GLint * params);
Part of GL_VERSION_1_0 */ public void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexParameterIiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexParameterIiv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetTexParameterIuiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetTexParameterIuiv}(GLenum target, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback @param length a direct or array-backed {@link java.nio.IntBuffer} @param size a direct or array-backed {@link java.nio.IntBuffer} @param type a direct or array-backed {@link java.nio.IntBuffer} @param name a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name); /** Entry point to C language function: void {@native glGetTransformFeedbackVarying}(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset); /** Entry point to C language function: GLuint {@native glGetUniformBlockIndex}(GLuint program, const GLchar * uniformBlockName);
Part of GL_ARB_uniform_buffer_object */ public int glGetUniformBlockIndex(int program, String uniformBlockName); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object @param uniformIndices a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices); /** Entry point to C language function: void {@native glGetUniformIndices}(GLuint program, GLsizei uniformCount, const GLchar * * uniformNames, GLuint * uniformIndices);
Part of GL_ARB_uniform_buffer_object */ public void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset); /** Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformSubroutineuiv(int shadertype, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformSubroutineuiv}(GLenum shadertype, GLint location, GLuint * params);
Part of GL_ARB_shader_subroutine */ public void glGetUniformSubroutineuiv(int shadertype, int location, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load @param params a direct or array-backed {@link java.nio.LongBuffer} */ public void glGetUniformui64vNV(int program, int location, LongBuffer params); /** Entry point to C language function: void {@native glGetUniformui64vNV}(GLuint program, GLint location, GLuint64EXT * params);
Part of GL_NV_shader_buffer_load */ public void glGetUniformui64vNV(int program, int location, long[] params, int params_offset); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetUniformuiv(int program, int location, IntBuffer params); /** Entry point to C language function: void {@native glGetUniformuiv}(GLuint program, GLint location, GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glGetUniformuiv(int program, int location, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIiv}(GLuint index, GLenum pname, GLint * params);
Part of GL_VERSION_3_0 */ public void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetVertexAttribIuiv(int index, int pname, IntBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribIuiv}(GLuint index, GLenum pname, GLuint * params);
Part of GL_VERSION_3_0 */ public void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetVertexAttribLdv(int index, int pname, DoubleBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribLdv}(GLuint index, GLenum pname, GLdouble * params);
Part of GL_ARB_vertex_attrib_64bit */ public void glGetVertexAttribLdv(int index, int pname, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0 @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetVertexAttribdv(int index, int pname, DoubleBuffer params); /** Entry point to C language function: void {@native glGetVertexAttribdv}(GLuint index, GLenum pname, GLdouble * params);
Part of GL_VERSION_2_0 */ public void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetnColorTableARB}(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table);
Part of GL_ARB_robustness @param table a direct or array-backed {@link java.nio.Buffer} */ public void glGetnColorTable(int target, int format, int type, int bufSize, Buffer table); /** Entry point to C language function: void {@native glGetnCompressedTexImageARB}(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer img); /** Entry point to C language function: void {@native glGetnConvolutionFilterARB}(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image);
Part of GL_ARB_robustness @param image a direct or array-backed {@link java.nio.Buffer} */ public void glGetnConvolutionFilter(int target, int format, int type, int bufSize, Buffer image); /** Entry point to C language function: void {@native glGetnHistogramARB}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness @param values a direct or array-backed {@link java.nio.Buffer} */ public void glGetnHistogram(int target, boolean reset, int format, int type, int bufSize, Buffer values); /** Entry point to C language function: void {@native glGetnMapdvARB}(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetnMapdv(int target, int query, int bufSize, DoubleBuffer v); /** Entry point to C language function: void {@native glGetnMapdvARB}(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v);
Part of GL_ARB_robustness */ public void glGetnMapdv(int target, int query, int bufSize, double[] v, int v_offset); /** Entry point to C language function: void {@native glGetnMapfvARB}(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetnMapfv(int target, int query, int bufSize, FloatBuffer v); /** Entry point to C language function: void {@native glGetnMapfvARB}(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v);
Part of GL_ARB_robustness */ public void glGetnMapfv(int target, int query, int bufSize, float[] v, int v_offset); /** Entry point to C language function: void {@native glGetnMapivARB}(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnMapiv(int target, int query, int bufSize, IntBuffer v); /** Entry point to C language function: void {@native glGetnMapivARB}(GLenum target, GLenum query, GLsizei bufSize, GLint * v);
Part of GL_ARB_robustness */ public void glGetnMapiv(int target, int query, int bufSize, int[] v, int v_offset); /** Entry point to C language function: void {@native glGetnMinmaxARB}(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values);
Part of GL_ARB_robustness @param values a direct or array-backed {@link java.nio.Buffer} */ public void glGetnMinmax(int target, boolean reset, int format, int type, int bufSize, Buffer values); /** Entry point to C language function: void {@native glGetnPixelMapfvARB}(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness @param values a direct or array-backed {@link java.nio.FloatBuffer} */ public void glGetnPixelMapfv(int map, int bufSize, FloatBuffer values); /** Entry point to C language function: void {@native glGetnPixelMapfvARB}(GLenum map, GLsizei bufSize, GLfloat * values);
Part of GL_ARB_robustness */ public void glGetnPixelMapfv(int map, int bufSize, float[] values, int values_offset); /** Entry point to C language function: void {@native glGetnPixelMapuivARB}(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness @param values a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnPixelMapuiv(int map, int bufSize, IntBuffer values); /** Entry point to C language function: void {@native glGetnPixelMapuivARB}(GLenum map, GLsizei bufSize, GLuint * values);
Part of GL_ARB_robustness */ public void glGetnPixelMapuiv(int map, int bufSize, int[] values, int values_offset); /** Entry point to C language function: void {@native glGetnPixelMapusvARB}(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness @param values a direct or array-backed {@link java.nio.ShortBuffer} */ public void glGetnPixelMapusv(int map, int bufSize, ShortBuffer values); /** Entry point to C language function: void {@native glGetnPixelMapusvARB}(GLenum map, GLsizei bufSize, GLushort * values);
Part of GL_ARB_robustness */ public void glGetnPixelMapusv(int map, int bufSize, short[] values, int values_offset); /** Entry point to C language function: void {@native glGetnPolygonStippleARB}(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness @param pattern a direct or array-backed {@link java.nio.ByteBuffer} */ public void glGetnPolygonStipple(int bufSize, ByteBuffer pattern); /** Entry point to C language function: void {@native glGetnPolygonStippleARB}(GLsizei bufSize, GLubyte * pattern);
Part of GL_ARB_robustness */ public void glGetnPolygonStipple(int bufSize, byte[] pattern, int pattern_offset); /** Entry point to C language function: void {@native glGetnSeparableFilterARB}(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span);
Part of GL_ARB_robustness @param row a direct or array-backed {@link java.nio.Buffer} @param column a direct or array-backed {@link java.nio.Buffer} @param span a direct or array-backed {@link java.nio.Buffer} */ public void glGetnSeparableFilter(int target, int format, int type, int rowBufSize, Buffer row, int columnBufSize, Buffer column, Buffer span); /** Entry point to C language function: void {@native glGetnTexImageARB}(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img);
Part of GL_ARB_robustness @param img a direct or array-backed {@link java.nio.Buffer} */ public void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer img); /** Entry point to C language function: void {@native glGetnUniformdvARB}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness @param params a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params); /** Entry point to C language function: void {@native glGetnUniformdvARB}(GLuint program, GLint location, GLsizei bufSize, GLdouble * params);
Part of GL_ARB_robustness */ public void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset); /** Entry point to C language function: void {@native glGetnUniformuivARB}(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params); /** Entry point to C language function: void {@native glGetnUniformuivARB}(GLuint program, GLint location, GLsizei bufSize, GLuint * params);
Part of GL_ARB_robustness */ public void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset); /** Entry point to C language function: GLsync {@native glImportSyncEXT}(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
Part of GL_EXT_x11_sync_object */ public long glImportSyncEXT(int external_sync_type, long external_sync, int flags); /** Entry point to C language function: void {@native glIndexFormatNV}(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glIndexFormatNV(int type, int stride); /** Entry point to C language function: GLboolean {@native glIsBufferResidentNV}(GLenum target);
Part of GL_NV_shader_buffer_load */ public boolean glIsBufferResidentNV(int target); /** Entry point to C language function: GLboolean {@native glIsEnabledi}(GLenum target, GLuint index);
Part of GL_VERSION_3_0 */ public boolean glIsEnabledi(int target, int index); /** Entry point to C language function: GLboolean {@native glIsNamedBufferResidentNV}(GLuint buffer);
Part of GL_NV_shader_buffer_load */ public boolean glIsNamedBufferResidentNV(int buffer); /** Entry point to C language function: GLboolean {@native glIsNamedStringARB}(GLint namelen, const GLchar * name);
Part of GL_ARB_shading_language_include */ public boolean glIsNamedStringARB(int namelen, String name); /** Entry point to C language function: GLboolean {@native glIsProgramPipeline}(GLuint pipeline);
Part of GL_ARB_separate_shader_objects */ public boolean glIsProgramPipeline(int pipeline); /** Entry point to C language function: GLboolean {@native glIsSampler}(GLuint sampler);
Part of GL_ARB_sampler_objects */ public boolean glIsSampler(int sampler); /** Entry point to C language function: GLboolean {@native glIsTransformFeedback}(GLuint id);
Part of GL_ARB_transform_feedback2 */ public boolean glIsTransformFeedback(int id); /** Entry point to C language function: GLboolean {@native glIsVertexArray}(GLuint array);
Part of GL_ARB_vertex_array_object */ public boolean glIsVertexArray(int array); /** Entry point to C language function: void {@native glLogicOp}(GLenum opcode);
Part of GL_VERSION_1_0 */ public void glLogicOp(int opcode); /** Entry point to C language function: void {@native glMakeBufferNonResidentNV}(GLenum target);
Part of GL_NV_shader_buffer_load */ public void glMakeBufferNonResidentNV(int target); /** Entry point to C language function: void {@native glMakeBufferResidentNV}(GLenum target, GLenum access);
Part of GL_NV_shader_buffer_load */ public void glMakeBufferResidentNV(int target, int access); /** Entry point to C language function: void {@native glMakeNamedBufferNonResidentNV}(GLuint buffer);
Part of GL_NV_shader_buffer_load */ public void glMakeNamedBufferNonResidentNV(int buffer); /** Entry point to C language function: void {@native glMakeNamedBufferResidentNV}(GLuint buffer, GLenum access);
Part of GL_NV_shader_buffer_load */ public void glMakeNamedBufferResidentNV(int buffer, int access); /** Entry point to C language function: GLvoid * {@native glMapBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
Part of GL_ARB_map_buffer_range */ public ByteBuffer glMapBufferRange(int target, long offset, long length, int access); /** Entry point to C language function: void {@native glMemoryBarrier}(GLbitfield barriers);
Part of GL_ARB_shader_image_load_store */ public void glMemoryBarrier(int barriers); /** Entry point to C language function: void {@native glMinSampleShadingARB}(GLclampf value);
Part of GL_ARB_sample_shading */ public void glMinSampleShading(float value); /** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4 @param first a direct or array-backed {@link java.nio.IntBuffer} @param count a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int primcount); /** Entry point to C language function: void {@native glMultiDrawArrays}(GLenum mode, const GLint * first, const GLsizei * count, GLsizei primcount);
Part of GL_VERSION_1_4 */ public void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int primcount); /** Entry point to C language function: void {@native glMultiDrawArraysIndirectAMD}(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride); /** Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4 @param count a direct or array-backed {@link java.nio.IntBuffer} @param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */ public void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int primcount); /** Entry point to C language function: void {@native glMultiDrawElements}(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * * indices, GLsizei primcount);
Part of GL_VERSION_1_4 @param indices a direct or array-backed {@link com.jogamp.common.nio.PointerBuffer} */ public void glMultiDrawElements(int mode, int[] count, int count_offset, int type, PointerBuffer indices, int primcount); /** Entry point to C language function: void {@native glMultiDrawElementsIndirectAMD}(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride);
Part of GL_AMD_multi_draw_indirect @param indirect a direct or array-backed {@link java.nio.Buffer} */ public void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride); /** Entry point to C language function: void {@native glMultiTexCoordP1ui}(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP1ui(int texture, int type, int coords); /** Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords); /** Entry point to C language function: void {@native glMultiTexCoordP1uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glMultiTexCoordP2ui}(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP2ui(int texture, int type, int coords); /** Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords); /** Entry point to C language function: void {@native glMultiTexCoordP2uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glMultiTexCoordP3ui}(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP3ui(int texture, int type, int coords); /** Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords); /** Entry point to C language function: void {@native glMultiTexCoordP3uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glMultiTexCoordP4ui}(GLenum texture, GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP4ui(int texture, int type, int coords); /** Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords); /** Entry point to C language function: void {@native glMultiTexCoordP4uiv}(GLenum texture, GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glNamedStringARB}(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string);
Part of GL_ARB_shading_language_include */ public void glNamedStringARB(int type, int namelen, String name, int stringlen, String string); /** Entry point to C language function: void {@native glNormalFormatNV}(GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glNormalFormatNV(int type, int stride); /** Entry point to C language function: void {@native glNormalP3ui}(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glNormalP3ui(int type, int coords); /** Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glNormalP3uiv(int type, IntBuffer coords); /** Entry point to C language function: void {@native glNormalP3uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glNormalP3uiv(int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glPauseTransformFeedback}(void);
Part of GL_ARB_transform_feedback2 */ public void glPauseTransformFeedback(); /** Entry point to C language function: void {@native glPixelStoref}(GLenum pname, GLfloat param);
Part of GL_VERSION_1_0 */ public void glPixelStoref(int pname, float param); /** Entry point to C language function: void {@native glPointParameterf}(GLenum pname, GLfloat param);
Part of GL_VERSION_1_4 */ public void glPointParameterf(int pname, float param); /** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4 @param params a direct or array-backed {@link java.nio.FloatBuffer} */ public void glPointParameterfv(int pname, FloatBuffer params); /** Entry point to C language function: void {@native glPointParameterfv}(GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_4 */ public void glPointParameterfv(int pname, float[] params, int params_offset); /** Entry point to C language function: void {@native glPointParameteri}(GLenum pname, GLint param);
Part of GL_VERSION_1_4 */ public void glPointParameteri(int pname, int param); /** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4 @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glPointParameteriv(int pname, IntBuffer params); /** Entry point to C language function: void {@native glPointParameteriv}(GLenum pname, const GLint * params);
Part of GL_VERSION_1_4 */ public void glPointParameteriv(int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glPointSize}(GLfloat size);
Part of GL_VERSION_1_0 */ public void glPointSize(float size); /** Entry point to C language function: void {@native glPolygonMode}(GLenum face, GLenum mode);
Part of GL_VERSION_1_0 */ public void glPolygonMode(int face, int mode); /** Entry point to C language function: void {@native glPrimitiveRestartIndex}(GLuint index);
Part of GL_VERSION_3_1 */ public void glPrimitiveRestartIndex(int index); /** Entry point to C language function: void {@native glProgramParameteri}(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_get_program_binary */ public void glProgramParameteri(int program, int pname, int value); /** Entry point to C language function: void {@native glProgramParameteriARB}(GLuint program, GLenum pname, GLint value);
Part of GL_ARB_geometry_shader4 */ public void glProgramParameteriARB(int program, int pname, int value); /** Entry point to C language function: void {@native glProgramUniform1d}(GLuint program, GLint location, GLdouble v0);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1d(int program, int location, double v0); /** Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniform1dv(int program, int location, int count, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniform1dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1dv(int program, int location, int count, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform1f}(GLuint program, GLint location, GLfloat v0);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1f(int program, int location, float v0); /** Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniform1fv(int program, int location, int count, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniform1fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1fv(int program, int location, int count, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform1i}(GLuint program, GLint location, GLint v0);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1i(int program, int location, int v0); /** Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform1iv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform1iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1iv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform1ui}(GLuint program, GLint location, GLuint v0);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1ui(int program, int location, int v0); /** Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform1uiv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform1uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform1uiv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform2d}(GLuint program, GLint location, GLdouble v0, GLdouble v1);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2d(int program, int location, double v0, double v1); /** Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniform2dv(int program, int location, int count, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniform2dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2dv(int program, int location, int count, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform2f}(GLuint program, GLint location, GLfloat v0, GLfloat v1);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2f(int program, int location, float v0, float v1); /** Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniform2fv(int program, int location, int count, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniform2fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2fv(int program, int location, int count, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform2i}(GLuint program, GLint location, GLint v0, GLint v1);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2i(int program, int location, int v0, int v1); /** Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform2iv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform2iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2iv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform2ui}(GLuint program, GLint location, GLuint v0, GLuint v1);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2ui(int program, int location, int v0, int v1); /** Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform2uiv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform2uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform2uiv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform3d}(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3d(int program, int location, double v0, double v1, double v2); /** Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniform3dv(int program, int location, int count, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniform3dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3dv(int program, int location, int count, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform3f}(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3f(int program, int location, float v0, float v1, float v2); /** Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniform3fv(int program, int location, int count, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniform3fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3fv(int program, int location, int count, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform3i}(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3i(int program, int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform3iv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform3iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3iv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform3ui}(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3ui(int program, int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform3uiv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform3uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform3uiv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform4d}(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4d(int program, int location, double v0, double v1, double v2, double v3); /** Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniform4dv(int program, int location, int count, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniform4dv}(GLuint program, GLint location, GLsizei count, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4dv(int program, int location, int count, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform4f}(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4f(int program, int location, float v0, float v1, float v2, float v3); /** Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniform4fv(int program, int location, int count, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniform4fv}(GLuint program, GLint location, GLsizei count, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4fv(int program, int location, int count, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform4i}(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4i(int program, int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform4iv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform4iv}(GLuint program, GLint location, GLsizei count, const GLint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4iv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniform4ui}(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4ui(int program, int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glProgramUniform4uiv(int program, int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glProgramUniform4uiv}(GLuint program, GLint location, GLsizei count, const GLuint * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniform4uiv(int program, int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2x3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix2x4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix2x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3x2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3x4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3x4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix3x4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix3x4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4x2dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4x2dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4x2fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4x2fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, DoubleBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4x3dv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4x3dv(int program, int location, int count, boolean transpose, double[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glProgramUniformMatrix4x3fv}(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_ARB_separate_shader_objects */ public void glProgramUniformMatrix4x3fv(int program, int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glProgramUniformui64NV}(GLuint program, GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load */ public void glProgramUniformui64NV(int program, int location, long value); /** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load @param value a direct or array-backed {@link java.nio.LongBuffer} */ public void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value); /** Entry point to C language function: void {@native glProgramUniformui64vNV}(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load */ public void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset); /** Entry point to C language function: void {@native glProvokingVertex}(GLenum mode);
Part of GL_ARB_provoking_vertex */ public void glProvokingVertex(int mode); /** Entry point to C language function: void {@native glQueryCounter}(GLuint id, GLenum target);
Part of GL_ARB_timer_query */ public void glQueryCounter(int id, int target); /** Entry point to C language function: void {@native glReadBuffer}(GLenum mode);
Part of GL_VERSION_1_0 */ public void glReadBuffer(int mode); /** Entry point to C language function: void {@native glRenderbufferStorageMultisample}(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object */ public void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height); /** Entry point to C language function: void {@native glResumeTransformFeedback}(void);
Part of GL_ARB_transform_feedback2 */ public void glResumeTransformFeedback(); /** Entry point to C language function: void {@native glSampleMaski}(GLuint index, GLbitfield mask);
Part of GL_ARB_texture_multisample */ public void glSampleMaski(int index, int mask); /** Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects @param param a direct or array-backed {@link java.nio.IntBuffer} */ public void glSamplerParameterIiv(int sampler, int pname, IntBuffer param); /** Entry point to C language function: void {@native glSamplerParameterIiv}(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset); /** Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects @param param a direct or array-backed {@link java.nio.IntBuffer} */ public void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param); /** Entry point to C language function: void {@native glSamplerParameterIuiv}(GLuint sampler, GLenum pname, const GLuint * param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset); /** Entry point to C language function: void {@native glSamplerParameterf}(GLuint sampler, GLenum pname, GLfloat param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameterf(int sampler, int pname, float param); /** Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects @param param a direct or array-backed {@link java.nio.FloatBuffer} */ public void glSamplerParameterfv(int sampler, int pname, FloatBuffer param); /** Entry point to C language function: void {@native glSamplerParameterfv}(GLuint sampler, GLenum pname, const GLfloat * param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameterfv(int sampler, int pname, float[] param, int param_offset); /** Entry point to C language function: void {@native glSamplerParameteri}(GLuint sampler, GLenum pname, GLint param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameteri(int sampler, int pname, int param); /** Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects @param param a direct or array-backed {@link java.nio.IntBuffer} */ public void glSamplerParameteriv(int sampler, int pname, IntBuffer param); /** Entry point to C language function: void {@native glSamplerParameteriv}(GLuint sampler, GLenum pname, const GLint * param);
Part of GL_ARB_sampler_objects */ public void glSamplerParameteriv(int sampler, int pname, int[] param, int param_offset); /** Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glScissorArrayv(int first, int count, IntBuffer v); /** Entry point to C language function: void {@native glScissorArrayv}(GLuint first, GLsizei count, const GLint * v);
Part of GL_ARB_viewport_array */ public void glScissorArrayv(int first, int count, int[] v, int v_offset); /** Entry point to C language function: void {@native glScissorIndexed}(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
Part of GL_ARB_viewport_array */ public void glScissorIndexed(int index, int left, int bottom, int width, int height); /** Entry point to C language function: void {@native glScissorIndexedv}(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glScissorIndexedv(int index, IntBuffer v); /** Entry point to C language function: void {@native glScissorIndexedv}(GLuint index, const GLint * v);
Part of GL_ARB_viewport_array */ public void glScissorIndexedv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glSecondaryColorFormatNV}(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glSecondaryColorFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glSecondaryColorP3ui}(GLenum type, GLuint color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glSecondaryColorP3ui(int type, int color); /** Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param color a direct or array-backed {@link java.nio.IntBuffer} */ public void glSecondaryColorP3uiv(int type, IntBuffer color); /** Entry point to C language function: void {@native glSecondaryColorP3uiv}(GLenum type, const GLuint * color);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glSecondaryColorP3uiv(int type, int[] color, int color_offset); /** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions @param val a direct or array-backed {@link java.nio.FloatBuffer} */ public void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val); /** Entry point to C language function: void {@native glSetMultisamplefvAMD}(GLenum pname, GLuint index, const GLfloat * val);
Part of GL_AMD_sample_positions */ public void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset); /** Entry point to C language function: void {@native glStencilOpValueAMD}(GLenum face, GLuint value);
Part of GL_AMD_stencil_operation_extended */ public void glStencilOpValueAMD(int face, int value); /** Entry point to C language function: void {@native glTessellationFactorAMD}(GLfloat factor);
Part of GL_AMD_vertex_shader_tesselator */ public void glTessellationFactorAMD(float factor); /** Entry point to C language function: void {@native glTessellationModeAMD}(GLenum mode);
Part of GL_AMD_vertex_shader_tesselator */ public void glTessellationModeAMD(int mode); /** Entry point to C language function: void {@native glTexBufferARB}(GLenum target, GLenum internalformat, GLuint buffer);
Part of GL_ARB_texture_buffer_object */ public void glTexBuffer(int target, int internalformat, int buffer); /** Entry point to C language function: void {@native glTexCoordFormatNV}(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glTexCoordFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glTexCoordP1ui}(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP1ui(int type, int coords); /** Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexCoordP1uiv(int type, IntBuffer coords); /** Entry point to C language function: void {@native glTexCoordP1uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP1uiv(int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glTexCoordP2ui}(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP2ui(int type, int coords); /** Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexCoordP2uiv(int type, IntBuffer coords); /** Entry point to C language function: void {@native glTexCoordP2uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP2uiv(int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glTexCoordP3ui}(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP3ui(int type, int coords); /** Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexCoordP3uiv(int type, IntBuffer coords); /** Entry point to C language function: void {@native glTexCoordP3uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP3uiv(int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glTexCoordP4ui}(GLenum type, GLuint coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP4ui(int type, int coords); /** Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param coords a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexCoordP4uiv(int type, IntBuffer coords); /** Entry point to C language function: void {@native glTexCoordP4uiv}(GLenum type, const GLuint * coords);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glTexCoordP4uiv(int type, int[] coords, int coords_offset); /** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexImage1D}(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_0 */ public void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glTexImage2DMultisample}(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample */ public void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTexImage2DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTexImage3DMultisample}(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
Part of GL_ARB_texture_multisample */ public void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations); /** Entry point to C language function: void {@native glTexImage3DMultisampleCoverageNV}(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTexParameterIiv}(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexParameterIiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glTexParameterIiv}(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glTexParameterIiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer @param params a direct or array-backed {@link java.nio.IntBuffer} */ public void glTexParameterIuiv(int target, int pname, IntBuffer params); /** Entry point to C language function: void {@native glTexParameterIuiv}(GLenum target, GLenum pname, const GLuint * params);
Part of GL_VERSION_3_0; GL_EXT_texture_integer */ public void glTexParameterIuiv(int target, int pname, int[] params, int params_offset); /** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1 @param pixels a direct or array-backed {@link java.nio.Buffer} */ public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels); /** Entry point to C language function: void {@native glTexSubImage1D}(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_1_1 */ public void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset); /** Entry point to C language function: void {@native glTextureImage2DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage2DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage3DMultisampleCoverageNV}(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTextureImage3DMultisampleNV}(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
Part of GL_NV_texture_multisample */ public void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations); /** Entry point to C language function: void {@native glTransformFeedbackVaryings}(GLuint program, GLsizei count, const GLchar * * varyings, GLenum bufferMode);
Part of GL_VERSION_3_0; GL_EXT_transform_feedback */ public void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode); /** Entry point to C language function: void {@native glUniform1ui}(GLint location, GLuint v0);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform1ui(int location, int v0); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform1uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform1uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform1uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform2ui}(GLint location, GLuint v0, GLuint v1);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform2ui(int location, int v0, int v1); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform2uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform2uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform2uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform3ui}(GLint location, GLuint v0, GLuint v1, GLuint v2);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform3ui(int location, int v0, int v1, int v2); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform3uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform3uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform3uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniform4ui}(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform4ui(int location, int v0, int v1, int v2, int v3); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniform4uiv(int location, int count, IntBuffer value); /** Entry point to C language function: void {@native glUniform4uiv}(GLint location, GLsizei count, const GLuint * value);
Part of GL_VERSION_3_0; GL_EXT_gpu_shader4 */ public void glUniform4uiv(int location, int count, int[] value, int value_offset); /** Entry point to C language function: void {@native glUniformBlockBinding}(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
Part of GL_ARB_uniform_buffer_object */ public void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix2x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix3x4fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x2fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 @param value a direct or array-backed {@link java.nio.FloatBuffer} */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value); /** Entry point to C language function: void {@native glUniformMatrix4x3fv}(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
Part of GL_VERSION_2_1 */ public void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset); /** Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine @param indices a direct or array-backed {@link java.nio.IntBuffer} */ public void glUniformSubroutinesuiv(int shadertype, int count, IntBuffer indices); /** Entry point to C language function: void {@native glUniformSubroutinesuiv}(GLenum shadertype, GLsizei count, const GLuint * indices);
Part of GL_ARB_shader_subroutine */ public void glUniformSubroutinesuiv(int shadertype, int count, int[] indices, int indices_offset); /** Entry point to C language function: void {@native glUniformui64NV}(GLint location, GLuint64EXT value);
Part of GL_NV_shader_buffer_load */ public void glUniformui64NV(int location, long value); /** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load @param value a direct or array-backed {@link java.nio.LongBuffer} */ public void glUniformui64vNV(int location, int count, LongBuffer value); /** Entry point to C language function: void {@native glUniformui64vNV}(GLint location, GLsizei count, const GLuint64EXT * value);
Part of GL_NV_shader_buffer_load */ public void glUniformui64vNV(int location, int count, long[] value, int value_offset); /** Entry point to C language function: void {@native glUseProgramStages}(GLuint pipeline, GLbitfield stages, GLuint program);
Part of GL_ARB_separate_shader_objects */ public void glUseProgramStages(int pipeline, int stages, int program); /** Entry point to C language function: void {@native glValidateProgramPipeline}(GLuint pipeline);
Part of GL_ARB_separate_shader_objects */ public void glValidateProgramPipeline(int pipeline); /** Entry point to C language function: void {@native glVertexAttrib1d}(GLuint index, GLdouble x);
Part of GL_VERSION_2_0 */ public void glVertexAttrib1d(int index, double x); /** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib1dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib1dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib1dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib1s}(GLuint index, GLshort x);
Part of GL_VERSION_2_0 */ public void glVertexAttrib1s(int index, short x); /** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib1sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib1sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib1sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib2d}(GLuint index, GLdouble x, GLdouble y);
Part of GL_VERSION_2_0 */ public void glVertexAttrib2d(int index, double x, double y); /** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib2dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib2dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib2dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib2s}(GLuint index, GLshort x, GLshort y);
Part of GL_VERSION_2_0 */ public void glVertexAttrib2s(int index, short x, short y); /** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib2sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib2sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib2sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib3d}(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_VERSION_2_0 */ public void glVertexAttrib3d(int index, double x, double y, double z); /** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib3dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib3dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib3dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib3s}(GLuint index, GLshort x, GLshort y, GLshort z);
Part of GL_VERSION_2_0 */ public void glVertexAttrib3s(int index, short x, short y, short z); /** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib3sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib3sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib3sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4Nbv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nbv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nbv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4Niv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Niv}(GLuint index, const GLint * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Niv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4Nsv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nsv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nsv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nub}(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w); /** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4Nubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4Nuiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nuiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nuiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4Nusv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4Nusv}(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4Nusv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4bv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4bv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4bv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4d}(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4d(int index, double x, double y, double z, double w); /** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttrib4dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4dv}(GLuint index, const GLdouble * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4iv}(GLuint index, const GLint * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4s}(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4s(int index, short x, short y, short z, short w); /** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttrib4ubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4ubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4ubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttrib4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttrib4usv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttrib4usv}(GLuint index, const GLushort * v);
Part of GL_VERSION_2_0 */ public void glVertexAttrib4usv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribFormatNV}(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride); /** Entry point to C language function: void {@native glVertexAttribI1i}(GLuint index, GLint x);
Part of GL_VERSION_3_0 */ public void glVertexAttribI1i(int index, int x); /** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI1iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI1iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI1iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI1ui}(GLuint index, GLuint x);
Part of GL_VERSION_3_0 */ public void glVertexAttribI1ui(int index, int x); /** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI1uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI1uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI1uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI2i}(GLuint index, GLint x, GLint y);
Part of GL_VERSION_3_0 */ public void glVertexAttribI2i(int index, int x, int y); /** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI2iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI2iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI2iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI2ui}(GLuint index, GLuint x, GLuint y);
Part of GL_VERSION_3_0 */ public void glVertexAttribI2ui(int index, int x, int y); /** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI2uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI2uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI2uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI3i}(GLuint index, GLint x, GLint y, GLint z);
Part of GL_VERSION_3_0 */ public void glVertexAttribI3i(int index, int x, int y, int z); /** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI3iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI3iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI3iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI3ui}(GLuint index, GLuint x, GLuint y, GLuint z);
Part of GL_VERSION_3_0 */ public void glVertexAttribI3ui(int index, int x, int y, int z); /** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI3uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI3uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI3uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttribI4bv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4bv}(GLuint index, const GLbyte * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4bv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4i}(GLuint index, GLint x, GLint y, GLint z, GLint w);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4i(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4iv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4iv}(GLuint index, const GLint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4iv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttribI4sv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4sv}(GLuint index, const GLshort * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4sv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ByteBuffer} */ public void glVertexAttribI4ubv(int index, ByteBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4ubv}(GLuint index, const GLubyte * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4ubv(int index, byte[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4ui}(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4ui(int index, int x, int y, int z, int w); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribI4uiv(int index, IntBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4uiv}(GLuint index, const GLuint * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4uiv(int index, int[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0 @param v a direct or array-backed {@link java.nio.ShortBuffer} */ public void glVertexAttribI4usv(int index, ShortBuffer v); /** Entry point to C language function: void {@native glVertexAttribI4usv}(GLuint index, const GLushort * v);
Part of GL_VERSION_3_0 */ public void glVertexAttribI4usv(int index, short[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribIFormatNV}(GLuint index, GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexAttribIFormatNV(int index, int size, int type, int stride); /** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0 @param pointer a direct only {@link java.nio.Buffer} */ public void glVertexAttribIPointer(int index, int size, int type, int stride, Buffer pointer); /** Entry point to C language function: void {@native glVertexAttribIPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_VERSION_3_0 */ public void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset); /** Entry point to C language function: void {@native glVertexAttribL1d}(GLuint index, GLdouble x);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL1d(int index, double x); /** Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttribL1dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttribL1dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL1dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribL2d}(GLuint index, GLdouble x, GLdouble y);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL2d(int index, double x, double y); /** Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttribL2dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttribL2dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL2dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribL3d}(GLuint index, GLdouble x, GLdouble y, GLdouble z);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL3d(int index, double x, double y, double z); /** Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttribL3dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttribL3dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL3dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribL4d}(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL4d(int index, double x, double y, double z, double w); /** Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit @param v a direct or array-backed {@link java.nio.DoubleBuffer} */ public void glVertexAttribL4dv(int index, DoubleBuffer v); /** Entry point to C language function: void {@native glVertexAttribL4dv}(GLuint index, const GLdouble * v);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribL4dv(int index, double[] v, int v_offset); /** Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_attrib_64bit @param pointer a direct only {@link java.nio.Buffer} */ public void glVertexAttribLPointer(int index, int size, int type, int stride, Buffer pointer); /** Entry point to C language function: void {@native glVertexAttribLPointer}(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
Part of GL_ARB_vertex_attrib_64bit */ public void glVertexAttribLPointer(int index, int size, int type, int stride, long pointer_buffer_offset); /** Entry point to C language function: void {@native glVertexAttribP1ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP1ui(int index, int type, boolean normalized, int value); /** Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value); /** Entry point to C language function: void {@native glVertexAttribP1uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexAttribP2ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP2ui(int index, int type, boolean normalized, int value); /** Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value); /** Entry point to C language function: void {@native glVertexAttribP2uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexAttribP3ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP3ui(int index, int type, boolean normalized, int value); /** Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value); /** Entry point to C language function: void {@native glVertexAttribP3uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexAttribP4ui}(GLuint index, GLenum type, GLboolean normalized, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP4ui(int index, int type, boolean normalized, int value); /** Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value); /** Entry point to C language function: void {@native glVertexAttribP4uiv}(GLuint index, GLenum type, GLboolean normalized, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexFormatNV}(GLint size, GLenum type, GLsizei stride);
Part of GL_NV_vertex_buffer_unified_memory */ public void glVertexFormatNV(int size, int type, int stride); /** Entry point to C language function: void {@native glVertexP2ui}(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP2ui(int type, int value); /** Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexP2uiv(int type, IntBuffer value); /** Entry point to C language function: void {@native glVertexP2uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP2uiv(int type, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexP3ui}(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP3ui(int type, int value); /** Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexP3uiv(int type, IntBuffer value); /** Entry point to C language function: void {@native glVertexP3uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP3uiv(int type, int[] value, int value_offset); /** Entry point to C language function: void {@native glVertexP4ui}(GLenum type, GLuint value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP4ui(int type, int value); /** Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev @param value a direct or array-backed {@link java.nio.IntBuffer} */ public void glVertexP4uiv(int type, IntBuffer value); /** Entry point to C language function: void {@native glVertexP4uiv}(GLenum type, const GLuint * value);
Part of GL_ARB_vertex_type_2_10_10_10_rev */ public void glVertexP4uiv(int type, int[] value, int value_offset); /** Entry point to C language function: void {@native glViewportArrayv}(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glViewportArrayv(int first, int count, FloatBuffer v); /** Entry point to C language function: void {@native glViewportArrayv}(GLuint first, GLsizei count, const GLfloat * v);
Part of GL_ARB_viewport_array */ public void glViewportArrayv(int first, int count, float[] v, int v_offset); /** Entry point to C language function: void {@native glViewportIndexedf}(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
Part of GL_ARB_viewport_array */ public void glViewportIndexedf(int index, float x, float y, float w, float h); /** Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array @param v a direct or array-backed {@link java.nio.FloatBuffer} */ public void glViewportIndexedfv(int index, FloatBuffer v); /** Entry point to C language function: void {@native glViewportIndexedfv}(GLuint index, const GLfloat * v);
Part of GL_ARB_viewport_array */ public void glViewportIndexedfv(int index, float[] v, int v_offset); // --- Begin CustomJavaCode .cfg declarations /** * Provides platform-independent access to the wglAllocateMemoryNV / * glXAllocateMemoryNV extension. */ public java.nio.ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3); /** Part of GL_ARB_uniform_buffer_object */ public static final int GL_INVALID_INDEX = 0xFFFFFFFF ; /** Part of GL_ARB_sync */ public static final long GL_TIMEOUT_IGNORED = 0xFFFFFFFFFFFFFFFFL ; /** Part of GL_ARB_shader_image_load_store */ public static final int GL_ALL_BARRIER_BITS = 0xFFFFFFFF ; // ---- End CustomJavaCode .cfg declarations } // end of class GL2GL3




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