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/*
 * Copyright (c) 2006 Sun Microsystems, Inc. All Rights Reserved.
 * Copyright (c) 2010 JogAmp Community. All rights reserved.
 * 
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 * 
 * - Redistribution of source code must retain the above copyright
 *   notice, this list of conditions and the following disclaimer.
 * 
 * - Redistribution in binary form must reproduce the above copyright
 *   notice, this list of conditions and the following disclaimer in the
 *   documentation and/or other materials provided with the distribution.
 * 
 * Neither the name of Sun Microsystems, Inc. or the names of
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 * 
 * This software is provided "AS IS," without a warranty of any kind. ALL
 * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
 * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
 * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
 * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
 * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
 * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
 * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
 * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
 * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
 * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
 * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
 * 
 * You acknowledge that this software is not designed or intended for use
 * in the design, construction, operation or maintenance of any nuclear
 * facility.
 * 
 * Sun gratefully acknowledges that this software was originally authored
 * and developed by Kenneth Bradley Russell and Christopher John Kline.
 */

package jogamp.opengl;

import javax.media.opengl.*;
import com.jogamp.common.util.IntLongHashMap;

/**
 * Tracks as closely as possible the sizes of allocated OpenGL buffer
 * objects. When glMapBuffer or glMapBufferARB is called, in order to
 * turn the resulting base address into a java.nio.ByteBuffer, we need
 * to know the size in bytes of the allocated OpenGL buffer object.
 * Previously we would compute this size by using
 * glGetBufferParameterivARB with a pname of GL_BUFFER_SIZE, but
 * it appears doing so each time glMapBuffer is called is too costly
 * on at least Apple's new multithreaded OpenGL implementation. 

* * Instead we now try to track the sizes of allocated buffer objects. * We watch calls to glBindBuffer to see which buffer is bound to * which target and to glBufferData to see how large the buffer's * allocated size is. When glMapBuffer is called, we consult our table * of buffer sizes to see if we can return an answer without a glGet * call.

* * We share the GLBufferSizeTracker objects among all GLContexts for * which sharing is enabled, because the namespace for buffer objects * is the same for these contexts.

* * Tracking the state of which buffer objects are bound is done in the * GLBufferStateTracker and is not completely trivial. In the face of * calls to glPushClientAttrib / glPopClientAttrib we currently punt * and re-fetch the bound buffer object for the state in question; * see, for example, glVertexPointer and the calls down to * GLBufferStateTracker.getBoundBufferObject(). Note that we currently * ignore new binding targets such as GL_TRANSFORM_FEEDBACK_BUFFER_NV; * the fact that new binding targets may be added in the future makes * it impossible to cache state for these new targets.

* * Ignoring new binding targets, the primary situation in which we may * not be able to return a cached answer is in the case of an error, * where glBindBuffer may not have been called before trying to call * glBufferData. Also, if external native code modifies a buffer * object, we may return an incorrect answer. (FIXME: this case * requires more thought, and perhaps stochastic and * exponential-fallback checking. However, note that it can only occur * in the face of external native code which requires that the * application be signed anyway, so there is no security risk in this * area.) */ public class GLBufferSizeTracker { // Map from buffer names to sizes. // Note: should probably have some way of shrinking this map, but // can't just make it a WeakHashMap because nobody holds on to the // keys; would have to always track creation and deletion of buffer // objects, which is probably sub-optimal. The expected usage // pattern of buffer objects indicates that the fact that this map // never shrinks is probably not that bad. private IntLongHashMap bufferSizeMap; protected static final boolean DEBUG = Debug.isPropertyDefined("jogl.debug.GLBufferSizeTracker", true); public GLBufferSizeTracker() { bufferSizeMap = new IntLongHashMap(); bufferSizeMap.setKeyNotFoundValue(0xFFFFFFFFFFFFFFFFL); } public final void setBufferSize(GLBufferStateTracker bufferStateTracker, int target, GL caller, long size) { // Need to do some similar queries to getBufferSize below int buffer = bufferStateTracker.getBoundBufferObject(target, caller); if (buffer != 0) { setDirectStateBufferSize(buffer, caller, size); } // We don't know the current buffer state. Note that the buffer // state tracker will have made the appropriate OpenGL query if it // didn't know what was going on, so at this point we have nothing // left to do except drop this piece of information on the floor. } public final void setDirectStateBufferSize(int buffer, GL caller, long size) { bufferSizeMap.put(buffer, size); } public final long getBufferSize(GLBufferStateTracker bufferStateTracker, int target, GL caller) { // See whether we know what buffer is currently bound to the given // state final int buffer = bufferStateTracker.getBoundBufferObject(target, caller); if (0 != buffer) { return getBufferSizeImpl(target, buffer, caller); } // We don't know what's going on in this case; query the GL for an answer // FIXME: both functions return 'int' types, which is not suitable, // since buffer lenght is 64bit ? int[] tmp = new int[1]; caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); if (DEBUG) { System.err.println("GLBufferSizeTracker.getBufferSize(): no cached buffer information"); } return (long) tmp[0]; } public final long getDirectStateBufferSize(int buffer, GL caller) { return getBufferSizeImpl(0, buffer, caller); } private final long getBufferSizeImpl(int target, int buffer, GL caller) { // See whether we know the size of this buffer object; at this // point we almost certainly should if the application is // written correctly long sz = bufferSizeMap.get(buffer); if (0xFFFFFFFFFFFFFFFFL == sz) { // For robustness, try to query this value from the GL as we used to // FIXME: both functions return 'int' types, which is not suitable, // since buffer lenght is 64bit ? int[] tmp = new int[1]; if(0==target) { // DirectState .. if(caller.isFunctionAvailable("glGetNamedBufferParameterivEXT")) { caller.getGL2().glGetNamedBufferParameterivEXT(buffer, GL.GL_BUFFER_SIZE, tmp, 0); } else { throw new GLException("Error: getDirectStateBufferSize called with unknown state and GL function 'glGetNamedBufferParameterivEXT' n/a to query size"); } } else { caller.glGetBufferParameteriv(target, GL.GL_BUFFER_SIZE, tmp, 0); } if (tmp[0] == 0) { // Assume something is wrong rather than silently going along throw new GLException("Error: buffer size returned by "+ ((0==target)?"glGetNamedBufferParameterivEXT":"glGetBufferParameteriv")+ " was zero; probably application error"); } // Assume we just don't know what's happening sz = (long) tmp[0]; bufferSizeMap.put(buffer, sz); if (DEBUG) { System.err.println("GLBufferSizeTracker.getBufferSize(): made slow query to cache size " + sz + " for buffer " + buffer); } } return sz; } // This should be called on any major event where we might start // producing wrong answers, such as OpenGL context creation and // destruction if we don't know whether there are other currently- // created contexts that might be keeping the buffer objects alive // that we're dealing with public final void clearCachedBufferSizes() { bufferSizeMap.clear(); } }





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