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Java™ Binding for the OpenGL® API
/* !---- DO NOT EDIT: This file autogenerated by com/jogamp/gluegen/opengl/GLEmitter.java on Sat Jul 20 20:39:39 CEST 2013 ----! */
package javax.media.opengl;
import java.util.*;
import javax.media.opengl.*;
import javax.media.opengl.fixedfunc.*;
import jogamp.opengl.*;
import com.jogamp.gluegen.runtime.*;
import com.jogamp.common.os.*;
import com.jogamp.common.nio.*;
import java.nio.*;
/**
* Common interface containing the subset of all profiles, GL3bc, GL3, GL2, GLES1 and GLES2.
* This interface reflects common data types, texture and framebuffer functionality.
*/
public interface GL extends GLBase{
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_BUFFER_BIT = 0x00000100;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_BUFFER_BIT = 0x00000400;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_COLOR_BUFFER_BIT = 0x00004000;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FALSE = 0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TRUE = 1;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_POINTS = 0x0000;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINES = 0x0001;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINE_LOOP = 0x0002;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINE_STRIP = 0x0003;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TRIANGLES = 0x0004;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TRIANGLE_STRIP = 0x0005;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TRIANGLE_FAN = 0x0006;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ZERO = 0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ONE = 1;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SRC_COLOR = 0x0300;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ONE_MINUS_SRC_COLOR = 0x0301;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SRC_ALPHA = 0x0302;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ONE_MINUS_SRC_ALPHA = 0x0303;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DST_ALPHA = 0x0304;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ONE_MINUS_DST_ALPHA = 0x0305;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DST_COLOR = 0x0306;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ONE_MINUS_DST_COLOR = 0x0307;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SRC_ALPHA_SATURATE = 0x0308;
/** Part of GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
*/
public static final int GL_FUNC_ADD = 0x8006;
/** Part of GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
*/
public static final int GL_BLEND_EQUATION = 0x8009;
/** Part of GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
*/
public static final int GL_BLEND_EQUATION_RGB = 0x8009;
/** Part of GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
*/
public static final int GL_BLEND_EQUATION_ALPHA = 0x883D;
/** Part of GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
*/
public static final int GL_FUNC_SUBTRACT = 0x800A;
/** Part of GL_ES_VERSION_2_0
, GL_ARB_imaging
; GL_OES_blend_subtract
*/
public static final int GL_FUNC_REVERSE_SUBTRACT = 0x800B;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
*/
public static final int GL_BLEND_DST_RGB = 0x80C8;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
*/
public static final int GL_BLEND_SRC_RGB = 0x80C9;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
*/
public static final int GL_BLEND_DST_ALPHA = 0x80CA;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
*/
public static final int GL_BLEND_SRC_ALPHA = 0x80CB;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ARRAY_BUFFER = 0x8892;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ARRAY_BUFFER_BINDING = 0x8894;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STATIC_DRAW = 0x88E4;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DYNAMIC_DRAW = 0x88E8;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BUFFER_SIZE = 0x8764;
/** Part of GL_VERSION_1_5
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BUFFER_USAGE = 0x8765;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FRONT = 0x0404;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BACK = 0x0405;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FRONT_AND_BACK = 0x0408;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_2D = 0x0DE1;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_CULL_FACE = 0x0B44;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BLEND = 0x0BE2;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DITHER = 0x0BD0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_TEST = 0x0B90;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_TEST = 0x0B71;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SCISSOR_TEST = 0x0C11;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_POLYGON_OFFSET_FILL = 0x8037;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLE_COVERAGE = 0x80A0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NO_ERROR = 0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_INVALID_ENUM = 0x0500;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_INVALID_VALUE = 0x0501;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_INVALID_OPERATION = 0x0502;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_OUT_OF_MEMORY = 0x0505;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_CW = 0x0900;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_CCW = 0x0901;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINE_WIDTH = 0x0B21;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ALIASED_POINT_SIZE_RANGE = 0x846D;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_CULL_FACE_MODE = 0x0B45;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FRONT_FACE = 0x0B46;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_RANGE = 0x0B70;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_WRITEMASK = 0x0B72;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_CLEAR_VALUE = 0x0B73;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_FUNC = 0x0B74;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_CLEAR_VALUE = 0x0B91;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_FUNC = 0x0B92;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_FAIL = 0x0B94;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_REF = 0x0B97;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_VALUE_MASK = 0x0B93;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_WRITEMASK = 0x0B98;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_VIEWPORT = 0x0BA2;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SCISSOR_BOX = 0x0C10;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_COLOR_CLEAR_VALUE = 0x0C22;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_COLOR_WRITEMASK = 0x0C23;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNPACK_ALIGNMENT = 0x0CF5;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_PACK_ALIGNMENT = 0x0D05;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_MAX_TEXTURE_SIZE = 0x0D33;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_MAX_VIEWPORT_DIMS = 0x0D3A;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SUBPIXEL_BITS = 0x0D50;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_RED_BITS = 0x0D52;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_GREEN_BITS = 0x0D53;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BLUE_BITS = 0x0D54;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ALPHA_BITS = 0x0D55;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DEPTH_BITS = 0x0D56;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_STENCIL_BITS = 0x0D57;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_POLYGON_OFFSET_UNITS = 0x2A00;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_POLYGON_OFFSET_FACTOR = 0x8038;
/** Part of GL_VERSION_1_1
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_BINDING_2D = 0x8069;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLE_BUFFERS = 0x80A8;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLES = 0x80A9;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLE_COVERAGE_VALUE = 0x80AA;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_SAMPLE_COVERAGE_INVERT = 0x80AB;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DONT_CARE = 0x1100;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FASTEST = 0x1101;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NICEST = 0x1102;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_4
, GL_ES_VERSION_2_0
*/
public static final int GL_GENERATE_MIPMAP_HINT = 0x8192;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_BYTE = 0x1400;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_BYTE = 0x1401;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_SHORT = 0x1402;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_FLOAT = 0x1406;
/** Part of GL_ARB_ES2_compatibility
, GL_VERSION_ES_1_0
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
*/
public static final int GL_FIXED = 0x140C;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ALPHA = 0x1906;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_RGB = 0x1907;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_RGBA = 0x1908;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LUMINANCE = 0x1909;
/** Part of GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LUMINANCE_ALPHA = 0x190A;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_SHORT_5_6_5 = 0x8363;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NEVER = 0x0200;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LESS = 0x0201;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_EQUAL = 0x0202;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LEQUAL = 0x0203;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_GREATER = 0x0204;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NOTEQUAL = 0x0205;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_GEQUAL = 0x0206;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_ALWAYS = 0x0207;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_KEEP = 0x1E00;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_REPLACE = 0x1E01;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_INCR = 0x1E02;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_DECR = 0x1E03;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_INVERT = 0x150A;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_stencil_wrap
*/
public static final int GL_INCR_WRAP = 0x8507;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_stencil_wrap
*/
public static final int GL_DECR_WRAP = 0x8508;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_VENDOR = 0x1F00;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_RENDERER = 0x1F01;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_VERSION = 0x1F02;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_EXTENSIONS = 0x1F03;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NEAREST = 0x2600;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINEAR = 0x2601;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NEAREST_MIPMAP_NEAREST = 0x2700;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINEAR_MIPMAP_NEAREST = 0x2701;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_NEAREST_MIPMAP_LINEAR = 0x2702;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_LINEAR_MIPMAP_LINEAR = 0x2703;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_MAG_FILTER = 0x2800;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_MIN_FILTER = 0x2801;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_WRAP_S = 0x2802;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE_WRAP_T = 0x2803;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE = 0x1702;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP = 0x8513;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
/** Part of GL_VERSION_1_3
, GL_ES_VERSION_2_0
; GL_OES_texture_cube_map
*/
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE0 = 0x84C0;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE1 = 0x84C1;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE2 = 0x84C2;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE3 = 0x84C3;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE4 = 0x84C4;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE5 = 0x84C5;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE6 = 0x84C6;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE7 = 0x84C7;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE8 = 0x84C8;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE9 = 0x84C9;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE10 = 0x84CA;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE11 = 0x84CB;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE12 = 0x84CC;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE13 = 0x84CD;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE14 = 0x84CE;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE15 = 0x84CF;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE16 = 0x84D0;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE17 = 0x84D1;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE18 = 0x84D2;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE19 = 0x84D3;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE20 = 0x84D4;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE21 = 0x84D5;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE22 = 0x84D6;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE23 = 0x84D7;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE24 = 0x84D8;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE25 = 0x84D9;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE26 = 0x84DA;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE27 = 0x84DB;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE28 = 0x84DC;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE29 = 0x84DD;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE30 = 0x84DE;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_TEXTURE31 = 0x84DF;
/** Part of GL_VERSION_ES_1_0
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public static final int GL_ACTIVE_TEXTURE = 0x84E0;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_REPEAT = 0x2901;
/** Part of GL_VERSION_1_2
, GL_VERSION_ES_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_CLAMP_TO_EDGE = 0x812F;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_texture_mirrored_repeat
*/
public static final int GL_MIRRORED_REPEAT = 0x8370;
/** Part of GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_read_format
*/
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
/** Part of GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_read_format
*/
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER = 0x8D40;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER = 0x8D41;
/** Part of GL_VERSION_1_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
*/
public static final int GL_RGBA4 = 0x8056;
/** Part of GL_VERSION_1_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
*/
public static final int GL_RGB5_A1 = 0x8057;
/** Part of GL_ARB_ES2_compatibility
, GL_VERSION_4_1
, GL_ES_VERSION_2_0
; GL_OES_required_internalformat
, GL_OES_framebuffer_object
*/
public static final int GL_RGB565 = 0x8D62;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_stencil8
*/
public static final int GL_STENCIL_INDEX8 = 0x8D48;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_WIDTH = 0x8D42;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_HEIGHT = 0x8D43;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_RED_SIZE = 0x8D50;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_GREEN_SIZE = 0x8D51;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_BLUE_SIZE = 0x8D52;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_ALPHA_SIZE = 0x8D53;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_DEPTH_SIZE = 0x8D54;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_STENCIL_SIZE = 0x8D55;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
GL_EXT_framebuffer_object
, GL_EXT_draw_buffers
GL_NV_draw_buffers
*/
public static final int GL_COLOR_ATTACHMENT0 = 0x8CE0;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_DEPTH_ATTACHMENT = 0x8D00;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_STENCIL_ATTACHMENT = 0x8D20;
/** Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_NONE = 0;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_COMPLETE = 0x8CD5;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
/** Part of GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
/** Part of GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_INCOMPLETE_FORMATS = 0x8CDA;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_FRAMEBUFFER_BINDING = 0x8CA6;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_RENDERBUFFER_BINDING = 0x8CA7;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_MAX_RENDERBUFFER_SIZE = 0x84E8;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public static final int GL_INVALID_FRAMEBUFFER_OPERATION = 0x0506;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_4
; GL_OES_depth24
*/
public static final int GL_DEPTH_COMPONENT24 = 0x81A6;
/** Part of GL_VERSION_1_4
; GL_ANGLE_depth_texture
, GL_OES_depth32
*/
public static final int GL_DEPTH_COMPONENT32 = 0x81A7;
/** Part of GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public static final int GL_WRITE_ONLY = 0x88B9;
/** Part of GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public static final int GL_BUFFER_ACCESS = 0x88BB;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public static final int GL_BUFFER_MAPPED = 0x88BC;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public static final int GL_BUFFER_MAP_POINTER = 0x88BD;
/** Part of GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
*/
public static final int GL_DEPTH_STENCIL = 0x84F9;
/** Part of GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
*/
public static final int GL_UNSIGNED_INT_24_8 = 0x84FA;
/** Part of GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
; GL_OES_packed_depth_stencil
, GL_ANGLE_depth_texture
*/
public static final int GL_DEPTH24_STENCIL8 = 0x88F0;
/** Part of GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_OES_rgb8_rgba8
*/
public static final int GL_RGB8 = 0x8051;
/** Part of GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_OES_rgb8_rgba8
*/
public static final int GL_RGBA8 = 0x8058;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_stencil1
*/
public static final int GL_STENCIL_INDEX1 = 0x8D46;
/** Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_stencil4
*/
public static final int GL_STENCIL_INDEX4 = 0x8D47;
/** Part of GL_VERSION_1_2
; GL_EXT_texture_format_BGRA8888
, GL_EXT_bgra
, GL_EXT_read_format_bgra
, GL_APPLE_texture_format_BGRA8888
*/
public static final int GL_BGRA = 0x80E1;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_color_buffer_half_float
*/
public static final int GL_RGBA16F = 0x881A;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
, GL_EXT_color_buffer_half_float
*/
public static final int GL_RGB16F = 0x881B;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_READ_BIT = 0x0001;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_WRITE_BIT = 0x0002;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_INVALIDATE_RANGE_BIT = 0x0004;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_INVALIDATE_BUFFER_BIT = 0x0008;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_FLUSH_EXPLICIT_BIT = 0x0010;
/** Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public static final int GL_MAP_UNSYNCHRONIZED_BIT = 0x0020;
/** Part of GL_EXT_read_format_bgra
*/
public static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT = 0x8365;
/** Part of GL_EXT_read_format_bgra
*/
public static final int GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT = 0x8366;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_GUILTY_CONTEXT_RESET = 0x8253;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_INNOCENT_CONTEXT_RESET = 0x8254;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_UNKNOWN_CONTEXT_RESET = 0x8255;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_RESET_NOTIFICATION_STRATEGY = 0x8256;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_LOSE_CONTEXT_ON_RESET = 0x8252;
/** Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public static final int GL_NO_RESET_NOTIFICATION = 0x8261;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
*/
public static final int GL_SRGB = 0x8C40;
/** Part of GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
*/
public static final int GL_SRGB_ALPHA = 0x8C42;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_2_1
; GL_EXT_texture_sRGB
, GL_EXT_sRGB
*/
public static final int GL_SRGB8_ALPHA8 = 0x8C43;
/** Part of GL_EXT_texture_compression_s3tc
, GL_EXT_texture_compression_dxt1
*/
public static final int GL_COMPRESSED_RGB_S3TC_DXT1_EXT = 0x83F0;
/** Part of GL_EXT_texture_compression_s3tc
, GL_EXT_texture_compression_dxt1
*/
public static final int GL_COMPRESSED_RGBA_S3TC_DXT1_EXT = 0x83F1;
/** Part of GL_EXT_texture_filter_anisotropic
*/
public static final int GL_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FE;
/** Part of GL_EXT_texture_filter_anisotropic
*/
public static final int GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = 0x84FF;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
*/
public static final int GL_TEXTURE_IMMUTABLE_FORMAT = 0x912F;
/** Part of GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
*/
public static final int GL_ALPHA8 = 0x803C;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
*/
public static final int GL_RGBA32F = 0x8814;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_ARB_texture_float
; GL_EXT_texture_storage
*/
public static final int GL_RGB32F = 0x8815;
/** Part of GL_ARB_texture_float
; GL_EXT_texture_storage
*/
public static final int GL_ALPHA32F = 0x8816;
/** Part of GL_ARB_texture_float
; GL_EXT_texture_storage
*/
public static final int GL_ALPHA16F = 0x881C;
/** Part of GL_VERSION_1_1
, GL_ES_VERSION_3_0
; GL_EXT_texture
, GL_EXT_texture_storage
*/
public static final int GL_RGB10_A2 = 0x8059;
/** Part of GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
*/
public static final int GL_RGB10 = 0x8052;
/** Part of GL_EXT_texture_storage
*/
public static final int GL_BGRA8 = 0x93A1;
/** Part of GL_EXT_texture_compression_s3tc
*/
public static final int GL_COMPRESSED_RGBA_S3TC_DXT3_EXT = 0x83F2;
/** Part of GL_EXT_texture_compression_s3tc
*/
public static final int GL_COMPRESSED_RGBA_S3TC_DXT5_EXT = 0x83F3;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
*/
public static final int GL_TEXTURE_2D_ARRAY = 0x8C1A;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
, GL_EXT_gpu_shader4
*/
public static final int GL_SAMPLER_2D_ARRAY = 0x8DC1;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
*/
public static final int GL_TEXTURE_BINDING_2D_ARRAY = 0x8C1D;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_array
*/
public static final int GL_MAX_ARRAY_TEXTURE_LAYERS = 0x88FF;
/** Part of GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_ARB_geometry_shader4
, GL_VERSION_3_0
; GL_NV_geometry_program4
, GL_EXT_texture_array
, GL_EXT_geometry_shader4
*/
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 0x8CD4;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_float
*/
public static final int GL_R11F_G11F_B10F = 0x8C3A;
/** Part of GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_packed_float
*/
public static final int GL_UNSIGNED_INT_10F_11F_11F_REV = 0x8C3B;
/** Part of GL_EXT_packed_float
*/
public static final int GL_RGBA_SIGNED_COMPONENTS = 0x8C3C;
/** Entry point to C language function: void {@native glActiveTexture}(GLenum texture);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public void glActiveTexture(int texture);
/** Entry point to C language function: void {@native glBindBuffer}(GLenum target, GLuint buffer);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
*/
public void glBindBuffer(int target, int buffer);
/** Entry point to C language function: void {@native glBindFramebuffer}(GLenum target, GLuint framebuffer);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glBindFramebuffer(int target, int framebuffer);
/** Entry point to C language function: void {@native glBindRenderbuffer}(GLenum target, GLuint renderbuffer);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glBindRenderbuffer(int target, int renderbuffer);
/** Entry point to C language function: void {@native glBindTexture}(GLenum target, GLuint texture);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glBindTexture(int target, int texture);
/** Entry point to C language function: void {@native glBlendEquation}(GLenum mode);
Part of GL_VERSION_1_2
, GL_ES_VERSION_2_0
; GL_OES_blend_subtract
*/
public void glBlendEquation(int mode);
/** Entry point to C language function: void {@native glBlendEquationSeparate}(GLenum modeRGB, GLenum modeAlpha);
Part of GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
*/
public void glBlendEquationSeparate(int modeRGB, int modeAlpha);
/** Entry point to C language function: void {@native glBlendFunc}(GLenum sfactor, GLenum dfactor);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glBlendFunc(int sfactor, int dfactor);
/** Entry point to C language function: void {@native glBlendFuncSeparate}(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
*/
public void glBlendFuncSeparate(int srcRGB, int dstRGB, int srcAlpha, int dstAlpha);
/** Entry point to C language function: void {@native glBufferData}(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glBufferData(int target, long size, Buffer data, int usage);
/** Entry point to C language function: void {@native glBufferSubData}(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glBufferSubData(int target, long offset, long size, Buffer data);
/** Entry point to C language function: GLenum {@native glCheckFramebufferStatus}(GLenum target);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public int glCheckFramebufferStatus(int target);
/** Entry point to C language function: void {@native glClear}(GLbitfield mask);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glClear(int mask);
/** Entry point to C language function: void {@native glClearColor}(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glClearColor(float red, float green, float blue, float alpha);
/** Entry point to C language function: void {@native glClearDepthf}(GLfloat depth);
Part of GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
*/
public void glClearDepthf(float depth);
/** Entry point to C language function: void {@native glClearStencil}(GLint s);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glClearStencil(int s);
/** Entry point to C language function: void {@native glColorMask}(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glColorMask(boolean red, boolean green, boolean blue, boolean alpha);
/** Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, Buffer data);
/** Entry point to C language function: void {@native glCompressedTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public void glCompressedTexImage2D(int target, int level, int internalformat, int width, int height, int border, int imageSize, long data_buffer_offset);
/** Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, Buffer data);
/** Entry point to C language function: void {@native glCompressedTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public void glCompressedTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int imageSize, long data_buffer_offset);
/** Entry point to C language function: void {@native glCopyTexImage2D}(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glCopyTexImage2D(int target, int level, int internalformat, int x, int y, int width, int height, int border);
/** Entry point to C language function: void {@native glCopyTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glCopyTexSubImage2D(int target, int level, int xoffset, int yoffset, int x, int y, int width, int height);
/** Entry point to C language function: void {@native glCullFace}(GLenum mode);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glCullFace(int mode);
/** Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
@param buffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteBuffers(int n, IntBuffer buffers);
/** Entry point to C language function: void {@native glDeleteBuffers}(GLsizei n, const GLuint * buffers);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
*/
public void glDeleteBuffers(int n, int[] buffers, int buffers_offset);
/** Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n, const GLuint * framebuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param framebuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteFramebuffers(int n, IntBuffer framebuffers);
/** Entry point to C language function: void {@native glDeleteFramebuffers}(GLsizei n, const GLuint * framebuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glDeleteFramebuffers(int n, int[] framebuffers, int framebuffers_offset);
/** Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n, const GLuint * renderbuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param renderbuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteRenderbuffers(int n, IntBuffer renderbuffers);
/** Entry point to C language function: void {@native glDeleteRenderbuffers}(GLsizei n, const GLuint * renderbuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glDeleteRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset);
/** Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textures);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
@param textures a direct or array-backed {@link java.nio.IntBuffer} */
public void glDeleteTextures(int n, IntBuffer textures);
/** Entry point to C language function: void {@native glDeleteTextures}(GLsizei n, const GLuint * textures);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glDeleteTextures(int n, int[] textures, int textures_offset);
/** Entry point to C language function: void {@native glDepthFunc}(GLenum func);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glDepthFunc(int func);
/** Entry point to C language function: void {@native glDepthMask}(GLboolean flag);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glDepthMask(boolean flag);
/** Entry point to C language function: void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar);
Part of GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
*/
public void glDepthRangef(float zNear, float zFar);
/** Entry point to C language function: void {@native glDisable}(GLenum cap);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glDisable(int cap);
/** Entry point to C language function: void {@native glDrawArrays}(GLenum mode, GLint first, GLsizei count);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glDrawArrays(int mode, int first, int count);
/** Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
@param indices a direct or array-backed {@link java.nio.Buffer} */
public void glDrawElements(int mode, int count, int type, Buffer indices);
/** Entry point to C language function: void {@native glDrawElements}(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glDrawElements(int mode, int count, int type, long indices_buffer_offset);
/** Entry point to C language function: void {@native glEnable}(GLenum cap);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glEnable(int cap);
/** Entry point to C language function: void {@native glFinish}(void);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glFinish();
/** Entry point to C language function: void {@native glFlush}(void);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glFlush();
/** Entry point to C language function: void {@native glFlushMappedBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length);
Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_APPLE_flush_buffer_range
; GL_EXT_map_buffer_range
*/
public void glFlushMappedBufferRange(int target, long offset, long length);
/** Entry point to C language function: void {@native glFramebufferRenderbuffer}(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glFramebufferRenderbuffer(int target, int attachment, int renderbuffertarget, int renderbuffer);
/** Entry point to C language function: void {@native glFramebufferTexture2D}(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glFramebufferTexture2D(int target, int attachment, int textarget, int texture, int level);
/** Entry point to C language function: void {@native glFrontFace}(GLenum mode);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glFrontFace(int mode);
/** Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
@param buffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenBuffers(int n, IntBuffer buffers);
/** Entry point to C language function: void {@native glGenBuffers}(GLsizei n, GLuint * buffers);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
*/
public void glGenBuffers(int n, int[] buffers, int buffers_offset);
/** Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param framebuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenFramebuffers(int n, IntBuffer framebuffers);
/** Entry point to C language function: void {@native glGenFramebuffers}(GLsizei n, GLuint * framebuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glGenFramebuffers(int n, int[] framebuffers, int framebuffers_offset);
/** Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param renderbuffers a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenRenderbuffers(int n, IntBuffer renderbuffers);
/** Entry point to C language function: void {@native glGenRenderbuffers}(GLsizei n, GLuint * renderbuffers);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glGenRenderbuffers(int n, int[] renderbuffers, int renderbuffers_offset);
/** Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
@param textures a direct or array-backed {@link java.nio.IntBuffer} */
public void glGenTextures(int n, IntBuffer textures);
/** Entry point to C language function: void {@native glGenTextures}(GLsizei n, GLuint * textures);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glGenTextures(int n, int[] textures, int textures_offset);
/** Entry point to C language function: void {@native glGenerateMipmap}(GLenum target);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glGenerateMipmap(int target);
/** Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param params a direct or array-backed {@link java.nio.ByteBuffer} */
public void glGetBooleanv(int pname, ByteBuffer params);
/** Entry point to C language function: void {@native glGetBooleanv}(GLenum pname, GLboolean * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glGetBooleanv(int pname, byte[] params, int params_offset);
/** Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetBufferParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetBufferParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
*/
public void glGetBufferParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: GLenum {@native glGetError}(void);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public int glGetError();
/** Entry point to C language function: void {@native glGetFloatv}(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetFloatv(int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glGetFloatv}(GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glGetFloatv(int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetFramebufferAttachmentParameteriv}(GLenum target, GLenum attachment, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glGetFramebufferAttachmentParameteriv(int target, int attachment, int pname, int[] params, int params_offset);
/** Entry point to C language function: GLenum {@native glGetGraphicsResetStatus}(void);
Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public int glGetGraphicsResetStatus();
/** Entry point to C language function: void {@native glGetIntegerv}(GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetIntegerv(int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetIntegerv}(GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glGetIntegerv(int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetRenderbufferParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetRenderbufferParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glGetRenderbufferParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: const GLubyte * {@native glGetString}(GLenum name);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public String glGetString(int name);
/** Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetTexParameterfv(int target, int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glGetTexParameterfv}(GLenum target, GLenum pname, GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glGetTexParameterfv(int target, int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetTexParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glGetTexParameteriv}(GLenum target, GLenum pname, GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glGetTexParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glGetnUniformfv}(GLuint program, GLint location, GLsizei bufSize, float * params);
Part of GL_ARB_robustness
; GL_EXT_robustness
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glGetnUniformfv(int program, int location, int bufSize, FloatBuffer params);
/** Entry point to C language function: void {@native glGetnUniformfv}(GLuint program, GLint location, GLsizei bufSize, float * params);
Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public void glGetnUniformfv(int program, int location, int bufSize, float[] params, int params_offset);
/** Entry point to C language function: void {@native glGetnUniformiv}(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness
; GL_EXT_robustness
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glGetnUniformiv(int program, int location, int bufSize, IntBuffer params);
/** Entry point to C language function: void {@native glGetnUniformiv}(GLuint program, GLint location, GLsizei bufSize, GLint * params);
Part of GL_ARB_robustness
; GL_EXT_robustness
*/
public void glGetnUniformiv(int program, int location, int bufSize, int[] params, int params_offset);
/** Entry point to C language function: void {@native glHint}(GLenum target, GLenum mode);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glHint(int target, int mode);
/** Entry point to C language function: GLboolean {@native glIsBuffer}(GLuint buffer);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
*/
public boolean glIsBuffer(int buffer);
/** Entry point to C language function: GLboolean {@native glIsEnabled}(GLenum cap);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_NV_vertex_buffer_unified_memory
, GL_ES_VERSION_2_0
*/
public boolean glIsEnabled(int cap);
/** Entry point to C language function: GLboolean {@native glIsFramebuffer}(GLuint framebuffer);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public boolean glIsFramebuffer(int framebuffer);
/** Entry point to C language function: GLboolean {@native glIsRenderbuffer}(GLuint renderbuffer);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public boolean glIsRenderbuffer(int renderbuffer);
/** Entry point to C language function: GLboolean {@native glIsTexture}(GLuint texture);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public boolean glIsTexture(int texture);
/** Entry point to C language function: void {@native glLineWidth}(GLfloat width);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glLineWidth(float width);
/** Entry point to C language function: void * {@native glMapBuffer}(GLenum target, GLenum access);
Part of GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public ByteBuffer glMapBuffer(int target, int access);
/** Entry point to C language function: void * {@native glMapBufferRange}(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
Part of GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
*/
public ByteBuffer glMapBufferRange(int target, long offset, long length, int access);
/** Entry point to C language function: void {@native glPixelStorei}(GLenum pname, GLint param);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glPixelStorei(int pname, int param);
/** Entry point to C language function: void {@native glPolygonOffset}(GLfloat factor, GLfloat units);
Part of GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glPolygonOffset(float factor, float units);
/** Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glReadPixels(int x, int y, int width, int height, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glReadPixels}(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glReadPixels(int x, int y, int width, int height, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glReadnPixels}(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data);
Part of GL_ARB_robustness
; GL_EXT_robustness
@param data a direct or array-backed {@link java.nio.Buffer} */
public void glReadnPixels(int x, int y, int width, int height, int format, int type, int bufSize, Buffer data);
/** Entry point to C language function: void {@native glRenderbufferStorage}(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
*/
public void glRenderbufferStorage(int target, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glSampleCoverage}(GLclampf value, GLboolean invert);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
*/
public void glSampleCoverage(float value, boolean invert);
/** Entry point to C language function: void {@native glScissor}(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glScissor(int x, int y, int width, int height);
/** Entry point to C language function: void {@native glStencilFunc}(GLenum func, GLint ref, GLuint mask);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glStencilFunc(int func, int ref, int mask);
/** Entry point to C language function: void {@native glStencilMask}(GLuint mask);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glStencilMask(int mask);
/** Entry point to C language function: void {@native glStencilOp}(GLenum fail, GLenum zfail, GLenum zpass);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glStencilOp(int fail, int zfail, int zpass);
/** Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glTexImage2D}(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glTexImage2D(int target, int level, int internalformat, int width, int height, int border, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glTexParameterf}(GLenum target, GLenum pname, GLfloat param);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glTexParameterf(int target, int pname, float param);
/** Entry point to C language function: void {@native glTexParameterfv}(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
@param params a direct or array-backed {@link java.nio.FloatBuffer} */
public void glTexParameterfv(int target, int pname, FloatBuffer params);
/** Entry point to C language function: void {@native glTexParameterfv}(GLenum target, GLenum pname, const GLfloat * params);
Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
*/
public void glTexParameterfv(int target, int pname, float[] params, int params_offset);
/** Entry point to C language function: void {@native glTexParameteri}(GLenum target, GLenum pname, GLint param);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glTexParameteri(int target, int pname, int param);
/** Entry point to C language function: void {@native glTexParameteriv}(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
@param params a direct or array-backed {@link java.nio.IntBuffer} */
public void glTexParameteriv(int target, int pname, IntBuffer params);
/** Entry point to C language function: void {@native glTexParameteriv}(GLenum target, GLenum pname, const GLint * params);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glTexParameteriv(int target, int pname, int[] params, int params_offset);
/** Entry point to C language function: void {@native glTexStorage1D}(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
Part of GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
*/
public void glTexStorage1D(int target, int levels, int internalformat, int width);
/** Entry point to C language function: void {@native glTexStorage2D}(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
*/
public void glTexStorage2D(int target, int levels, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glTexStorage3D}(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
Part of GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
*/
public void glTexStorage3D(int target, int levels, int internalformat, int width, int height, int depth);
/** Entry point to C language function: void {@native glTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
@param pixels a direct or array-backed {@link java.nio.Buffer} */
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, Buffer pixels);
/** Entry point to C language function: void {@native glTexSubImage2D}(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
*/
public void glTexSubImage2D(int target, int level, int xoffset, int yoffset, int width, int height, int format, int type, long pixels_buffer_offset);
/** Entry point to C language function: void {@native glTextureStorage1D}(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
Part of GL_EXT_texture_storage
, GL_ARB_texture_storage
*/
public void glTextureStorage1D(int texture, int target, int levels, int internalformat, int width);
/** Entry point to C language function: void {@native glTextureStorage2D}(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
Part of GL_EXT_texture_storage
, GL_ARB_texture_storage
*/
public void glTextureStorage2D(int texture, int target, int levels, int internalformat, int width, int height);
/** Entry point to C language function: void {@native glTextureStorage3D}(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
Part of GL_EXT_texture_storage
, GL_ARB_texture_storage
*/
public void glTextureStorage3D(int texture, int target, int levels, int internalformat, int width, int height, int depth);
/** Entry point to C language function: GLboolean {@native glUnmapBuffer}(GLenum target);
Part of GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
*/
public boolean glUnmapBuffer(int target);
/** Entry point to C language function: void {@native glViewport}(GLint x, GLint y, GLsizei width, GLsizei height);
Part of GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public void glViewport(int x, int y, int width, int height);
// --- Begin CustomJavaCode .cfg declarations
/** Common in ES1, GL2 and GL3 */
public static final int GL_AND = 0x1501;
/** Common in ES1, GL2 and GL3 */
public static final int GL_AND_INVERTED = 0x1504;
/** Common in ES1, GL2 and GL3 */
public static final int GL_AND_REVERSE = 0x1502;
/** Common in ES1, GL2 and GL3 */
public static final int GL_BLEND_DST = 0x0BE0;
/** Common in ES1, GL2 and GL3 */
public static final int GL_BLEND_SRC = 0x0BE1;
/** Common in ES1, GL2 and GL3 */
public static final int GL_CLEAR = 0x1500;
/** Common in ES1, GL2 and GL3 */
public static final int GL_COLOR_LOGIC_OP = 0x0BF2;
/** Common in ES1, GL2 and GL3 */
public static final int GL_COPY = 0x1503;
/** Common in ES1, GL2 and GL3 */
public static final int GL_COPY_INVERTED = 0x150C;
/** Common in ES1, GL2 and GL3 */
public static final int GL_EQUIV = 0x1509;
/** Common in ES1, GL2 and GL3 */
public static final int GL_LINE_SMOOTH = 0x0B20;
/** Common in ES1, GL2 and GL3 */
public static final int GL_LINE_SMOOTH_HINT = 0x0C52;
/** Common in ES1, GL2 and GL3 */
public static final int GL_LOGIC_OP_MODE = 0x0BF0;
/** Common in ES1, GL2 and GL3 */
public static final int GL_MULTISAMPLE = 0x809D;
/** Common in ES1, GL2 and GL3 */
public static final int GL_NAND = 0x150E;
/** Common in ES1, GL2 and GL3 */
public static final int GL_NOOP = 0x1505;
/** Common in ES1, GL2 and GL3 */
public static final int GL_NOR = 0x1508;
/** Common in ES1, GL2 and GL3 */
public static final int GL_OR = 0x1507;
/** Common in ES1, GL2 and GL3 */
public static final int GL_OR_INVERTED = 0x150D;
/** Common in ES1, GL2 and GL3 */
public static final int GL_OR_REVERSE = 0x150B;
/** Common in ES1, GL2 and GL3 */
public static final int GL_POINT_FADE_THRESHOLD_SIZE = 0x8128;
/** Common in ES1, GL2 and GL3 */
public static final int GL_POINT_SIZE = 0x0B11;
/** Common in ES1, GL2 and GL3 */
public static final int GL_SAMPLE_ALPHA_TO_ONE = 0x809F;
/** Common in ES1, GL2 and GL3 */
public static final int GL_SET = 0x150F;
/** Common in ES1, GL2 and GL3 */
public static final int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22;
/** Common in ES1, GL2 and GL3 */
public static final int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12;
/** Common in ES1, GL2 and GL3 */
public static final int GL_XOR = 0x1506;
/** Part of GL_ARB_half_float_vertex
; GL_NV_half_float
; GL_ARB_half_float_pixel
,
earmarked for ES 3.0 (hence kept in GL while fixing Bug 590) */
public static final int GL_HALF_FLOAT = 0x140B;
/** Part of GL_VERSION_1_4
, GL_ES_VERSION_2_0
, GL_OES_required_internalformat
. */
public static final int GL_DEPTH_COMPONENT16 = 0x81A5;
/** Part of GL_VERSION_1_0
, GL_OES_element_index_uint
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_INT = 0x1405;
/** Part of GL_VERSION_1_0
, GL_ES_VERSION_2_0
*/
public static final int GL_UNSIGNED_SHORT = 0x1403;
// ---- End CustomJavaCode .cfg declarations
} // end of class GL