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Java™ Binding for the OpenGL® API
/**
* Copyright 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.graph.curve.opengl;
import javax.media.opengl.GL2ES2;
import javax.media.opengl.GLException;
import jogamp.graph.curve.opengl.shader.AttributeNames;
import jogamp.graph.curve.text.GlyphString;
import com.jogamp.graph.curve.opengl.RenderState;
import com.jogamp.graph.curve.opengl.TextRenderer;
import com.jogamp.graph.font.Font;
import com.jogamp.opengl.util.glsl.ShaderCode;
import com.jogamp.opengl.util.glsl.ShaderProgram;
import com.jogamp.opengl.util.glsl.ShaderState;
public class TextRendererImpl01 extends TextRenderer {
public TextRendererImpl01(RenderState rs, int type) {
super(rs, type);
}
@Override
protected boolean initShaderProgram(GL2ES2 gl){
final ShaderState st = rs.getShaderState();
final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, TextRendererImpl01.class, "shader",
"shader/bin", getVertexShaderName(), true);
final ShaderCode rsFp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, TextRendererImpl01.class, "shader",
"shader/bin", getFragmentShaderName(), true);
rsVp.defaultShaderCustomization(gl, true, true);
// rsFp.defaultShaderCustomization(gl, true, true);
int pos = rsFp.addGLSLVersion(gl);
if( gl.isGLES2() ) {
pos = rsFp.insertShaderSource(0, pos, ShaderCode.extOESDerivativesEnable);
}
final String rsFpDefPrecision = getFragmentShaderPrecision(gl);
if( null != rsFpDefPrecision ) {
rsFp.insertShaderSource(0, pos, rsFpDefPrecision);
}
final ShaderProgram sp = new ShaderProgram();
sp.add(rsVp);
sp.add(rsFp);
if( !sp.init(gl) ) {
throw new GLException("RegionRenderer: Couldn't init program: "+sp);
}
st.attachShaderProgram(gl, sp, false);
st.bindAttribLocation(gl, AttributeNames.VERTEX_ATTR_IDX, AttributeNames.VERTEX_ATTR_NAME);
st.bindAttribLocation(gl, AttributeNames.TEXCOORD_ATTR_IDX, AttributeNames.TEXCOORD_ATTR_NAME);
if(!sp.link(gl, System.err)) {
throw new GLException("TextRendererImpl01: Couldn't link program: "+sp);
}
st.useProgram(gl, true);
if(DEBUG) {
System.err.println("TextRendererImpl01 initialized: " + Thread.currentThread()+" "+st);
}
return true;
}
@Override
protected void destroyImpl(GL2ES2 gl) {
super.destroyImpl(gl);
}
@Override
public void drawString3D(GL2ES2 gl, Font font, String str, float[] position, int fontSize, int[/*1*/] texSize) {
if(!isInitialized()){
throw new GLException("TextRendererImpl01: not initialized!");
}
GlyphString glyphString = getCachedGlyphString(font, str, fontSize);
if(null == glyphString) {
glyphString = createString(gl, font, fontSize, str);
addCachedGlyphString(gl, font, str, fontSize, glyphString);
}
glyphString.renderString3D(gl, rs, vp_width, vp_height, texSize);
}
}