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Java™ Binding for the OpenGL® API
/*
* Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
* Copyright (c) 2010 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* - Redistribution of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistribution in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of Sun Microsystems, Inc. or the names of
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* This software is provided "AS IS," without a warranty of any kind. ALL
* EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
* INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
* PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
* MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
* ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
* DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
* ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
* DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
* DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
* ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
* SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
*
* You acknowledge that this software is not designed or intended for use
* in the design, construction, operation or maintenance of any nuclear
* facility.
*
* Sun gratefully acknowledges that this software was originally authored
* and developed by Kenneth Bradley Russell and Christopher John Kline.
*/
package jogamp.nativewindow.jawt.windows;
import javax.media.nativewindow.AbstractGraphicsConfiguration;
import javax.media.nativewindow.NativeWindow;
import javax.media.nativewindow.NativeWindowException;
import javax.media.nativewindow.util.Point;
import com.jogamp.nativewindow.awt.JAWTWindow;
import jogamp.nativewindow.jawt.JAWT;
import jogamp.nativewindow.jawt.JAWTFactory;
import jogamp.nativewindow.jawt.JAWTUtil;
import jogamp.nativewindow.jawt.JAWT_DrawingSurface;
import jogamp.nativewindow.jawt.JAWT_DrawingSurfaceInfo;
import jogamp.nativewindow.windows.GDIUtil;
public class WindowsJAWTWindow extends JAWTWindow {
public WindowsJAWTWindow(Object comp, AbstractGraphicsConfiguration config) {
super(comp, config);
}
protected void invalidateNative() {
windowHandle = 0;
}
protected JAWT fetchJAWTImpl() throws NativeWindowException {
return JAWTUtil.getJAWT(false); // no offscreen
}
protected int lockSurfaceImpl() throws NativeWindowException {
int ret = NativeWindow.LOCK_SUCCESS;
ds = getJAWT().GetDrawingSurface(component);
if (ds == null) {
// Widget not yet realized
unlockSurfaceImpl();
return LOCK_SURFACE_NOT_READY;
}
int res = ds.Lock();
dsLocked = ( 0 == ( res & JAWTFactory.JAWT_LOCK_ERROR ) ) ;
if (!dsLocked) {
unlockSurfaceImpl();
throw new NativeWindowException("Unable to lock surface");
}
// See whether the surface changed and if so destroy the old
// OpenGL context so it will be recreated (NOTE: removeNotify
// should handle this case, but it may be possible that race
// conditions can cause this code to be triggered -- should test
// more)
if ((res & JAWTFactory.JAWT_LOCK_SURFACE_CHANGED) != 0) {
ret = LOCK_SURFACE_CHANGED;
}
dsi = ds.GetDrawingSurfaceInfo();
if (dsi == null) {
unlockSurfaceImpl();
return LOCK_SURFACE_NOT_READY;
}
updateBounds(dsi.getBounds());
win32dsi = (JAWT_Win32DrawingSurfaceInfo) dsi.platformInfo(getJAWT());
if (win32dsi == null) {
unlockSurfaceImpl();
return LOCK_SURFACE_NOT_READY;
}
windowHandle = win32dsi.getHandle();
drawable = win32dsi.getHdc();
if (windowHandle == 0 || drawable == 0) {
unlockSurfaceImpl();
return LOCK_SURFACE_NOT_READY;
}
return ret;
}
protected void unlockSurfaceImpl() throws NativeWindowException {
drawable = 0; // invalid HDC
if(null!=ds) {
if (null!=dsi) {
ds.FreeDrawingSurfaceInfo(dsi);
}
if (dsLocked) {
ds.Unlock();
}
getJAWT().FreeDrawingSurface(ds);
}
ds = null;
dsi = null;
win32dsi = null;
}
@Override
public long getWindowHandle() {
return windowHandle;
}
protected Point getLocationOnScreenNativeImpl(int x, int y) {
return GDIUtil.GetRelativeLocation( getWindowHandle(), 0 /*root win*/, x, y);
}
// Variables for lockSurface/unlockSurface
private JAWT_DrawingSurface ds;
private boolean dsLocked;
private JAWT_DrawingSurfaceInfo dsi;
private JAWT_Win32DrawingSurfaceInfo win32dsi;
// lifetime: valid after lock, forever until invalidate
protected long windowHandle;
}