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/**
 * Copyright 2013 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */
package com.jogamp.opengl;

/**
 * Interface adding a {@link GLEventListenerState} protocol to {@link GLAutoDrawable}s
 * or other self-contained compound types combining {@link GLDrawable}, {@link GLContext} and {@link GLEventListener}.
 * 

* Implementing classes {@link #isGLStatePreservationSupported() may support} preservation * of the {@link GLContext} state and it's associated {@link GLEventListener}. *

*/ public interface GLStateKeeper { /** Listener for preserve and restore notifications. */ public static interface Listener { /** Invoked before preservation. */ void glStatePreserveNotify(GLStateKeeper glsk); /** Invoked after restoration. */ void glStateRestored(GLStateKeeper glsk); } /** * Sets a {@link Listener}, overriding the old one. * @param l the new {@link Listener}. * @return the previous {@link Listener}. */ public Listener setGLStateKeeperListener(Listener l); /** * @return true if GL state preservation is supported in implementation and on current platform, false otherwise. * @see #preserveGLStateAtDestroy(boolean) * @see #getPreservedGLState() * @see #clearPreservedGLState() */ public boolean isGLStatePreservationSupported(); /** * If set to true, the next {@link GLAutoDrawable#destroy()} operation will * {@link #pullGLEventListenerState() pull} to preserve the {@link GLEventListenerState}. *

* This is a one-shot flag, i.e. after preserving the {@link GLEventListenerState}, * the flag is cleared. *

*

* A preserved {@link GLEventListenerState} will be {@link #pushGLEventListenerState() pushed} * if realized again. *

* @return true if supported and successful, false otherwise. * @see #isGLStatePreservationSupported() * @see #getPreservedGLState() * @see #clearPreservedGLState() */ public boolean preserveGLStateAtDestroy(boolean value); /** * Returns the preserved {@link GLEventListenerState} if preservation was performed, * otherwise null. * @see #isGLStatePreservationSupported() * @see #preserveGLStateAtDestroy(boolean) * @see #clearPreservedGLState() */ public GLEventListenerState getPreservedGLState(); /** * Clears the preserved {@link GLEventListenerState} from this {@link GLStateKeeper}, without destroying it. * * @return the preserved and cleared {@link GLEventListenerState} if preservation was performed, * otherwise null. * @see #isGLStatePreservationSupported() * @see #preserveGLStateAtDestroy(boolean) * @see #getPreservedGLState() */ public GLEventListenerState clearPreservedGLState(); }




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