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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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 *
 * The views and conclusions contained in the software and documentation are those of the
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 */

package javax.media.opengl;

/**
 * 

* Declares a one-shot OpenGL command usable for injection * via {@link GLAutoDrawable#invoke(boolean, javax.media.opengl.GLRunnable)}.
* {@link GLAutoDrawable} executes the GLRunnables within it's {@link GLAutoDrawable#display() display()} * method after all registered {@link GLEventListener}s * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} * methods has been called. *

*

* The OpenGL context is current while executing the GLRunnable. *

*

* This might be useful to inject OpenGL commands from an I/O event listener. *

*/ public interface GLRunnable { /** * @param drawable the associated drawable and current context for this call * @return true if the GL [back] framebuffer remains intact by this runnable, otherwise false. * If returning false {@link GLAutoDrawable} will call * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} * of all registered {@link GLEventListener}s once more. * @see GLRunnable */ boolean run(GLAutoDrawable drawable); }




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