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/**
 * Copyright 2010 JogAmp Community. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without modification, are
 * permitted provided that the following conditions are met:
 *
 *    1. Redistributions of source code must retain the above copyright notice, this list of
 *       conditions and the following disclaimer.
 *
 *    2. Redistributions in binary form must reproduce the above copyright notice, this list
 *       of conditions and the following disclaimer in the documentation and/or other materials
 *       provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
 * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 *
 * The views and conclusions contained in the software and documentation are those of the
 * authors and should not be interpreted as representing official policies, either expressed
 * or implied, of JogAmp Community.
 */

package jogamp.graph.curve.tess;

import java.util.ArrayList;


import com.jogamp.graph.curve.tess.Triangulator;
import com.jogamp.graph.geom.Outline;
import com.jogamp.graph.geom.Triangle;
import com.jogamp.graph.geom.Vertex;
import com.jogamp.opengl.math.VectorUtil;

import jogamp.opengl.Debug;

/** Constrained Delaunay Triangulation
 * implementation of a list of Outlines that define a set of
 * Closed Regions with optional n holes.
 *
 */
public class CDTriangulator2D implements Triangulator{

    protected static final boolean DEBUG = Debug.debug("Triangulation");

    private float sharpness = 0.5f;
    private ArrayList loops;
    private ArrayList vertices;

    private ArrayList triangles;
    private int maxTriID = 0;


    /** Constructor for a new Delaunay triangulator
     */
    public CDTriangulator2D() {
        reset();
    }

    /** Reset the triangulation to initial state
     *  Clearing cached data
     */
    @Override
    public void reset() {
        maxTriID = 0;
        vertices = new ArrayList();
        triangles = new ArrayList(3);
        loops = new ArrayList();
    }

    @Override
    public void addCurve(Outline polyline) {
        Loop loop = null;

        if(!loops.isEmpty()) {
            loop = getContainerLoop(polyline);
        }

        if(loop == null) {
            GraphOutline outline = new GraphOutline(polyline);
            GraphOutline innerPoly = extractBoundaryTriangles(outline, false);
            vertices.addAll(polyline.getVertices());
            loop = new Loop(innerPoly, VectorUtil.Winding.CCW);
            loops.add(loop);
        } else {
            GraphOutline outline = new GraphOutline(polyline);
            GraphOutline innerPoly = extractBoundaryTriangles(outline, true);
            vertices.addAll(innerPoly.getVertices());
            loop.addConstraintCurve(innerPoly);
        }
    }

    @Override
    public ArrayList generate() {
        for(int i=0;i size){
                    tri = loop.cut(false);
                }
                else{
                    tri = loop.cut(true);
                }
                numTries++;

                if(tri != null) {
                    numTries = 0;
                    size--;
                    tri.setId(maxTriID++);
                    triangles.add(tri);
                    if(DEBUG){
                        System.err.println(tri);
                    }
                }
                if(numTries > size*2){
                    if(DEBUG){
                        System.err.println("Triangulation not complete!");
                    }
                    break;
                }
            }
            Triangle tri = loop.cut(true);
            if(tri != null)
                triangles.add(tri);
        }
        return triangles;
    }

    private GraphOutline extractBoundaryTriangles(GraphOutline outline, boolean hole) {
        GraphOutline innerOutline = new GraphOutline();
        ArrayList outVertices = outline.getGraphPoint();
        int size = outVertices.size();
        for(int i=0; i < size; i++) {
            GraphVertex currentVertex = outVertices.get(i);
            GraphVertex gv0 = outVertices.get((i+size-1)%size);
            GraphVertex gv2 = outVertices.get((i+1)%size);
            GraphVertex gv1 = currentVertex;

            if(!currentVertex.getPoint().isOnCurve()) {
                Vertex v0 = gv0.getPoint().clone();
                Vertex v2 = gv2.getPoint().clone();
                Vertex v1 = gv1.getPoint().clone();

                gv0.setBoundaryContained(true);
                gv1.setBoundaryContained(true);
                gv2.setBoundaryContained(true);

                final Triangle t;
                final boolean holeLike;
                if(VectorUtil.ccw(v0,v1,v2)) {
                    holeLike = false;
                    t = new Triangle(v0, v1, v2);
                } else {
                    holeLike = true;
                    t = new Triangle(v2, v1, v0);
                }
                t.setId(maxTriID++);
                triangles.add(t);
                if(DEBUG){
                    System.err.println(t);
                }
                if( hole || holeLike ) {
                    v0.setTexCoord(0, -0.1f);
                    v2.setTexCoord(1, -0.1f);
                    v1.setTexCoord(0.5f, -1*sharpness -0.1f);
                    innerOutline.addVertex(currentVertex);
                } else {
                    v0.setTexCoord(0, 0.1f);
                    v2.setTexCoord(1, 0.1f);
                    v1.setTexCoord(0.5f, sharpness+0.1f);
                }
            }
            else {
                if(!gv2.getPoint().isOnCurve() || !gv0.getPoint().isOnCurve()){
                    currentVertex.setBoundaryContained(true);
                }
                innerOutline.addVertex(currentVertex);
            }
        }
        return innerOutline;
    }

    private Loop getContainerLoop(Outline polyline) {
        ArrayList vertices = polyline.getVertices();
        for(int i=0; i < loops.size(); i++) {
            Loop loop = loops.get(i);
            boolean inside = false;
            for(int j=0; j < vertices.size(); j++) {
                Vertex v = vertices.get(j);
                inside |= loop.checkInside(v);
            }
            if(inside) {
                return loop;
            }
        }
        return null;
    }
}




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