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Java™ Binding for the OpenGL® API
/**
* Copyright 2012 JogAmp Community. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY JogAmp Community ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL JogAmp Community OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of JogAmp Community.
*/
package jogamp.opengl.egl;
import java.util.*;
import jogamp.opengl.*;
/**
* Implementation of the DynamicLookupHelper for Desktop ES2 (AMD, ..)
* where EGL and ES2 functions reside within the desktop OpenGL library.
*/
public final class DesktopES2DynamicLibraryBundleInfo extends GLDynamicLibraryBundleInfo {
static final List glueLibNames;
static {
glueLibNames = new ArrayList();
glueLibNames.add("jogl_mobile");
}
protected DesktopES2DynamicLibraryBundleInfo() {
super();
}
@Override
public final List getToolGetProcAddressFuncNameList() {
List res = new ArrayList();
res.add("eglGetProcAddress");
return res;
}
@Override
public final long toolGetProcAddress(long toolGetProcAddressHandle, String funcName) {
return EGL.eglGetProcAddress(toolGetProcAddressHandle, funcName);
}
@Override
public final boolean useToolGetProcAdressFirst(String funcName) {
return true;
}
@Override
public final List> getToolLibNames() {
final List> libsList = new ArrayList>();
final List libsGL = new ArrayList();
// Be aware that on DRI systems, eg ATI fglrx, etc,
// you have to set LIBGL_DRIVERS_PATH env variable.
// Eg on Ubuntu 64bit systems this is:
// export LIBGL_DRIVERS_PATH=/usr/lib/fglrx/dri:/usr/lib32/fglrx/dri
//
// X11: this is the default lib name, according to the spec
libsGL.add("libGL.so.1");
// X11: try this one as well, if spec fails
libsGL.add("libGL.so");
// Windows default
libsGL.add("OpenGL32");
// OSX (guess ES2 on OSX will never happen)
libsGL.add("/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib");
// last but not least .. the generic one
libsGL.add("GL");
libsList.add(libsGL);
return libsList;
}
@Override
public final List getGlueLibNames() {
return glueLibNames;
}
}