org.luaj.vm2.compiler.LuaC Maven / Gradle / Ivy
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* Copyright (c) 2009-2011 Luaj.org. All rights reserved.
*
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*
* The above copyright notice and this permission notice shall be included in
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*
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package org.luaj.vm2.compiler;
import java.io.IOException;
import java.io.InputStream;
import java.util.Hashtable;
import org.luaj.vm2.Globals;
import org.luaj.vm2.LuaClosure;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Prototype;
import org.luaj.vm2.lib.BaseLib;
/**
* Compiler for Lua.
*
*
* Compiles lua source files into lua bytecode within a {@link Prototype},
* loads lua binary files directly into a {@link Prototype},
* and optionaly instantiates a {@link LuaClosure} around the result
* using a user-supplied environment.
*
*
* Implements the {@link org.luaj.vm2.Globals.Compiler} interface for loading
* initialized chunks, which is an interface common to
* lua bytecode compiling and java bytecode compiling.
*
*
* The {@link LuaC} compiler is installed by default by both the
* {@link org.luaj.vm2.lib.jse.JsePlatform} and {@link org.luaj.vm2.lib.jme.JmePlatform} classes,
* so in the following example, the default {@link LuaC} compiler
* will be used:
*
{@code
* Globals globals = JsePlatform.standardGlobals();
* globals.load(new StringReader("print 'hello'"), "main.lua" ).call();
* }
*
* To load the LuaC compiler manually, use the install method:
* {@code
* LuaC.install(globals);
* }
*
* @see #install(Globals)
* @see Globals#compiler
* @see Globals#loader
* @see org.luaj.vm2.luajc.LuaJC
* @see org.luaj.vm2.lib.jse.JsePlatform
* @see org.luaj.vm2.lib.jme.JmePlatform
* @see BaseLib
* @see LuaValue
* @see Prototype
*/
public class LuaC extends Constants implements Globals.Compiler, Globals.Loader {
/** A sharable instance of the LuaC compiler. */
public static final LuaC instance = new LuaC();
/** Install the compiler so that LoadState will first
* try to use it when handed bytes that are
* not already a compiled lua chunk.
* @param globals the Globals into which this is to be installed.
*/
public static void install(Globals globals) {
globals.compiler = instance;
globals.loader = instance;
}
protected LuaC() {}
/** Compile lua source into a Prototype.
* @param stream InputStream representing the text source conforming to lua source syntax.
* @param chunkname String name of the chunk to use.
* @return Prototype representing the lua chunk for this source.
* @throws IOException
*/
public Prototype compile(InputStream stream, String chunkname) throws IOException {
return (new CompileState()).luaY_parser(stream, chunkname);
}
public LuaFunction load(Prototype prototype, String chunkname, LuaValue env) throws IOException {
return new LuaClosure(prototype, env);
}
/** @deprecated
* Use Globals.load(InputString, String, String) instead,
* or LuaC.compile(InputStream, String) and construct LuaClosure directly.
*/
public LuaValue load(InputStream stream, String chunkname, Globals globals) throws IOException {
return new LuaClosure(compile(stream, chunkname), globals);
}
static class CompileState {
int nCcalls = 0;
private Hashtable strings = new Hashtable();
protected CompileState() {}
/** Parse the input */
private Prototype luaY_parser(InputStream z, String name) throws IOException{
LexState lexstate = new LexState(this, z);
FuncState funcstate = new FuncState();
// lexstate.buff = buff;
lexstate.fs = funcstate;
lexstate.setinput(this, z.read(), z, (LuaString) LuaValue.valueOf(name) );
/* main func. is always vararg */
funcstate.f = new Prototype();
funcstate.f.source = (LuaString) LuaValue.valueOf(name);
lexstate.mainfunc(funcstate);
LuaC._assert (funcstate.prev == null);
/* all scopes should be correctly finished */
LuaC._assert (lexstate.dyd == null
|| (lexstate.dyd.n_actvar == 0 && lexstate.dyd.n_gt == 0 && lexstate.dyd.n_label == 0));
return funcstate.f;
}
// look up and keep at most one copy of each string
public LuaString newTString(String s) {
return cachedLuaString(LuaString.valueOf(s));
}
// look up and keep at most one copy of each string
public LuaString newTString(LuaString s) {
return cachedLuaString(s);
}
public LuaString cachedLuaString(LuaString s) {
LuaString c = (LuaString) strings.get(s);
if (c != null)
return c;
strings.put(s, s);
return s;
}
public String pushfstring(String string) {
return string;
}
}
}