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package org.luaj.vm2.lib.jse;

import java.lang.reflect.Array;
import java.util.HashMap;
import java.util.Map;

import org.luaj.vm2.LuaDouble;
import org.luaj.vm2.LuaInteger;
import org.luaj.vm2.LuaString;
import org.luaj.vm2.LuaTable;
import org.luaj.vm2.LuaUserdata;
import org.luaj.vm2.LuaValue;

/**
 * Helper class to coerce values from Java to lua within the luajava library. 
 * 

* This class is primarily used by the {@link LuajavaLib}, * but can also be used directly when working with Java/lua bindings. *

* To coerce scalar types, the various, generally the {@code valueOf(type)} methods * on {@link LuaValue} may be used: *

    *
  • {@link LuaValue#valueOf(boolean)}
  • *
  • {@link LuaValue#valueOf(byte[])}
  • *
  • {@link LuaValue#valueOf(double)}
  • *
  • {@link LuaValue#valueOf(int)}
  • *
  • {@link LuaValue#valueOf(String)}
  • *
*

* To coerce arrays of objects and lists, the {@code listOf(..)} and {@code tableOf(...)} methods * on {@link LuaValue} may be used: *

    *
  • {@link LuaValue#listOf(LuaValue[])}
  • *
  • {@link LuaValue#listOf(LuaValue[], org.luaj.vm2.Varargs)}
  • *
  • {@link LuaValue#tableOf(LuaValue[])}
  • *
  • {@link LuaValue#tableOf(LuaValue[], LuaValue[], org.luaj.vm2.Varargs)}
  • *
* The method {@link CoerceJavaToLua#coerce(Object)} looks as the type and dimesioning * of the argument and tries to guess the best fit for corrsponding lua scalar, * table, or table of tables. * * @see CoerceJavaToLua#coerce(Object) * @see LuajavaLib */ public class CoerceJavaToLua { static interface Coercion { public LuaValue coerce( Object javaValue ); }; static final Map COERCIONS = new HashMap(); static { Coercion boolCoercion = new Coercion() { public LuaValue coerce( Object javaValue ) { Boolean b = (Boolean) javaValue; return b.booleanValue()? LuaValue.TRUE: LuaValue.FALSE; } } ; Coercion intCoercion = new Coercion() { public LuaValue coerce( Object javaValue ) { Number n = (Number) javaValue; return LuaInteger.valueOf( n.intValue() ); } } ; Coercion charCoercion = new Coercion() { public LuaValue coerce( Object javaValue ) { Character c = (Character) javaValue; return LuaInteger.valueOf( c.charValue() ); } } ; Coercion doubleCoercion = new Coercion() { public LuaValue coerce( Object javaValue ) { Number n = (Number) javaValue; return LuaDouble.valueOf( n.doubleValue() ); } } ; Coercion stringCoercion = new Coercion() { public LuaValue coerce( Object javaValue ) { return LuaString.valueOf( javaValue.toString() ); } } ; COERCIONS.put( Boolean.class, boolCoercion ); COERCIONS.put( Byte.class, intCoercion ); COERCIONS.put( Character.class, charCoercion ); COERCIONS.put( Short.class, intCoercion ); COERCIONS.put( Integer.class, intCoercion ); COERCIONS.put( Long.class, doubleCoercion ); COERCIONS.put( Float.class, doubleCoercion ); COERCIONS.put( Double.class, doubleCoercion ); COERCIONS.put( String.class, stringCoercion ); } /** * Coerse a Java object to a corresponding lua value. *

* Integral types {@code boolean}, {@code byte}, {@code char}, and {@code int} * will become {@link LuaInteger}; * {@code long}, {@code float}, and {@code double} will become {@link LuaDouble}; * {@code String} and {@code byte[]} will become {@link LuaString}; * other types will become {@link LuaUserdata}. * @param o Java object needing conversion * @return {@link LuaValue} corresponding to the supplied Java value. * @see LuaValue * @see LuaInteger * @see LuaDouble * @see LuaString * @see LuaUserdata */ public static LuaValue coerce(Object o) { if ( o == null ) return LuaValue.NIL; Class clazz = o.getClass(); Coercion c = (Coercion) COERCIONS.get( clazz ); if ( c == null ) { c = o instanceof Class? JavaClass.forClass((Class)o): clazz.isArray()? arrayCoercion: instanceCoercion; COERCIONS.put( clazz, c ); } return c.coerce(o); } static final Coercion instanceCoercion = new Coercion() { public LuaValue coerce(Object javaValue) { return new JavaInstance(javaValue); } }; // should be userdata? static final Coercion arrayCoercion = new Coercion() { public LuaValue coerce(Object javaValue) { return new JavaArray(javaValue); } }; }





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