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Luaj 3.0-beta1 for the jse platform
/*******************************************************************************
* Copyright (c) 2010 Luaj.org. All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
package org.luaj.vm2.luajc;
import java.io.IOException;
import java.io.InputStream;
import java.util.Hashtable;
import org.luaj.vm2.LoadState;
import org.luaj.vm2.LuaFunction;
import org.luaj.vm2.LuaValue;
import org.luaj.vm2.Prototype;
import org.luaj.vm2.LoadState.LuaCompiler;
import org.luaj.vm2.compiler.LuaC;
/**
* Implementation of {@link LuaCompiler} which does direct
* lua-to-java-bytecode compiling.
*
* This requires the bcel library to be on the class path to work as expected.
* If the library is not found, the default {@link LuaC} lua-to-lua-bytecode
* compiler will be used.
*
* The compiler should be installed as part of globals initialization,
* and before any scripts or lua code is executed.
* A typical example is to install it following the globals creation,
* as in the following:
*
{@code
* LuaValue _G = JsePlatform.standardGlobals();
* LuaJC.install();
* LoadState.load( new ByteArrayInputStream("print 'hello'".getBytes()), "main.lua", _G ).call();
* }
* @see LuaCompiler
* @see LuaC
* @see JsePlatform
* @see JmePlatform
* @see BaseLib
* @see LuaValue
*/
public class LuaJC implements LuaCompiler {
private static final String NON_IDENTIFIER = "[^a-zA-Z0-9_$/.\\-]";
private static LuaJC instance;
public static LuaJC getInstance() {
if ( instance == null )
instance = new LuaJC();
return instance;
}
/**
* Install the compiler as the main compiler to use.
* Will fall back to the LuaC prototype compiler.
*/
public static final void install() {
LoadState.compiler = getInstance();
}
public LuaJC() {
}
public Hashtable compileAll(InputStream script, String chunkname, String filename, boolean genmain) throws IOException {
String classname = toStandardJavaClassName( chunkname );
String luaname = toStandardLuaFileName( filename );
Hashtable h = new Hashtable();
Prototype p = LuaC.instance.compile(script, classname);
JavaGen gen = new JavaGen(p, classname, luaname, genmain);
insert( h, gen );
return h;
}
private void insert(Hashtable h, JavaGen gen) {
h.put(gen.classname, gen.bytecode);
for ( int i=0, n=gen.inners!=null? gen.inners.length: 0; i 0) && Character.isJavaIdentifierPart(c)))? c: '_');
}
return classname.toString();
}
private static String toStandardLuaFileName( String luachunkname ) {
String stub = toStub( luachunkname );
String filename = stub.replace('.','/')+".lua";
return filename.startsWith("@")? filename.substring(1): filename;
}
private static String toStub( String s ) {
String stub = s.endsWith(".lua")? s.substring(0,s.length()-4): s;
return stub;
}
}
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